Commit Graph

20 Commits

Author SHA1 Message Date
vis2k
092ce8b214 breaking: removed LogFactory 2021-02-16 17:34:57 +08:00
MrGadget
3a5da1d256
feat: Add OnStopServer / OnStopClient methods to Network Authenticator (#2447)
* feat: Add OnStopServer / OnStopClient methods to Network Authenticator

* Added calls to Network Manager

* Added OnStopServer / OnStopClient overrides to Authenticators

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-22 10:44:56 +08:00
MrGadget
75ce277a68
Add Accept and Reject methods to Authenticator (#2370)
* Add Accept and Reject methods to Authenticator

* Tabs To Spaces

* Removed `base.`

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 12:55:29 -04:00
MrGadget
8f4ff423cb
Basic Authenticator code organization and comments (#2369)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 09:52:16 -04:00
Paul Pacheco
31b07ae02f
breaking: no need to override Serialize/Deserialize in messages (#2317)
* breaking: no need to override Serialize/Deserialize in messages

Messages no longer serilize themselves.  This has been decoupled.  Serializing a message is now done
via readers and writers, which can be either generated or user provided.

This lifts some restrictions,
* you no longer need to have a default constructor in messages
* Messages types can be recursive
* struct Messages don't need to provide an empty Serialize and Deserialize method

Before:
```cs
public struct ReadyMessage : IMessageBase
{
    public void Deserialize(NetworkReader reader) { }

    public void Serialize(NetworkWriter writer) { }
}
```

After:
```cs
public struct ReadyMessage : IMessageBase
{
}
```

BREAKING CHANGE: Messages must be public
BREAKING CHANGE: Use custom reader and writer instead of Serialize/Deserialize methods

* Remove unused method

* remove unused methods

* remove unused methods

* make all messages struct

* Fix test code generator

* Get rid of MessageBase

* Rename IMessageBase -> NetworkMessage

* add MessageBase as obsolete

* Use a default request

* Empty file to make asset store happy

* Apply suggestions from code review

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-10-06 09:31:02 +02:00
Walter Geisler
47740f0a46
Refactor TimeoutAuthenticator to pass through client/server start callbacks (#2074)
* Update TimeoutAuthenticator.cs

* Moved listener passthrough back to Awake()

* Remove white space above Awake()

* Remove all white space above awake
2020-07-06 16:06:37 +01:00
uwee
381adaa8f2
add logger to all classes that have logging but no logger (#1861)
* add logger to all classes that have logging but no logger

have not updated all of the debugs in the classes yet as the logger implementation has still not been decided.

* add logger to all classes that were missed

* update logger refs in BasicAuthenticator

* update logger refs in TimeoutAuthenticator

* update logger refs in NetworkAnimator

* update logger refs in NetworkRoomManager

* update logger refs in NetworkRoomPlayer

* update logger refs in NetworkSceneChecker

* update logger refs in AdditiveNetworkManager

* update logger refs in ZoneHandler

* update logger refs in ChatWindow

* update logger refs in ListServer

* update logger refs in Reward

* update logger refs in Reward

* update logger refs in NetworkRoomPlayerExt

* update logger refs in LocalConnections

* update logger refs in MessagePacker

* update logger refs in NetworkBehaviour

* update logger refs in NetworkManager

* update logger refs in NetworkReader

* update logger refs in NetworkReaderPool

* update logger refs in NetworkServer

* update logger refs in NetworkTime

* update logger refs in NetworkWriter

* update logger refs in NetworkWriterPool

* update to use logger log enabled

* remove if logfilter debug as log is not concatenated

* add if logger enabled check to concatenated strings

* Update Assets/Mirror/Authenticators/BasicAuthenticator.cs

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>

* suggested fixes

* remove unused logger

* changed to warning

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2020-05-10 23:00:37 +01:00
James Frowen
7dde2f80fe
removing and sort using (#1631) 2020-03-31 22:56:30 +02:00
MrGadget
a7efb13e29 feat: Mirror Icon for all components (#1452)
* Apply Icon

