vis2k
2a5af1af20
kcp2k V1.3
2020-11-17 15:41:37 +08:00
James Frowen
54869c9ba2
finding handler inside TransportReceive so we dont need to check true/false ( #2439 )
2020-11-16 16:09:32 +00:00
James Frowen
e12621cbd1
moving log inside handler so it has message name ( #2438 )
2020-11-16 12:40:50 +08:00
James Frowen
46e60c6564
renaming reader ( #2437 )
...
less verbose name
2020-11-16 12:40:17 +08:00
James Frowen
38907e63d9
fixing typo ( #2434 )
2020-11-15 20:40:45 +00:00
vis2k
fcd1394061
MessagePacker.UnpackMessage renamed to Unpack for consistency with Pack and because the class is already named MessagePacker anyway ( #2430 )
2020-11-16 02:42:01 +08:00
vis2k
14ae0d094d
MessageHandler.MessageHandler renamed to WrapHandler because that's what it does. ( #2431 )
2020-11-16 01:48:33 +08:00
vis2k
1e9a3b03de
add comment
2020-11-16 00:43:48 +08:00
vis2k
ca29bcebe5
MessagePacker.Unpack<T> moved to MessagePackerTests because it's only used for tests
2020-11-15 16:41:38 +08:00
vis2k
cf9025bff7
Synta
2020-11-15 16:41:38 +08:00
James Frowen
3727e36b74
weaver removing unneeded ImportReference ( #2429 )
2020-11-14 23:55:44 +00:00
MrGadget1024
b14daba289
Removed Telepathy from example that I added by accident
2020-11-14 15:43:14 -05:00
James Frowen
417818d4d6
weaver import typeRefernce when generating readers ( #2427 )
...
Importing typeRefernce once before we generate reader
2020-11-14 12:50:21 -06:00
MrGadget1024
2e2fecb20a
Minor code cleanup in PlayerControllers
2020-11-14 11:48:28 -05:00
James Frowen
f7b0b88247
removing invalid cref
2020-11-14 16:28:32 +00:00
Paul Pacheco
037ac55937
fix: using mathematics in commands and rpcs ( #2425 )
...
Generating readers and writers for structs in other assemblies
could sometimes cause a
```
System.ArgumentException: Member 'xxx' is declared in another module and needs to be imported
```
This in particular affected unity mathematics.
fixes #2406
2020-11-14 10:25:48 -06:00
Paul Pacheco
59ed64f9d0
feat: Provide user friendly error with undefined reader/writer ( #2423 )
...
Previously this just gave NRE, which does not help the user address the problem.
provides a better error for #2411
2020-11-14 08:46:53 -06:00
MrGadget1024
d5e162c0d0
Removed Server Only scene object from MultipleAdditiveScenes example
2020-11-14 02:26:19 -05:00
MrGadget1024
7ea55ce935
Added server checks to ZoneHandler
2020-11-14 01:00:06 -05:00
MrGadget1024
e9286b8259
Added server checks to Spawner
2020-11-14 00:58:42 -05:00
MrGadget1024
263b88d24d
Removed Server Only Scene Object from Room Example
...
Spawner now has static property and methods and doesn't need to be on any networked object.
2020-11-14 00:03:19 -05:00
MrGadget1024
474b2ddf06
Removed Server Only Scene Object from Additive Scenes Example
2020-11-13 23:01:30 -05:00
vis2k
218492a921
NetworkServerTests: UpdateDetectsNullEntryInSpawned
2020-11-13 20:13:35 +01:00
vis2k
b957ab7818
better name
2020-11-13 20:10:45 +01:00
vis2k
d21d501bd0
NetworkServerTests: UpdateWithNullEntryInSpawned
2020-11-13 20:05:41 +01:00
vis2k
0f96e8ce6b
Pool<T>; NetworkReader/WriterPools simplified by using Pool<T> ( #2414 )
...
* Pool & Tests
* NetworkWriterPool simplified: uses Pool<T>
* NetworkReaderPool simplified: uses Pool<T>
2020-11-13 19:22:03 +01:00
JesusLuvsYooh
3e21f76d4a
Round trip time bool and tooltip. ( #2419 )
...
* Round trip time bool and tooltip.
I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.
* Round trip time bool and tooltip.
I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.
* Round trip time bool and tooltip.
I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.
* Round trip time bool and tooltip.
I've added this RTT boolean and a tooltip, might clear up some confusion for future users.
Many believe ping is time to server, and rtt is ping pong.
2020-11-12 17:02:57 +01:00
vis2k
561d4c7876
Update README.md
2020-11-12 16:59:26 +01:00
MrGadget1024
78141fb7c2
doc: Updated Network Manager doc
2020-11-12 09:37:03 -05:00
MrGadget1024
69ba07bdfd
doc: Updated ChangeLog
2020-11-11 18:34:58 -05:00
MrGadget1024
71c4ec30db
doc: Updated ChangeLog
2020-11-11 18:18:22 -05:00
Paul Pacheco
22e72a55f5
Update release notes with breaking:xxxx comments ( #2418 )
...
Generate release notes for breaking:xxxx commits
2020-11-11 12:22:07 -06:00
JesusLuvsYooh
a50c9893e9
docs: adding namespaces to be consistent ( #2416 )
...
* QuickStart: Added name spaces for each script.
Added name spaces for each script, to keep it consistent theme throughout.
2020-11-11 15:46:25 +00:00
vis2k
cb53b15b82
Update README.md
2020-11-11 14:56:52 +01:00
vis2k
ed87ad1a3f
Update README.md
2020-11-11 14:56:39 +01:00
MrGadget1024
35b61749d1
Updated PreprocessorDefine & ProjectSettings version to 28
...
This should have been done with PR #2413
2020-11-11 08:53:43 -05:00
vis2k
ba37871938
Update README.md
2020-11-11 14:33:03 +01:00
vis2k
bbc15ba3d6
Update README.md
2020-11-11 14:32:44 +01:00
vis2k
61ee54f842
Update README.md
2020-11-11 14:32:20 +01:00
vis2k
950808b691
Update README.md
2020-11-11 14:31:51 +01:00
vis2k
074bec35d0
Update README.md
2020-11-11 14:31:34 +01:00
vis2k
28aa181f3b
Update README.md
2020-11-11 14:28:33 +01:00
vis2k
537396ec04
Update README.md
2020-11-11 14:26:49 +01:00
vis2k
d2f049686a
Update README.md
2020-11-11 14:24:58 +01:00
vis2k
7e68a19bec
Update README.md
2020-11-11 14:24:21 +01:00
vis2k
07eb61110a
Update README.md
2020-11-11 14:21:16 +01:00
vis2k
6d7bd07326
Update README.md
2020-11-11 14:20:40 +01:00
vis2k
54172ef8d3
Update README.md
2020-11-11 14:19:51 +01:00
vis2k
906ae0747d
Update README.md
2020-11-11 14:18:38 +01:00
vis2k
9c6c5d760c
breaking: Force networkmessage as struct everywhere. Redundant MessagePacker.GetId(type) not needed anymore ( #2413 )
...
* breaking: Force NetworkMessage as struct everywhere
* Redundant GetId(type) is not needed anymore
2020-11-11 09:48:03 +01:00