Paul Pacheco
e67035e971
Add profiler hooks ( #1086 )
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* Add profiler hooks
* Polish API a bit
Now if we want to add more fields, we can do so without
breaking profilers
* Provide documentation for the profiler data
* Use -1 channel until we implement this feature
* Use C# events instead of UnityEvent
* Simplify message info structure
* Renamed class
* Send -> OnSend
Receive -> OnReceive
* Update Assets/Mirror/Runtime/NetworkConnection.cs
* Update Assets/Mirror/Runtime/NetworkDiagnostics.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Update NetworkDiagnostics.cs
2019-09-17 08:45:51 +02:00
MrGadget
5bf6c49a68
Merge pull request #1088 from SoftwareGuy/patch-1
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Update Ignorance.md
2019-09-17 01:42:32 -04:00
Coburn
898ee1bece
Update Ignorance.md
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17 Sep 2019 update
2019-09-17 15:39:31 +10:00
MrGadget
8a99ab16e8
Remove add component from deprecated components ( #1087 )
2019-09-16 22:14:02 -05:00
MrGadget
968c130b0f
Update ChangeLog.md
2019-09-16 18:18:35 -04:00
vis2k
229e5e8d6e
remove trailing whitespace
2019-09-15 19:04:33 +02:00
vis2k
524abfc5e8
fix: NetworkManager OnValidate wouldn't properly save the automatically added Transport before because Undo.RecordObject is needed for that now.
2019-09-15 19:04:33 +02:00
Paul Pacheco
5a9e14c79e
Expose methods for profiler ( #1083 )
2019-09-15 09:43:36 -05:00
vis2k
06c3385e7d
fix comment
2019-09-14 13:19:17 +02:00
vis2k
dcafadfdba
fix #1073 sync components with different intervals and add test ( #1077 )
2019-09-12 07:56:59 -05:00
vis2k
245dcfd1d9
forgot internal
2019-09-12 14:23:11 +02:00
MrGadget
d5e6bbc552
Clear Handlers on NetworkClient.Shutdown ( #1069 )
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* Clear handlers on Shutdown
* Update NetworkClient.cs
* Update NetworkClient.cs
2019-09-12 13:35:08 +02:00
MrGadget
40dcdc8e7d
Update ChangeLog.md
2019-09-12 06:40:49 -04:00
vis2k
414fa9cfb9
forgot to make internal for test
2019-09-12 11:52:24 +02:00
vis2k
811f3f63c3
Add test for ClearAllComponents and syncInterval
2019-09-12 11:49:43 +02:00
vis2k
aae0a72143
add comment
2019-09-12 11:40:11 +02:00
vis2k
4eedae1d91
rename to ClearAllComponentsDirtyBits
2019-09-12 11:36:49 +02:00
vis2k
ce5484742b
remove trailing whitespace
2019-09-12 11:21:12 +02:00
vis2k
f65f9e47db
add comment
2019-09-12 11:21:04 +02:00
vis2k
81bb208d1d
rename NetworkIdentity.ClearDirtyBits to ClearAllDirtyBits because that's what it does. It doesn't just clear some, it always clear all no matter what.
