Commit Graph

6153 Commits

Author SHA1 Message Date
Robin Rolf
16f892e94d fix: Edgegap Lobby Create UI Tweaks (#3782)
* chore: Edgegap Lobby Create UI Tweaks

* 3 loading dots

* help urls
2024-09-21 16:31:33 -04:00
MrGadget
501129fb68 EncryptionTransportInspector: Fixed button label 2024-09-21 16:31:33 -04:00
MrGadget
8eda3231be fix(EdgegapLobbyKcpTransport): Fixed HelpURL 2024-09-21 16:31:33 -04:00
Robin Rolf
074e0d6dc6 chore: old unity compat for PredictedRigidbody (#3781) 2024-09-21 16:31:33 -04:00
Robin Rolf
9ce8f9b5f8 feat: Edgegap Lobby Transport & Demo (#3780)
* feat: Edgegap Lobby Transport & Example

* Code Cleanup

* Rename data -> models

* Remove debug logs

* Log errors as OnClient/ServerError dont always log

* Only show joinable lobbies

* naming

* Transport help url

* old unity compat

* Unity 2020 compat as well

* Readme

* lobby name is required + correct placeholder

* Update lobby ui prefab too

* Lobby creation ui tweaks

* lobby url tooltip tweak

* Remove test lobby url
2024-09-21 16:31:33 -04:00
mischa
9d7de40aa7 Prediction: RingBuffer perf comments 2024-09-21 16:31:33 -04:00
mischa
7cf0b884a6 perf: PredictedRigidbody MoveTowardsCustom: only calculate distance factor once 2024-09-21 16:31:33 -04:00
mischa
8705a9b0c2 perf: PredictedRigidbody MoveTowardsCustom 2024-09-21 16:31:33 -04:00
mischa
eb93ce4e3d perf: PredictedRigidbody smoothFollowThreshold squared caching 2024-09-21 16:31:33 -04:00
mischa
237ffac7a9 PredictedRigidbody: update hard follow commented code 2024-09-21 16:31:33 -04:00
mischa
501867cda0 perf: PredictedRigidbody caches physics transform to use GetPositionAndRotation 2024-09-21 16:30:36 -04:00
mischa
fbb3d563ba perf: PredictedRigidbody UpdateGhosting: only every few frames 2024-09-21 16:30:36 -04:00
mischa
fb5adf3fb7 prediction benchmark updated 2024-09-21 16:30:36 -04:00
mischa
0657da87ea perf: PredictedRigidbody RecordState only grabs count once 2024-09-21 16:30:36 -04:00
mischa
2ecafaa634 perf: PredictedRigidbody state properties inlined 2024-09-21 16:30:36 -04:00
mischa
4f642d73a3 perf: PredictedRigidbody RecordState only calls NetworkTime.time getter once 2024-09-21 16:30:36 -04:00
mischa
39fbaabd3b perf: PredictedRigidbody FixedUpdate caches sqr computations 2024-09-21 16:30:36 -04:00
mischa
c8f022584a inlining 2024-09-21 16:30:36 -04:00
mischa
ae0a6a9c3e perf: PredictedRigidbody caches IsMoving sqr computations 2024-09-21 16:30:36 -04:00
mischa
0789d41798 perf: PredictedRigidbody syncs a blittable struct once instead of doing 5 separate reads/writes 2024-09-21 16:30:36 -04:00
mischa
9497121c45 PredictedSyncData struct first step: same reads & writes 2024-09-21 16:30:36 -04:00
mischa
ed12063f49 perf: PredictedRigidbody doesn't log "Separating Physics" anymore 2024-09-21 16:30:36 -04:00
mischa
75fb9ff57c perf: Prediction.Sample() removed SortedList foreach iteration allocations(!) 2024-09-21 16:30:36 -04:00
mischa
1083dc5504 perf: PredictedRigidbody doesn't log hard correction when ahead anymore 2024-09-21 16:30:36 -04:00
mischa
07eba2dfc6 PredictedRigidbody: syntax 2024-09-21 16:30:36 -04:00
mischa
597fd933c4 PredictedRigidbody: OnDeserialize parsing grouped together (syntax change) 2024-09-21 16:30:36 -04:00
mischa
8b86e709be Prediction: syntax 2024-09-21 16:30:36 -04:00
mischa
7cc63de0ec readme changed from .txt to .md for formatting 2024-09-21 16:30:36 -04:00
mischa
4b1d179a76 Examples: Prediction Benchmark with readme & current results 2024-09-21 16:30:36 -04:00
mischa
7702db6e03 PredictedRigidbody: make .predictedRigidbody accessible to other components! 2024-09-21 16:30:36 -04:00
MrGadget
00069b9c7c fix(ILPostProcessorAssemblyResolver): Ignore Bee.BeeDriver
- There is now BeeDriver2, so using StartsWith
2024-09-21 16:30:36 -04:00
Robin Rolf
5bb5c72af9 fix: EdgegapKcp StopHost() null reference exception (#3779)
see https://github.com/MirrorNetworking/Mirror/issues/3708
2024-09-21 16:30:36 -04:00
mischa
dcfab19ab8 fix: #2503 Weaver Custom Read Write functions for Serialization not working over multiple assembly definitions 2024-09-21 16:30:36 -04:00
MrGadget
58863e16a7 SimpleWebTransport: moved overrides down 2024-09-21 16:30:36 -04:00
Robin Rolf
88f4400570 feat: SWT overrides Transport.IsEncrypted & EncryptionCipher (#3777)
TLS isn't technically correct, but there's no good way to get that info
2024-09-21 16:30:36 -04:00
Robin Rolf
ab57b62cbe feat: EncryptionTransport overrides IsEncrypted & Cipher (#3776) 2024-09-21 16:30:36 -04:00
mischa
35a3d86e87 feat(Transport): IsEncrypted, EncryptionCipher virtuals 2024-09-21 16:30:36 -04:00
mischa
42c9e6fc62 fix: NetworkServer.OnCommandMessage NullReferenceException due to log message accessing a guaranteed-to-be-null value 2024-09-21 16:30:36 -04:00
mischa
b90f6f30ab fix: NetworkServer.Destroy now warns instead of throwing for null objects again 2024-09-21 16:30:35 -04:00
Robin Rolf
c15d465874 chore: EncryptionTransport help url (#3774) 2024-09-21 16:30:35 -04:00
MrGadget
c9206716c0 Removed empty folder meta 2024-09-21 16:30:35 -04:00
MrGadget
4c36f35fdd breaking: Asset Store Release
BREAKING CHANGE: Asset Store Release
2024-09-21 16:30:35 -04:00
Robin Rolf
8f0a952d16 fix: EncryptionTransport uses KDF to ensure fixed size key (#3773)
* reset _time

