Commit Graph

3797 Commits

Author SHA1 Message Date
MrGadget
05c119f505
fix: Don't call RegisterClientMessages every scene change (#1865) 2020-05-14 13:40:57 +02:00
Chris Langsenkamp
a245e37a28 doc: Updated LiteNetLib4Mirror Transport doc 2020-05-12 13:00:10 -04:00
James Frowen
69b845183c
feat: Improved Log Settings Window Appearance (#1885)
* setting window min size

* using Layout scopes

* adding scroll bar

* setting label and field widths
2020-05-12 16:34:24 +01:00
Chris Langsenkamp
5726d3b84a doc: Updated LiteNetLib4Mirror Transport 2020-05-12 10:40:36 -04:00
Chris Langsenkamp
ea2dc7e0a4 doc: Updated LiteNetLib4Mirror Transport doc 2020-05-12 10:37:51 -04:00
Chris Langsenkamp
179a08b70d doc: Updated ChangeLog 2020-05-11 13:06:13 -04:00
James Frowen
2db3fdc19c
Improving docs 1 (#1878)
* Update NetworkBehaviour.md

* Update Attributes.md

* Update doc/Guides/NetworkBehaviour.md

Co-authored-by: MrGadget <chris@clevertech.net>

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-11 10:29:09 +02:00
James Frowen
37323d319b
settings lastMessageTime to current time (#1879) 2020-05-11 10:28:48 +02:00
James Frowen
d8aaf76fb9
feat: Creating method to replace all log handlers (#1880)
* adding ReplaceLogHandler to LogFactory

* property to get all loggers
2020-05-11 10:28:17 +02:00
James Frowen
30a610d4e3
Setting default log level to error (#1882)
These warning only used to be enabled when debugfilter was on
2020-05-11 10:27:53 +02:00
Devon Merner
eb7c87d15a
feat: add SyncList.RemoveAll (#1881)
* Added SyncList.RemoveAll and unit test.

* Added RemoveAllNone unit test for SyncList

* SyncList.RemoveAll cleanup

* RemoveAll no longer calls collections .Add

Unit tests for SyncList.RemoveAll now check clientSyncList.
2020-05-11 10:27:32 +02:00
Devon Merner
e9ea117e61
Added SyncList.AddRange and InsertRange (#1883) 2020-05-11 10:27:06 +02:00
uwee
381adaa8f2
add logger to all classes that have logging but no logger (#1861)
* add logger to all classes that have logging but no logger

have not updated all of the debugs in the classes yet as the logger implementation has still not been decided.

* add logger to all classes that were missed

* update logger refs in BasicAuthenticator

* update logger refs in TimeoutAuthenticator

* update logger refs in NetworkAnimator

* update logger refs in NetworkRoomManager

* update logger refs in NetworkRoomPlayer

* update logger refs in NetworkSceneChecker

* update logger refs in AdditiveNetworkManager

* update logger refs in ZoneHandler

* update logger refs in ChatWindow

* update logger refs in ListServer

* update logger refs in Reward

* update logger refs in Reward

* update logger refs in NetworkRoomPlayerExt

* update logger refs in LocalConnections

* update logger refs in MessagePacker

* update logger refs in NetworkBehaviour

* update logger refs in NetworkManager

* update logger refs in NetworkReader

* update logger refs in NetworkReaderPool

* update logger refs in NetworkServer

* update logger refs in NetworkTime

* update logger refs in NetworkWriter

* update logger refs in NetworkWriterPool

* update to use logger log enabled

* remove if logfilter debug as log is not concatenated

* add if logger enabled check to concatenated strings

* Update Assets/Mirror/Authenticators/BasicAuthenticator.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* suggested fixes

* remove unused logger

* changed to warning

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-10 23:00:37 +01:00
James Frowen
a264583944
adding try catch to DestroyAllClientObjects (#1862) 2020-05-10 10:17:42 +02:00
James Frowen
1fbaf1ba23
Moving CleanupNetworkIdentities to NetworkServer (#1867)
* moving CleanupNetworkIdentities to NetworkServer

NetworkClient already cleans up spawned dictionary

* using GameObject.Destroy

* adding null check

* tests for NetworkServer.Shutdown
2020-05-10 10:14:18 +02:00
James Frowen
1cd31663a5
Creating LocalConnectionId constant (#1869)
Avoid using magic numbers
2020-05-10 10:13:43 +02:00
James Frowen
f5d02906c0
Removing host setup from networkserver test (#1868)
* Removing host setup

Only set up the minimum in order to test a feature

* moving to new file

* inverting if

* removing extra  line

* fixing test for headless
2020-05-09 21:53:29 +01:00
James Frowen
b069a6ce27
clearing dictionary in test teardown (#1871) 2020-05-09 17:18:22 +01:00
James Frowen
11ed61aa61
adding namespace (#1870) 2020-05-09 17:18:14 +01:00
James Frowen
4c25122958
fix: Cleaning up network objects when server stops (#1864)
* destroying or disabling network objects when server stops

* adding clear after loop

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-09 10:42:06 +01:00
Chris Langsenkamp
b4511a0637 fix: Prevent host client redundantly changing to offline scene 2020-05-09 01:28:30 -04:00
Chris Langsenkamp
e00186ed3d doc: Updated NetworkLogSettings doc 2020-05-08 22:39:53 -04:00
Chris Langsenkamp
93a4198d21 doc: Updated Components TOC 2020-05-08 22:31:34 -04:00
uwee
2108456021
Fix comments (#1860)
* fix ref to NetMan in Authenticator

