Commit Graph

5716 Commits

Author SHA1 Message Date
MrGadget1024
357ef138c9 code style 2021-06-30 13:17:44 -04:00
MrGadget1024
5b9c7e11d5 syntax 2021-06-30 13:14:36 -04:00
MrGadget1024
6bb97abd2d fix: fixed order of fields in NT Base 2021-06-30 11:26:31 -04:00
MrGadget1024
b86c8615f4 fix: Added null check and error logging to OnDeserializeAllSafely 2021-06-30 00:41:56 -04:00
MrGadget
a0f5a846d7
fix: OnClientChangeScene not firing for host client (#2801) 2021-06-30 10:56:50 +08:00
MrGadget
57d1892433
fix: Avoid NRE in UnpackAndInvoke (#2800)
Client message handlers may call conn.Disconnect, which will make connection = null, so we must check for that after calling `handler.Invoke`.
2021-06-30 10:56:09 +08:00
vis2k
021470360d Tests: WriteUri(null) for https://github.com/vis2k/Mirror/pull/2796/ 2021-06-30 10:54:43 +08:00
MrGadget
e07488d91b
fix: null handling in WriteUri & ReadUri (#2796) 2021-06-30 10:54:06 +08:00
MrGadget1024
b460b90007 fixed deprecation date 2021-06-29 06:07:47 -04:00
MrGadget1024
58c832f614 Removed comment 2021-06-28 07:38:23 -04:00
MrGadget1024
b7e6b6b3bc Added missing Deprecated dates 2021-06-27 13:14:45 -04:00
vis2k
ff218adc17 fix: OverrideVirtualWithBaseCallsBothVirtualAndBase etc. failing tests because Weaver Cmd/Rpc SubstitueMethods couldn't be accessed by inheriting classes 2021-06-26 13:17:18 +08:00
Cooper H
74ae04d222
fix: Weaver Generated Cmd/Rpc should be private (#2799)
* Fix for users calling weaver gen'd methods in the inspector

Forces the new weaver generated method to be private, preventing prevents users from mistakenly calling weaver generated methods in dropdown menus (such as buttons) in the inspector.

* Update Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-26 01:45:47 +08:00
MrGadget1024
5528bdd27e Syntax 2021-06-23 23:24:57 -04:00
vis2k
243586254d 'multiple NetworkIdentity components' warning changed to Error to make it more obvious that this breaks a project 2021-06-23 12:45:23 +08:00
MrGadget1024
81854247c7 indention 2021-06-22 12:18:33 -04:00
vis2k
bb559b88eb NetworkIdentity: fix define order for SceneManagement and use elif 2021-06-22 22:15:06 +08:00
vis2k
d7373ff175 remove unused imports 2021-06-22 21:25:11 +08:00
vis2k
85372a261a
Update README.md 2021-06-22 19:27:07 +08:00
vis2k
25e13cb6ec Tests: UtilsTest.GetTrueRandomUInt 2021-06-22 19:10:24 +08:00
vis2k
b309f546ca NetworkIdentity: #if UNITY_2021_2 support when importing SceneManagent to avoid AutoUpgrader modifying NetworkIdentity 2021-06-22 19:06:30 +08:00
vis2k
4412cc47f5 Update issue templates 2021-06-22 14:27:25 +08:00
MrGadget
92334ba2aa
fix: Don't call FinishLoadScene when customHandling (#2794)
* fix: Don't call FinishLoadScene when customHandling
FinishLoadScene will be called from `UpdateScene`  if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes.

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-06-22 13:29:49 +08:00
MrGadget1024
ae05d10903 fixed MIT badge color 2021-06-21 11:09:03 -04:00
MrGadget1024
d1907f0321 Added MIT license badge 2021-06-21 11:07:29 -04:00
vis2k
7b04981463 Unity upgraded to 2019.4.28f1 LTS for latest fixes 2021-06-21 18:23:22 +08:00
vis2k
a6f6dd2b7e MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea. 2021-06-20 12:10:07 +08:00
vis2k
820c5a6c44 feature: Timestamp Batching #2786 2021-06-20 12:10:07 +08:00
vis2k
e5771c23a0 MessagePacking: MaxMessageSize renamed to MaxContentSize so it's more obvious 2021-06-18 20:10:17 +08:00
vis2k
5644611d5d NetworkServerTest: reuse MessagePacking.MaxMessageSize 2021-06-18 19:34:42 +08:00
vis2k
6ba6543278 MessagePacking: MaxMessageSize property for convenience 2021-06-18 19:31:38 +08:00
vis2k
15e3b3b11d MessagePacking.HeaderSize made public for convenience 2021-06-18 19:30:38 +08:00
vis2k
64040536a6 NetworkConnectionToClient/Server.Update common code moved to NetworkConnection.Update 2021-06-18 18:31:26 +08:00
vis2k
6e9206deab NetworkConnection.SendToTransport abstract; NetworkConnectionToClient/Server.Send(ArraySegment) common code moved into NetworkConnection 2021-06-18 18:31:26 +08:00
vis2k
970c3e8702 syntax 2021-06-18 18:31:02 +08:00
vis2k
cb05c5288b syntax 2021-06-18 18:30:42 +08:00
vis2k
b3b6d04a8b syntax 2021-06-18 18:28:04 +08:00
vis2k
33318555fe add comments 2021-06-18 18:21:14 +08:00
vis2k
bbde7edc1d add comments 2021-06-18 18:18:51 +08:00
vis2k
34492c5097 NetworkConnectionToClient/Server: Validate packet size again before passing batch to transport 2021-06-18 17:19:09 +08:00
vis2k
4382eb0f6e syntax 2021-06-18 16:58:45 +08:00
vis2k
8338d02301 syntax 2021-06-18 16:48:59 +08:00
vis2k
651020852b syntax 2021-06-18 16:45:04 +08:00
vis2k
caf143f4d7 update comment 2021-06-18 16:44:38 +08:00
vis2k
227efb6c7a NetworkConnection.ValidatePacketSize: syntax 2021-06-18 16:41:40 +08:00
vis2k
d818b2d4aa Tests: MemoryTransport guarantees max message size just like a real transport would. Guarantees that even if Mirror tests have max message size issues, transport would catch it. 2021-06-18 15:55:52 +08:00
vis2k
0cce4962d2 NetworkServerTest: MaxMessageSize + 1 server->client too 2021-06-18 13:58:38 +08:00
vis2k
0d86b2cdde NetworkServerTest: max message size server->client too 2021-06-18 13:57:49 +08:00
vis2k
75b17b9a8d NetworkServerTests: MaxMessageSize + 1 2021-06-18 13:56:27 +08:00
vis2k
4703c5e939 NetworkServerTests: MaxMessageSize 2021-06-18 13:55:44 +08:00