vis2k
021470360d
Tests: WriteUri(null) for https://github.com/vis2k/Mirror/pull/2796/
2021-06-30 10:54:43 +08:00
MrGadget
e07488d91b
fix: null handling in WriteUri & ReadUri ( #2796 )
2021-06-30 10:54:06 +08:00
MrGadget1024
b460b90007
fixed deprecation date
2021-06-29 06:07:47 -04:00
MrGadget1024
58c832f614
Removed comment
2021-06-28 07:38:23 -04:00
MrGadget1024
b7e6b6b3bc
Added missing Deprecated dates
2021-06-27 13:14:45 -04:00
vis2k
ff218adc17
fix: OverrideVirtualWithBaseCallsBothVirtualAndBase etc. failing tests because Weaver Cmd/Rpc SubstitueMethods couldn't be accessed by inheriting classes
2021-06-26 13:17:18 +08:00
Cooper H
74ae04d222
fix: Weaver Generated Cmd/Rpc should be private ( #2799 )
...
* Fix for users calling weaver gen'd methods in the inspector
Forces the new weaver generated method to be private, preventing prevents users from mistakenly calling weaver generated methods in dropdown menus (such as buttons) in the inspector.
* Update Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-26 01:45:47 +08:00
MrGadget1024
5528bdd27e
Syntax
2021-06-23 23:24:57 -04:00
vis2k
243586254d
'multiple NetworkIdentity components' warning changed to Error to make it more obvious that this breaks a project
2021-06-23 12:45:23 +08:00
MrGadget1024
81854247c7
indention
2021-06-22 12:18:33 -04:00
vis2k
bb559b88eb
NetworkIdentity: fix define order for SceneManagement and use elif
2021-06-22 22:15:06 +08:00
vis2k
d7373ff175
remove unused imports
2021-06-22 21:25:11 +08:00
vis2k
85372a261a
Update README.md
2021-06-22 19:27:07 +08:00
vis2k
25e13cb6ec
Tests: UtilsTest.GetTrueRandomUInt
2021-06-22 19:10:24 +08:00
vis2k
b309f546ca
NetworkIdentity: #if UNITY_2021_2 support when importing SceneManagent to avoid AutoUpgrader modifying NetworkIdentity
2021-06-22 19:06:30 +08:00
vis2k
4412cc47f5
Update issue templates
2021-06-22 14:27:25 +08:00
MrGadget
92334ba2aa
fix: Don't call FinishLoadScene when customHandling ( #2794 )
...
* fix: Don't call FinishLoadScene when customHandling
FinishLoadScene will be called from `UpdateScene` if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes.
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-22 13:29:49 +08:00
MrGadget1024
ae05d10903
fixed MIT badge color
2021-06-21 11:09:03 -04:00
MrGadget1024
d1907f0321
Added MIT license badge
2021-06-21 11:07:29 -04:00
vis2k
7b04981463
Unity upgraded to 2019.4.28f1 LTS for latest fixes
2021-06-21 18:23:22 +08:00
vis2k
a6f6dd2b7e
MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea.
2021-06-20 12:10:07 +08:00
vis2k
820c5a6c44
feature: Timestamp Batching #2786
2021-06-20 12:10:07 +08:00
vis2k
e5771c23a0
MessagePacking: MaxMessageSize renamed to MaxContentSize so it's more obvious
2021-06-18 20:10:17 +08:00
vis2k
5644611d5d
NetworkServerTest: reuse MessagePacking.MaxMessageSize
2021-06-18 19:34:42 +08:00
vis2k
6ba6543278
MessagePacking: MaxMessageSize property for convenience
2021-06-18 19:31:38 +08:00
vis2k
15e3b3b11d
MessagePacking.HeaderSize made public for convenience
2021-06-18 19:30:38 +08:00
vis2k
64040536a6
NetworkConnectionToClient/Server.Update common code moved to NetworkConnection.Update
2021-06-18 18:31:26 +08:00
vis2k
6e9206deab
NetworkConnection.SendToTransport abstract; NetworkConnectionToClient/Server.Send(ArraySegment) common code moved into NetworkConnection
2021-06-18 18:31:26 +08:00
vis2k
970c3e8702
syntax
2021-06-18 18:31:02 +08:00
vis2k
cb05c5288b
syntax
2021-06-18 18:30:42 +08:00
vis2k
b3b6d04a8b
syntax
2021-06-18 18:28:04 +08:00
vis2k
33318555fe
add comments
2021-06-18 18:21:14 +08:00
vis2k
bbde7edc1d
add comments
2021-06-18 18:18:51 +08:00
vis2k
34492c5097
NetworkConnectionToClient/Server: Validate packet size again before passing batch to transport
2021-06-18 17:19:09 +08:00
vis2k
4382eb0f6e
syntax
2021-06-18 16:58:45 +08:00
vis2k
8338d02301
syntax
2021-06-18 16:48:59 +08:00
vis2k
651020852b
syntax
2021-06-18 16:45:04 +08:00
vis2k
caf143f4d7
update comment
2021-06-18 16:44:38 +08:00
vis2k
227efb6c7a
NetworkConnection.ValidatePacketSize: syntax
2021-06-18 16:41:40 +08:00
vis2k
d818b2d4aa
Tests: MemoryTransport guarantees max message size just like a real transport would. Guarantees that even if Mirror tests have max message size issues, transport would catch it.
2021-06-18 15:55:52 +08:00
vis2k
0cce4962d2
NetworkServerTest: MaxMessageSize + 1 server->client too
2021-06-18 13:58:38 +08:00
vis2k
0d86b2cdde
NetworkServerTest: max message size server->client too
2021-06-18 13:57:49 +08:00
vis2k
75b17b9a8d
NetworkServerTests: MaxMessageSize + 1
2021-06-18 13:56:27 +08:00
vis2k
4703c5e939
NetworkServerTests: MaxMessageSize
2021-06-18 13:55:44 +08:00
vis2k
e78304c465
NetworkServerTest: VariableSize message size adjusted for WriteBytesAndSize header
2021-06-18 13:51:24 +08:00
vis2k
8ded81fa20
cleanup
2021-06-18 13:03:52 +08:00
vis2k
400d5c7a10
NetworkServerTests: VariableSizedMessage for convenience
2021-06-18 13:02:35 +08:00
vis2k
a568ee4c6f
syntax
2021-06-18 12:13:52 +08:00
vis2k
379820c435
NetworkServerTest: send data race test to avoid previous bug where larger batch threshold messages would be sent immediately, out of order
2021-06-18 11:57:01 +08:00
vis2k
e374d21f86
better
2021-06-18 11:55:13 +08:00