* fix: EncryptionTransport use KDF to ensure fixed size key

* Expose pub key through transport

* Old Unity compat
2024-09-21 16:30:35 -04:00
Robin Rolf
d929a9a9ea feat: EncryptionTransport (#3768)
* initial working transport

* code cleanup & transport wrap tests

* better connection tests

* Handle bouncycastle exceptions

* clean up usings

* Mirror icon :)

* list to allow for removing entries during loop

* Profiler sampling

* Unity 2019 compat

* code style

* pubkey validation

* use builtin aes engine selector

this is overly optimistic, as the hardware accelerated engine is only available on .net core 3 or higher

* Older unity version fix
2024-09-21 16:30:35 -04:00
mischa
f54b281af7 MIRROR_88_OR_NEWER 2024-09-21 16:30:35 -04:00
mischa
7715ac700b fix: NetworkServer.Spawn now activates inactive GameObjects (for example, in case they were previously Unspawned) 2024-09-21 16:29:37 -04:00
mischa
1e40999503 fix: NetworkServer.Destroy never destroys scene objects anymore since unlike prefabs, once they are gone we can never instantiate them again (#3771) 2024-09-21 16:29:37 -04:00
mischa
0164e0a4ad refactor: NetworkServer DestroyObject(DestroyMode) logic moved to Unspawn() + Destroy to remove the DestroyMode parameter 2024-09-21 16:29:37 -04:00
mischa
50c1cb71bb LagCompensator: preview notice 2024-09-21 16:29:37 -04:00
mischa
daf3e606da LagCompensator: rename collider field to be more obvious in Inspector 2024-09-21 16:29:37 -04:00