* Assigned Icons

* Assigned Icons

* Updated ChangeLog
2020-01-27 18:00:27 +01:00
Chris Langsenkamp
17af872f99 Use conn instead of NetworkClient 2020-01-21 21:44:15 -05:00
Paul Pacheco
bd7e27c662 refactor: remove unnecesary base. 2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896 refactor: reuse authentication expiration 2020-01-01 20:11:50 -06:00
MichalPetryka
3d94f4b6c7 Remove trailing whitespace and fix encodings (#1342) 2019-12-22 11:58:52 +01:00
Paul Pacheco
a2e17108b6 display the whole connection 2019-12-13 08:03:15 -06:00
MrGadget
ca4ff9b6b2 Fix Delayed Disconnect (#1302) 2019-12-12 20:02:23 -06:00
Paul Pacheco
7ba4bc3590 use C# formatter 2019-11-23 10:56:53 +09:00
Paul Pacheco
09f6892c55 feat: An authenticator that times out other authenticators (#1211)
* feat: An authenticator that times out other authenticators

* Clean up some spaces

* Add tooltip for timeout
Disable timeout with 0

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Remove space

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

Co-Authored-By: MrGadget <chris@clevertech.net>

* use float for time

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs

* Update Assets/Mirror/Authenticators/TimeoutAuthenticator.cs
2019-11-23 10:56:51 +09:00
Paul Pacheco
9dea4856ac obsolete: Players should not really use connectionId 2019-10-22 18:46:36 -05:00
Paul Pacheco
7ac43cd56a feat: Secure messages that require authentication, fixes #720 (#1089)
* feat: Secure messages that require authentication, fixes #720

* Rename the parameter for clarity

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Update Assets/Mirror/Runtime/MessagePacker.cs

Co-Authored-By: MrGadget <chris@clevertech.net>
2019-09-17 22:16:37 +02:00
MrGadget
56bcb02c15 feat: Authentication Framework (#1057)
* Component-based Authentication

* Capitalized IsAuthenticated

* Added isAuthenticated to NetworkConnection

* Removed activeAuthenticator as unnecessary

* Removed unnecessary using

* Added more comments

* Documentation

* Added cs to code blocks in doc

* fixed typo in doc

* Doc improvements

* Fixed another typo in doc

* Removed HideInInspector

* Updated doc and image

* Fixed comment

* Added inspector header and tooltips

* Fixed typo

* Add AuthenticationData object

* Add a bullet point in the doc about AuthenticationData

* Updated screenshot image

* Added HelpURL attribute

* Added Initializers for both Server and Client

* Fixed doc grammar and phrasing

* Forgot to add the ClientInitialize in StartHost

* Updated doc with info about the initializers

* Changed initializers from bool to void.

* Eliminated the abstract model and renamed to NetworkAuthenticator and made all methods virtual

* Fixed comment

* Fixed typo

* Doc cleanup

* Doc Cleanup

* authenticator RemoveAllListeners in StopServer and StopClient

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Changes requested by Vis

* reverted conflicting change

* Revert "reverted conflicting change"

This reverts commit f65870e073.

* UnityEditor.Undo.RecordObject

* made the name camelCase

* Added internal methods and On prefix to methods

* Reverted this change so it can be done in a separate PR

* Moved authenticator calls to after runInBackground

* Add built-in timeout feature

* Changed UnityEditor.Undo.RecordObject to use gameobject

* Convert to Abstract, add Basic Authenticator, update docs.

* Removed timeout, against my better judgement.

* Removed the rest of timeout, still against my better judgement

* Fixed event listener mappings

* Renamed and consolidated methods

* updated doc and image

* made OnClientAuthenticate and OnServerAuthenticate abstract

* Updated Debug log msgs

* changed to authenticator != null

* Renamed to NetworkAuthenticator
2019-09-17 10:41:04 +02:00