Commit Graph

2617 Commits

Author SHA1 Message Date
Chris Langsenkamp
d177df8f35 Changed to OnStartServer 2019-10-04 04:42:48 -04:00
Chris Langsenkamp
24052428e0 Removed unused Players object from scene 2019-10-04 04:25:18 -04:00
Chris Langsenkamp
26c23f7115 Restructured Examples docs with images 2019-10-04 04:21:02 -04:00
Chris Langsenkamp
5de4e4bf30 Updated Changelog 2019-10-03 09:05:16 -04:00
Chris Langsenkamp
c6251bc15b SyncVar Limit is 64 per NetworkBehaviour 2019-10-03 08:13:39 -04:00
Paul Pacheco
c85d0df533
fix: webgl build fix #1136 (#1137) 2019-10-03 01:05:28 -05:00
Chris Langsenkamp
02f4eebfce updated code snip 2019-10-02 14:17:52 -04:00
Chris Langsenkamp
9d7960b842 updated code snip 2019-10-02 14:04:52 -04:00
Chris Langsenkamp
4306e08eb5 updated code snip 2019-10-02 13:48:58 -04:00
MrGadget
5dfc85931f Obsoletes OnServerAddPlayer (#1134)
* Obsoletes OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)

* Fixed NetworkManager

* Fixed Pong

* Fixed Room

* Wrapped call in warning suppressors

* Improved comments
2019-10-02 10:26:19 +02:00
MrGadget
e73185932a Updated Basic Example (#1135)
* Updated Basic Example

* Added more comments

* addes more comments
2019-10-01 21:52:36 -05:00
MrGadget
48bb788deb
Update ChangeLog.md 2019-10-01 13:08:23 -04:00
Paul Pacheco
77ec19c0dd docs: update links to new add player documentation 2019-10-01 11:56:43 -05:00
Paul Pacheco
07ee9ccb58 docs: move custom player docs to correct place 2019-10-01 11:27:00 -05:00
MrGadget
6cfb5c15ae
Update ChangeLog.md 2019-10-01 11:10:24 -04:00
Paul Pacheco
c0417e3788 docs: explain what TargetRpcProcessor does 2019-10-01 06:58:13 -05:00
Paul Pacheco
af6be4fe41 docs: explain what RpcProcessor does 2019-10-01 06:58:13 -05:00
Paul Pacheco
b0a67041d8 docs: explain what CommandProcessor does 2019-10-01 06:58:13 -05:00
vis2k
ed572da6a0 fix: NetworkBehaviourInspector wouldn't show SyncMode if syncvars / syncobjects were only private 2019-10-01 11:47:12 +02:00
Paul Pacheco
c24a73f6c9
fix: syncvars in commands work again (#1131)
* fix: syncvars in commands work again
2019-09-30 22:13:34 -05:00
Paul Pacheco
fb15c56d39 refactor: we no longer replace methods 2019-09-30 21:23:44 -05:00
Paul Pacheco
5ecd646134
fix: TargetRpc now works accross assemblies (#1130)
similar to #1128 but for TargetRpc
2019-09-30 21:19:32 -05:00
Paul Pacheco
13dbcb9f35
fix: ClientRpc methods now work accross assemblies (#1129)
Similar to #1128 but for client rpc
2019-09-30 21:17:30 -05:00
Paul Pacheco
d8a98d8d99
fix: Cmds can be called from child classes in other assemblies
fix #1108
2019-09-30 20:51:34 -05:00
vis2k
3831cbddbe fix: Telepathy fix a bug where calling Disconnect while connecting to a dead end would freeze Unity because .Join would wait forever. Interrupt fixes it. 2019-09-30 19:30:13 +02:00
Chris Langsenkamp
cec96677b2 Fixed link 2019-09-30 08:29:20 -04:00
Chris Langsenkamp
82ebf44ae6 updated xml comments 2019-09-29 20:19:20 -04:00
Chris Langsenkamp
5f034bf3da Added XML comments 2019-09-29 20:14:32 -04:00
Chris Langsenkamp
3579d484b2 Updated CustomPlayer doc 2019-09-29 19:51:09 -04:00
Chris Langsenkamp
8e3f3c75de Fixed XML comments 2019-09-29 18:08:24 -04:00
Chris Langsenkamp
f42c852127 updated CustomPlayer 2019-09-29 17:53:49 -04:00
Chris Langsenkamp
a499febe4d Changed title 2019-09-29 16:26:47 -04:00
Paul Pacheco
32c75fe14c Describe cleaner way to add customizable character (#1090)
* Describe cleaner way to add custom characters

* Update doc/articles/Guides/CustomPlayer.md

* Update doc/articles/Guides/CustomPlayer.md

* make example code clearer

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

Co-Authored-By: MrGadget <chris@clevertech.net>

* Update doc/articles/Guides/CustomPlayer.md

* Update doc/articles/Guides/CustomPlayer.md

* Apply suggestions from code review
2019-09-29 14:28:18 +02:00
vis2k
7c8be71d16 detected too late 2019-09-29 13:58:30 +02:00
vis2k
4ef6077d65
breaking: allocation free sends (#1103)
* so far

* websocket alloc free send

* keep old Pack name

* syntax

* LLAPI allocation free sends

* use ServerSend(list) for all

* multiplex send(list) based on https://github.com/vis2k/Mirror/pull/1118/files

* new mirror define
2019-09-29 13:34:15 +02:00
Chris Langsenkamp
65551a3465 Fixed title 2019-09-28 23:43:53 -04:00
Chris Langsenkamp
8538b53dea Fixed link 2019-09-28 20:57:57 -04:00
Paul Pacheco
c9f317ddee
feat: Websockets now give client address, fix #1121 (#1125) 2019-09-28 18:27:46 -05:00
Paul Pacheco
2cd36c8b58 Fix async warnings 2019-09-28 18:03:21 -05:00
Paul Pacheco
6402ecdf90 Fix xml docs 2019-09-28 17:52:46 -05:00
Paul Pacheco
dbafb2c56a Get rid of warning 2019-09-28 17:49:27 -05:00
Paul Pacheco
5649cc6977 feat: profiler info is available in production builds 2019-09-28 16:54:22 -05:00
Paul Pacheco
65d81d6fb4
Transports now give the channel when receiving message (#1124)
* Transports now give the channel when receiving message

* Profile inbound messages channel id
2019-09-28 14:01:45 -05:00
vis2k
680d14338b xmldocs too 2019-09-28 19:29:17 +02:00
vis2k
bc7e116a6e
feat: Transport can send to multiple connections at once (#1120)
* so far

* consider local conn

* internal Send(list) to avoid obsolete later

* typo

* empty line
2019-09-28 19:08:58 +02:00
Chris Langsenkamp
268a2ccb03 Added Steamworks Networking 2019-09-28 11:07:19 -04:00
vis2k
3c9459b60c NetworkConnection.ValidatePacketSize 2019-09-28 17:02:06 +02:00
Chris Langsenkamp
d1b9f89c4a Merge branch 'master' of https://github.com/vis2k/Mirror 2019-09-28 10:15:57 -04:00
Chris Langsenkamp
44991c231c Added Master Audio Multiplayer 2019-09-28 10:15:41 -04:00
vis2k
e6a20a5ef0 just Send 2019-09-28 16:13:07 +02:00