* does not return

* added basic description of return conditions

* comment is 2 years old from HLAPI 2017.4 and no longer relevant

* remove empty whitespace

* Update Assets/Mirror/Runtime/NetworkConnection.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkAuthenticator.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

* Update Assets/Mirror/Runtime/NetworkServer.cs

Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-08 21:41:57 -04:00
James Frowen
ad782a59a7
adding assert extension method (#1804) 2020-05-09 00:24:05 +01:00
James Frowen
fd4357cd26
feat: LogSettings that can be saved and included in a build (#1863)
* Moving code that draws the log levels to its own class

this allows other scripts to use the same code to draw the log levels

* adding LogSettings to store the log levels

* adding GUI method to create LogSettings

* Creating Editor for LogSettings that uses LogLevelsGUI

* adding helper to find Existing LogSettings

* Adding field to LogLevelWindow to use LogSettings

* Adding LogSettings to drawer and save on changed check

* fixing field default value of null so that c# compiler doesnt complain

* loading existing settings into LogFactory when the editor starts

* component to load log settings in a build

* changing namespace

* Moving logging scripts to subfolder

* NetworkLogSettings editor

Makes the component use the same gui as the Window and ScriptableObject

* Making NetworkLogSettings find existing settings on Reset

reset is called when component is added

* adding attributes

* adding docs

* adding icon

* doc.

* documentation and images

* fixing image extension

* Update Assets/Mirror/Runtime/Logging/EditorLogSettingsLoader.cs

Co-authored-by: vis2k <info@noobtuts.com>

Co-authored-by: vis2k <info@noobtuts.com>
2020-05-08 23:51:21 +01:00
MrGadget
65ef067cac
Update RemoteActions.md 2020-05-08 02:26:34 -04:00
James Frowen
eed1ddc090
renaming player to ownerPlayer (#1859) 2020-05-08 00:04:57 +01:00
MrGadget
2c40c71557
Simplify 2K Example (#1857) 2020-05-07 13:29:33 +02:00
Chris Langsenkamp
b2f52d7892 fix: Removed unnecessary registration of player prefab in NetworkRoomManager 2020-05-07 04:45:03 -04:00
Chris Langsenkamp
3fbce7ee39 doc: Fixed malformed sentence 2020-05-07 04:12:07 -04:00
Chris Langsenkamp
38c8bb4dda Removed stray leftover comment 2020-05-07 03:56:09 -04:00
Chris Langsenkamp
0be4e5b999 Fixed 2 typos 2020-05-07 03:41:15 -04:00
Chris Langsenkamp
f77c576d5a doc: Updated ChangeLog 2020-05-07 03:40:03 -04:00
Chris Langsenkamp
96773b7245 doc: Updated index doc 2020-05-07 03:25:30 -04:00
Chris Langsenkamp
3179f08e3d fix: NetworkRoomManager.minPlayers is now protected so it's available for derived classes. 2020-05-07 02:41:58 -04:00
Chris Langsenkamp
7a17790538 doc: Merged Discovery docs 2020-05-07 01:58:32 -04:00
Chris Langsenkamp
811c9d3e02 doc: Merged Authentication documents 2020-05-07 01:52:35 -04:00
Chris Langsenkamp
08390cb801 doc: fixed Components navigation 2020-05-06 19:20:08 -04:00
Chris Langsenkamp
fb927f8141 fix: Added ClientOnly check 2020-05-06 14:07:44 -04:00
MrGadget
a508e8d37b
Update NetworkMatchChecker.md 2020-05-06 12:39:54 -04:00
Chris Langsenkamp
bde82c1205 doc: fixed typo in NetworkBehaviour Guide 2020-05-05 12:32:32 -04:00
James Frowen
53512cab35
Cleaning up some code (#1854)
* rename to validPrefabNetworkIdentity

* typo

* moving code to base class

* removing protected
2020-05-05 15:59:02 +01:00
vis2k
2d89f059af
perf: NetworkProximityChecker checks Server.connections instead of doing 10k sphere casts for 10k monsters. 2k NetworkTransforms demo is significantly faster. Stable 80fps instead of 500ms freezes in between. (#1852) 2020-05-05 09:54:11 +02:00
Chris Langsenkamp
201411d7f4 Fixed Observer Template 2020-05-05 00:37:21 -04:00
Chris Langsenkamp
3e21aca8fc Updated ChangeLog for Release 2020-05-05 00:28:33 -04:00
James Frowen
bd49fe4d9d
adding ignoreFailingMessages around error logging (#1803) 2020-05-04 18:14:42 +01:00
James Frowen
a88d2e6be1
tests for ClientScene.DestroyAllClientObjects (#1850)
* tests for ClientScene.DestroyAllClientObjects

* adding test for list being clear

* removing extra line
2020-05-04 17:15:56 +01:00
James Frowen
8b0958e24c
adding namespace (#1851) 2020-05-04 17:11:47 +01:00
vis2k
ecb10eb965
2k NetworkTransforms (#1849) 2020-05-04 17:52:00 +02:00