vis2k
9b232b0551
Revert "Source based weaver ( #319 )"
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This reverts commit 8d7613b9b6
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2019-02-13 15:59:32 +01:00
Chris Langsenkamp
b057b24fbc
Update Migration.md ( #401 )
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Added `cs` and code block formatting
2019-02-12 10:09:18 +01:00
Jason
4121b62a72
Update README.md to improve Usage Guide guidelines ( #402 )
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* Update README.md to improve Usage Guide guidelines
Submitting for review by the team. This is my suggestion for updating the Usage section due to struggles we have seen in the help channel.
* Update README.md
Missed a character
* Update README.md
Updated Unity version numbers
2019-02-12 10:06:44 +01:00
vis2k
d159e9c78b
Configurable Server Tickrate ( #390 )
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* Configurable Server Tickrate
* only Update
2019-02-11 10:49:44 +01:00
Chris Langsenkamp
44c9c0a672
Update Attributes.md ( #398 )
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Removed NetworkHash128 and NetworkInstanceId from the types list.
2019-02-10 10:57:26 -06:00
Chris Langsenkamp
04e54e17ff
Update SyncLists.md ( #397 )
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Cleaned up type list and indentations / formatting
Added comment about using OnStartClient vs Start
2019-02-10 10:57:07 -06:00
Chris Langsenkamp
bdc5ef01e8
Update SpawnObjectCustom.md ( #396 )
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Replaced `NetworkHash128` with `System.Guid`
Added `cs` to code blocks
2019-02-10 10:56:45 -06:00
Chris Langsenkamp
38dc3895e3
Update RemoteActions.md ( #395 )
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Removed NetworkHash128 and NetworkInstanceId from the list of allowed arguments
Added `cs` to code samples.
2019-02-10 10:56:18 -06:00
Chris Langsenkamp
a2e0651d7e
Update StateSync.md ( #394 )
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Fixed title capitalization and changed example to OnStartClient instead of Start
2019-02-10 08:44:45 -06:00
Jason
8756f28eac
Callback functionality was incorrectly represented ( #393 )
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Callback functionality is achieved through event handling. I've updated the documentation here to better represent a generic SyncList as well as a custom data type.
2019-02-10 08:27:33 -06:00
Paul Pacheco
8d7613b9b6
Source based weaver ( #319 )
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* Example for weaver issue
* Fix #314 , weave assemblies built before the weaver
* Don't need the example anymore
* Update CompilationFinishedHook.cs
* Dont try to load assemblies while they are being modified
* Revert "Weave dll again. Plan B for #314 (#323 )"
This reverts commit b20cb4280c
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2019-02-09 18:14:26 +01:00
Paul Pacheco
1249ec25ac
Fix #371 , NetworkAnimator can support more than 6 variables ( #387 )
2019-02-08 09:32:36 +01:00
Paul Pacheco
1f712ba901
We don't need to commit mdb files
2019-02-07 17:48:02 -06:00
Paul Pacheco
dc3b767743
Revert "Code style and comment typo fix." ( #386 )
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This reverts commit 1fa099f402
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2019-02-07 10:57:32 -06:00
Chris Langsenkamp
d1626f7842
Add a virtual method that fires on the client right before scene change so devs can implement client-side work / prep / cleanup / visuals / etc. based on what scene is about to be loaded. ( #383 )
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Documentation updates included.
2019-02-07 13:37:54 +01:00
Chris Langsenkamp
f1bdd8620c
Update TelepathyTransport.cs ( #382 )
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Added Help URL
2019-02-07 12:26:45 +01:00
rodolphito
c6f2647ec1
Removed false statement. ( #380 )
2019-02-07 10:14:33 +01:00
Gabe Brown
a5515b099e
BUG: TelepathyTransport delivers messages even when this.enabled == false across scene loads ( #379 )
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* BUG: Fix issue where setting this.enabled = false doesn't get honored when transitioning from Local Offline Host to Connected Server.
* Update TelepathyTransport.cs
2019-02-07 10:13:23 +01:00
Jason
38033f0a11
PlayerControllers deprecated ( #378 )
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* PlayerControllers deprecated
Please see commit 1e61aaa05a
PlayerControllers property was deprecated.
* Update NetworkConnection.md
Please review the proposed change... I'm not sure this will suffice documentation standards as I'm still new to the project.
2019-02-06 14:34:30 -06:00
Jason
81430c8cdc
Dictionary 'objects' is no longer present in NetworkServer class
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Please see commit d979a45870
The objects property has been deprecated and is handled by `NetworkIdentity.spawned` dictionary at this time.
