Commit Graph

1422 Commits

Author SHA1 Message Date
vis2k
cbeea38298
move Command NetworkClient.active check out of weaver (#494) 2019-02-28 15:23:04 +01:00
vis2k
9f0c485b7d
move TargetRpc NetworkServer.active and conn is ULocalConnectionToServer check out of weaver (#492) (#491) 2019-02-28 15:21:07 +01:00
vis2k
d7b6c8556f
move TargetRpc NetworkServer.active and conn is ULocalConnectionToServer check out of weaver (#492) 2019-02-28 15:18:52 +01:00
Chris Langsenkamp
d3cd0f931e Fixed image file extension 2019-02-28 09:11:44 -05:00
Chris Langsenkamp
92217d4d0f Showcase and ChangeLog docs 2019-02-28 09:08:34 -05:00
vis2k
8d96dd77cd Fix trailing whitespace 2019-02-28 13:57:46 +01:00
MichalPetryka
5ac23dd231 More using cleanup (#489) 2019-02-28 12:36:21 +01:00
MichalPetryka
97fc7aca4c Use type keywords (#472)
* Use type keywords

* Update
2019-02-28 12:21:27 +01:00
SuperCables
2b429c9b3a This doesn't sync slow rotating objects (#428)
* This doesn't sync slow rotating objects

The function sets lastRotation to the current rotation every frame, regardless of whether or not it detected a change. Because comparing two similar, but different Quaternions return true, only quickly rotating objects will return true; slow turning objects will return false, and the rotation will not be synced. By not updating lastRotation until a difference is spotted, any rotation will be synced.
This fix allowed my slow rotating spaceship to sync rotation.
TL;DR
lastRotation should be the last time this function returned true, not the rotation last frame.

* Update NetworkTransformBase.cs
2019-02-28 12:19:09 +01:00
vis2k
f03e7b1ebe Add empty class bodies to code convention 2019-02-28 12:16:19 +01:00
vis2k
d5857d841f Add line break and fix word 2019-02-28 12:11:34 +01:00
vis2k
c32845d507 Update code convention with int vs Int32 2019-02-28 12:11:34 +01:00
rodolphito
7ecd66d6ec Transport.activeTransport instead of NetworkManager.singleton.transport (#479)
* Created Transport.activeTransport to decrease NetworkManager god status.

* Fixed NetworkManagerHUD. (I forgot I had deleted it temporarily for testing)
2019-02-28 11:58:37 +01:00
rodolphito
d4d764fb53 Fixed erroneous documentation. (#485) 2019-02-28 11:54:11 +01:00
MichalPetryka
c33c72e720 Using cleanup (#452) 2019-02-28 11:44:55 +01:00
rodolphito
c13f4bd13b Used Expression Body Members to make code smaller and nicer in NetworkIdentity. (#486) 2019-02-28 10:20:57 +01:00
rodolphito
2d37a9e87c First pass of moving stuff out of UNetwork. (#481) 2019-02-28 09:42:03 +01:00
Paul Pacheco
d39f999f0f Simplify with auto property 2019-02-27 22:12:19 -06:00
rodolphito
51458762d4 Split Utils into FloatBytePacker and NetworkManager. (#483) 2019-02-27 21:47:37 -06:00
rodolphito
96133d1583 Removed useless proxy methods and substituted in direct property modification. (#454) 2019-02-27 18:33:10 -06:00
rodolphito
82535b0a8c Moved SceneAttribute into CustomAttribute. (#470) 2019-02-27 18:32:13 -06:00
MichalPetryka
f746ba8b08 Hide obsolete warnings (#476) 2019-02-27 17:06:13 +01:00
MrGadget
e7e890988d Re-applied GetActiveScene (#474) 2019-02-27 15:57:33 +01:00
vis2k
732111c1b9 add obsolete hostId again for easier transition from UNET 2019-02-27 15:43:35 +01:00
vis2k
26a9b5670d NetworkClient.allClients added as obsolete 2019-02-27 15:24:44 +01:00
rodolphito
dbd5f57e96 Remove List.ForEach on hot path. (#467)
* Remove LINQ on hot path.

* Fixed erroneous classification of List.ForEach as LINQ.