2019-09-12 11:20:27 +02:00
MrGadget
dc9ed8b976
Update ChangeLog.md
2019-09-12 05:02:20 -04:00
vis2k
584cda0508
consistent indentation with comment below
2019-09-12 10:45:27 +02:00
MrGadget
1b37a2160e
Room Game Player Camera Restore ( #1075 )
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Restore camera when Game Player is destroyed
2019-09-12 10:15:01 +02:00
MrGadget
5b9752558e
Put all RoomPlayer's in DDOL ( #1074 )
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* Put all RoomPlayer's in DDOL
* Simplify by using pattern matching
2019-09-12 10:14:44 +02:00
MrGadget
0bd898dc32
doc: Add XML comments to Custom Attributes ( #1071 )
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* Add XML comments to Custom Attributes
* We don't throw errors, just display them
2019-09-11 23:23:33 -05:00
MrGadget
650f9caa50
Remove privates ( #1072 )
2019-09-11 23:07:44 -05:00
MrGadget
58be4d44fd
Update SyncVars.md
2019-09-11 15:07:08 -04:00
MrGadget
414831d210
Update SyncVars.md
2019-09-11 14:49:34 -04:00
MrGadget
645fe58ea2
Update ChangeLog.md
2019-09-11 12:25:33 -04:00
MrGadget
b5fafa8f77
Merge pull request #1068 from MrGadget1024/DocUpdate919
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Renamed doc files
2019-09-11 11:18:22 -04:00
Chris Langsenkamp
8821216b6f
Renamed doc files
2019-09-11 11:16:22 -04:00
MrGadget
4ac4c06135
Don't reload offline scene ( #1066 )
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* Don't reload offline scene
Check if we're already in the offline scene before calling ClientChangeScene to the offline scene.
* Update NetworkManager.cs
2019-09-11 10:07:35 +02:00
MrGadget
0e95016e95
Lobby to Room ( #1065 )
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* Change Lobby to Room with Obsoletes
* Changed folder from Lobby to Room
* Updated docs
* reverted leftover debu.log line
* Fixed OfflineGUI
* Changed the obsolete classes to inherit from the new ones.
* Fixed SyncVar hook
2019-09-11 10:06:25 +02:00
MrGadget
b3030aff85
Add check for sceneMode ( #1054 )
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* Add check for sceneMode
* Added comment
2019-09-10 17:36:02 +02:00
vis2k
913d503fda
Revert "Inserted blank lines where appropriate"
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This reverts commit af84a1730b
.
2019-09-05 19:45:25 +02:00
MrGadget
d2c80d6fd3
Update index.md
2019-09-05 13:16:12 -04:00
Paul Pacheco
fc0e6f3abb
document mirror data types ( #1059 )
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* document mirror data types
* Fix syncvar docs
* Update doc/articles/Concepts/Communications/RemoteActions.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Concepts/Communications/NetworkMessages.md
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update doc/articles/Classes/SyncLists.md
Co-Authored-By: MrGadget <chris@clevertech.net>
2019-09-05 11:03:42 -05:00
MrGadget
c84c3892bc
Reset Start Position Index ( #1058 )
2019-09-05 10:45:23 -05:00
Paul Pacheco
bc445e4ea1
Renamed concepts to guides
2019-09-05 09:58:27 -05:00
MrGadget
da8b2f1d59
Updated xml comments
2019-09-05 09:55:08 -04:00
MrGadget
af84a1730b
Inserted blank lines where appropriate
2019-09-05 09:52:49 -04:00
MrGadget
6e92cba906
Update ChangeLog.md
2019-09-04 23:44:36 -04:00
MrGadget
9332f88761
Update ChangeLog.md
2019-09-04 23:43:06 -04:00
Paul Pacheco
87385628f0
fix: code generation works with il2cpp again ( #1056 )
2019-09-04 10:26:06 -05:00
Paul Pacheco
c00bb2d81d
No need to read symbols ( #1055 )
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Should speed up build slightly.
If user has old symbols we don't care, so don't give an error.
2019-09-04 10:25:53 -05:00
MrGadget
ddd51e577e
Don't call Ready if we're ready already ( #1049 )
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* Fix typo
* Check ClientScene.ready
2019-09-04 10:29:48 +02:00
Paul Pacheco
5aac362f07
Remove unused usings
2019-09-03 20:39:30 -05:00
Paul Pacheco
463bdfa2fa
Remove unnecesary usings
2019-09-03 20:37:11 -05:00
Paul Pacheco
4ef680a474
fix: suppress warning on standalone build #1053
2019-09-03 18:09:30 -05:00
Paul Pacheco
13ca6b6542
Remove unnecesary using
2019-09-03 18:01:17 -05:00