2019-02-06 11:18:46 -06:00
Chris Langsenkamp
5e642af577
Update NetworkManager.cs ( #376 )
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Make "Multiple NetworkManagers detected" a full time error not hidden by log filter.
2019-02-06 15:30:16 +01:00
rodolphito
0e781424d5
Deleted redundant broken line.
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This is covered below One Python Way anyways.
2019-02-05 17:41:25 -06:00
rodolphito
1fa099f402
Code style and comment typo fix.
2019-02-05 16:33:40 -06:00
vis2k
548876a9b6
Syntax
2019-02-05 10:07:02 +01:00
Paul Pacheco
fba7b3f826
Add multiplex transport ( #358 )
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* Add multiplex transport
* Simplify Availability method
* Update MultiplexTransport.cs
2019-02-05 10:02:32 +01:00
vis2k
bb749e7325
update migration
2019-02-02 19:55:58 +01:00
vis2k
4c749df4fa
Telepathy updated to latest version
2019-02-02 14:37:32 +01:00
vis2k
ca4ef1d8b3
LLAPITransport: expose connectionconfig and globalconfig in inspector
2019-02-02 11:08:52 +01:00
vis2k
de4b08d066
LLAPITransport: fix localhost connections
2019-02-02 11:08:20 +01:00
vis2k
1cc125d6c6
LLAPITransport: fix max connections error
2019-02-02 11:05:16 +01:00
vis2k
a210e8ce65
LLAPITransport: fix hostId out of bounds error
2019-02-02 11:02:45 +01:00
Paul Pacheco
c17254e80d
Target .Net Standard 2.0 out of the box
2019-02-01 06:38:17 -06:00
vis2k
dbbdcd02c7
Onserialize improvements ( #302 )
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* position magic instead of allocating writers
* premature optimizations here we come
* simplify. less magic.
* better logging
* fix ondeserialize bugs caused by readpacketuint32 instead of readint32
2019-02-01 13:23:21 +01:00
vis2k
e690360f41
Updated Telepathy to latest version: Net 4.x, ConcurrentQueue/Dictionary, Fixed growing thread count bug in #347
2019-02-01 13:00:54 +01:00
vis2k
e6f5511d24
TelepathyTransport.ToString: fix NRE in server-only mode while listener wasn't created yet
2019-02-01 12:02:58 +01:00
vis2k
79da551e1e
Update project settings
2019-02-01 11:31:15 +01:00
vis2k
4042c96a79
set default build to windowed
2019-02-01 11:25:31 +01:00
vis2k
81c712078f
API compatibilty level was detected too late
2019-02-01 11:25:31 +01:00
Chris Langsenkamp
22e88cd8d4
Superfluous Code ( #366 )
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Immediately after the deleted lines is a call to `OnClientDisconnect(netMsg.conn);` which calls `StopClient();` which has the exact same code on line 344 as what I'm proposing be deleted here.
2019-02-01 09:48:49 +01:00
vis2k
cb6bb75ee1
Use LateUpdate in Transports. Fixes race condition where Mirror would complain about 'Observer not ready for ...' when stress testing uMMORPG after bots machine was shutdown.
2019-01-31 16:19:14 +01:00
Chris Langsenkamp
46befb6682
Add Help URL attributes to components ( #359 )
2019-01-31 12:16:31 +01:00
Chris Langsenkamp
bc857796f5
Update Attributes.md ( #363 )
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Fixes #335 along with the content added to https://github.com/vis2k/Mirror/blob/master/docs/Concepts/Communications/RemoteActions.md where TargetRpc is fully described with a proper example.
Also filled in the other descriptions.
2019-01-30 20:08:47 -06:00
Chris Langsenkamp
bc25f7c587
Update Migration.md ( #364 )
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Added links and note about restarting Unity. This partially addresses #333 but more work is needed.
2019-01-30 20:08:01 -06:00
Chris Langsenkamp
148aaeb6c5
Update RemoteActions.md ( #362 )
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Fixes #339
2019-01-30 19:31:56 -06:00
Chris Langsenkamp
58aff49585
Update Deprecations ( #361 )
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Fixes for #341
2019-01-30 19:20:34 -06:00
Paul Pacheco
ee5befdd6d
Body expressions
2019-01-30 19:11:05 -06:00
Paul Pacheco
52887c2292
Body expressions
2019-01-30 19:10:53 -06:00
Paul Pacheco
c98f0c050c
Body expressions
2019-01-30 19:10:21 -06:00
Paul Pacheco
c2fbda6755
Body expressions
2019-01-30 19:10:12 -06:00
Paul Pacheco
869ae95138
Body expressions
2019-01-30 19:09:57 -06:00