* Added back using so that it could be removed by #452.
2019-02-27 15:11:52 +01:00
rodolphito
d9a64c62b7 Move NetworkProximityChecker to ../Components/. (#471) 2019-02-27 14:39:44 +01:00
MichalPetryka
a3a10e82f2 Use string interpolation expressions (#469) 2019-02-27 14:37:54 +01:00
vis2k
6630b0bdbf
Move NetworkIdentity.UNetStaticUpdate to NetworkManager.Update. There is no reason why it should be in NetworkIdentity. (#457) 2019-02-27 14:36:53 +01:00
vis2k
b1c028a067 Rename Protocol to MessagePacker(#444) 2019-02-27 14:36:09 +01:00
vis2k
07a5cca725 NetworkConnection.isConnected obsolete 2019-02-27 14:32:15 +01:00
MichalPetryka
ffda610f0d Use nameof expression (#468) 2019-02-27 14:27:52 +01:00
rodolphito
0114a36fe1 Expanded symbols in test comments to english. (#465) 2019-02-27 09:42:50 +01:00
vis2k
81d031c6a1 Rebuild weaver.dll 2019-02-27 09:39:53 +01:00
Lymdun
cb432a12fb Weaver aesthetic (#455)
* Renamed lists to WeaveList

* Renamed scriptDef to CurrentAssembly

* Renamed corLib to CorLibModule

* Renamed m_UnityAssemblyDefinition to UnityAssembly

* Renamed m_UNetAssemblyDefinition to NetAssembly

* Renamed MaxRecursionCount  to m_kMaxRecursionCount

* Renamed s_RecursionCount to m_recursionCount

* Renamed m_DebugFlag to m_debugLogEnabled

* Moved properties & fixed comment

* Renamed fail to WeavingFailed

* Renamed generateLogErros to GenerateLogErrors

* Removed UNET references

* Updated dll

* WeaveLists better than WeaveList

* Removed m_ prefix

* Updated dll
2019-02-27 09:38:17 +01:00
rodolphito
7d3d8dad72 Simplify ClientScene functions. (#461) 2019-02-26 22:16:42 -06:00
rodolphito
72474af073 Fixed typos in Lobby Example README. (#456) 2019-02-26 22:16:03 -06:00
rodolphito
ca9d88d602 Greatly simplified SyncList by using Expression Bodied Members. (#466) 2019-02-26 22:15:22 -06:00
vis2k
a851ca7554
Rename NetworkWriter.Reset to SetLength(value). Seems more obvious. Reset could mean a lot of things. (#459) 2019-02-26 20:59:32 +01:00
vis2k
619d5f47e3 Remove hostId from NetworkServer and NetworkConnection because it was only needed for the old LLAPI. Also added comment for NetworkConnection.isConnected which can be removed later. 2019-02-26 17:08:10 +01:00
vis2k
74b297819b NetworkServer: remove unnecessary check because hostId is set to 0 one line before that 2019-02-26 16:57:19 +01:00
vis2k
d08b9c0272 NetworkClient.clientId removed because all it ever did was change between -1 and 0 to indicate if a connection was made. The .active variable is enough here. 2019-02-26 16:45:58 +01:00
vis2k
3d945666a8 NetworkClient.Connect: use 0 as second parameter because the third one was actually the client id. The second one was the host id, which will likely be removed soon because it's left over from LLAPI. 2019-02-26 16:43:55 +01:00
vis2k
9a143dac5b NetworkClient.Disconnect sets active = false too 2019-02-26 16:41:18 +01:00
vis2k
bd2952446e NetworkClient.clientId: add comment 2019-02-26 16:36:08 +01:00
vis2k
70ecdd8f3a NetworkClient.UpdateClients renamed to UpdateClient 2019-02-26 16:28:45 +01:00
vis2k
db32754100 NetworkClient: move Shutdown next to ShutdownAll 2019-02-26 16:26:33 +01:00
vis2k
9957cbc3b5 NetworkServer.OnConnected: call AddConnection in here too, instead of manually doing it from AddLocalClient and OnConnected 2019-02-26 16:07:40 +01:00
vis2k
fd561db9c2 NetworkServer.AddLocalClient: reused OnConnected 2019-02-26 16:07:40 +01:00
vis2k
81ecf61eed LocalClient: move connect above disconnect 2019-02-26 16:07:40 +01:00