* Don't reload offline scene
Check if we're already in the offline scene before calling ClientChangeScene to the offline scene.
* Update NetworkManager.cs
* Change Lobby to Room with Obsoletes
* Changed folder from Lobby to Room
* Updated docs
* reverted leftover debu.log line
* Fixed OfflineGUI
* Changed the obsolete classes to inherit from the new ones.
* Fixed SyncVar hook
* fix: error with missing assemblies
During first import, the weaver will be called before all assemblies
are built. No need to look for custom readers and writers if the assemblies
are not built.
fixes#1051
* forgot using
* Turned off Simulated & Set Transform Interval to zero
* Set sync interval to zero
* Removed ballPrefab field
* Cached RigidBody & simplified FixedUpdate
* Cached RigidBody and Moved Start code to OnStartServer
* Scene file updated
* Updated Scene file again
* Moved comments and fixed typos
* Eliminated GetComponent in code
* Assigned Rigidbody2d in inspector of prefabs
* Remove hardcoded writers from weaver
* Remove hardcoded readers from weaver
* Remove unused stuff
* cleanups
* Cleanup some comments
* remove unused import
* Update Assets/Mirror/Editor/Weaver/Processors/ReaderWriterProcessor.cs
* Improve comments a bit
* small cleanups
* Remove redundant private keyword
* Remove unnecesary blank space
* Remove unused field
* Measure how long it takes to find the readers and writers
* Find all extension methods for readers and writers
* Get rid of debugging log
* Don't comment obvious stuff
* Don't swallow exception
* only scan static classes for extension methods
* Add unit test for custom readers and writers
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Assets/Mirror/Runtime/NetworkWriterExt.cs
* Update ReaderWriterProcessor.cs
* Renamed to avoid abreviations
* Move the extensions inside the same .cs
* Update NetworkReader.cs
* Update NetworkWriter.cs