vis2k
0d2733c564
fix : #2797 Clear hasAuthority when Destroying and call OnStopAuthority
2021-08-01 14:45:54 +08:00
vis2k
88112e7778
NetworkServerTest: use CreateNetworkedAndSpawnPlayer
2021-08-01 14:42:59 +08:00
vis2k
a55c75b945
MirrorTest: CreateNetworkedAndSpawnPlayer helper
2021-08-01 14:42:50 +08:00
vis2k
c879f17936
test for #2797 fixed
2021-08-01 14:33:38 +08:00
vis2k
2d2ea64d8a
Tests: ConnectHostClientBlocking() now connects local server too. otherwise NetworkServer.localConnection isn't added to NetworkServer.Connections.
2021-08-01 13:51:51 +08:00
vis2k
2c85cfbd06
Tests: ConnectHostClientBlockingAuthenticatedAndReady helper
2021-08-01 13:44:25 +08:00
vis2k
9351c3bb99
test to reproduce #2797
2021-07-31 21:12:05 +08:00
vis2k
b0be4a3540
remove check
2021-07-31 21:04:09 +08:00
vis2k
d82388aff4
Tests: ConnectHostClientBlocking helper function
2021-07-31 20:54:42 +08:00
vis2k
d897da8a6b
TODO
2021-07-31 20:51:09 +08:00
vis2k
3232001466
NetworkServer.DestroyObject: added comments
2021-07-31 20:17:55 +08:00
vis2k
e9f8af40f9
split OnStopClient tests into two
2021-07-31 20:06:23 +08:00
vis2k
3c52284c8c
keep old name
2021-07-31 20:04:51 +08:00
vis2k
d466d73f85
fix : #2119 - DestroyObject is now called when cleaning up scene identities too. Sends unspawn messages and calls OnStopClient/Server properly.
2021-07-31 17:30:25 +08:00
vis2k
3d9493dbfd
Test to reproduce #2119
2021-07-31 17:22:17 +08:00
vis2k
0f069fc848
fix: CleanupNetworkIdentities needs to iterate a copied .spawned list becuase we now call DestroyObject directly. previously Destroy would call OnDestroy the next frame.
2021-07-31 17:22:00 +08:00
vis2k
47bd2b7c78
CleanupNetworkIdentities: better comments and call DestroyObject with DestroyMode.Destroy for spawned prefabs directly. more obvious.
2021-07-31 17:10:49 +08:00
vis2k
beff4b634a
rename DestroyMode
2021-07-31 17:08:50 +08:00
vis2k
4a505860eb
NetworkServer.DestroyObject: 'DestroyMode' enum instead of bool to make it more obvious.
...
we don't just need it
2021-07-31 12:33:11 +08:00
vis2k
47217bef6c
NetworkServer.CleanupNetworkIdentities: call NetworkServer.Destroy directly instead of GameObject.Destroy->NetworkIdentity.OnDestroy->NetworkServer.Destroy (see #2119 )
2021-07-31 12:24:24 +08:00
vis2k
4685ee653d
comment
2021-07-31 12:21:24 +08:00
vis2k
e951abeb34
better comments
2021-07-31 12:20:25 +08:00
vis2k
7071a6afc8
comments
2021-07-31 12:03:27 +08:00
vis2k
77a3e0f23b
cleanup and rename
2021-07-31 11:47:59 +08:00
vis2k
2a48d80afc
rename
2021-07-31 11:44:54 +08:00
Eunseop Shim
f0d4f1595a
Allow reader generation of abstract NetworkBehaviours by reordering checks in Readers.GenerateReader() ( #2808 )
...
* Reorder checks to simplify and allow reader generation of abstract NetworkBehaviours
* Add SyncVar/ClientRpc Tests for abstract NetworkBehaviour
2021-07-31 11:32:42 +08:00
vis2k
7036ea5cab
fix: NetworkAnimator uses double precision time for accuracy over days/weeks ( #2840 )
2021-07-31 11:10:25 +08:00
Robin Rolf
93b262dc94
feat: ZigZag VarInt Compression ( #2859 )
2021-07-30 21:10:36 +08:00
MrGadget1024
015c4d3f35
fix: Added missing [Command] attribute to NetworkAnimator.CmdSetAnimatorSpeed
2021-07-29 08:49:59 -04:00
ninjakickja
7e425d3106
fix: From !isLocalPlayer to !hasAuthority - NetworkTransform2k/NetworkTransformBase.cs ( #2855 )
...
* Fix - From !isLocalPlayer to !hasAuthority
Changed !isLocalPlayer to !hasAuthority because object might not be player object.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-29 11:44:04 +08:00
Robin Rolf
7e72683850
fix: Lazy create telepathy client/server ( #2847 )
...
Otherwise any options set via script are never going to be applied with no way of doing so
2021-07-25 13:12:13 +08:00
vis2k
06a77308ce
remove version.txt again. not the one from asset store.
2021-07-23 12:06:00 +08:00
vis2k
ad45a0eb0f
feature: Compression.VarInt added again
2021-07-23 12:05:38 +08:00
vis2k
15d2e8caa2
NetworkManager: ConfigureServerFrameRate renamed to ConfigureHeadlessFrameRate
2021-07-21 13:35:45 +08:00
vis2k
24033c101b
fix : #2842 Revert "fix: Prevent recursion overflow when stopping ( #2833 )"
...
This reverts commit 32fdd5215f
.
2021-07-20 11:48:54 +08:00
vis2k
c3bd1f2798
Test for #2842 - StopHostTest
2021-07-20 11:47:12 +08:00
vis2k
c1bfdea524
NetworkManagerTests: StartHost
2021-07-20 11:45:38 +08:00
vis2k
5cd3ad3ec0
missed a test
2021-07-19 11:44:27 +08:00
vis2k
d17156749d
feature: NetworkTransform 2 - Snapshot Interpolation ( #2791 )
2021-07-19 11:38:06 +08:00
MrGadget1024
ca4c2fd930
fix: Removed ServerAuthFailed from Basic Authenticator
...
Doesn't do what I intended it to do...better solution needed.
2021-07-18 08:24:12 -04:00
vis2k
b268e61928
add comment
2021-07-18 12:23:04 +08:00
vis2k
f79eab5d20
feature: MatchInterestManagement ( #2837 )
...
* feature: MatchInterestManagement component
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-07-17 10:54:48 +08:00
MrGadget1024
6242c618d5
Updated comment
2021-07-16 08:48:54 -04:00
vis2k
6d021c0875
fix: kcp2k V1.12 (updated)
...
-> where-allocation now optional to handle platforms that don't support it
2021-07-16 20:31:34 +08:00
vis2k
d66d228079
fix: kcp2k V1.12
...
- where-allocation removed. will be optional in the future.
- Tests: don't depend on Unity anymore
- fix : #26 - Kcp now catches exception if host couldn't be resolved, and calls
OnDisconnected to let the user now.
- fix: KcpServer.DualMode is now configurable in the constructor instead of
using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
2021-07-16 13:10:05 +08:00
vis2k
69116bfeb2
fix: NetworkTime.UpdateClient uses double precision time for accuracy over days/weeks
2021-07-16 12:25:53 +08:00
Robin Rolf
d516280dca
fix: NetworkBehaviour dirty check uses double time ( #2839 )
2021-07-16 12:18:59 +08:00
vis2k
28bcce7f0f
fix log
2021-07-16 10:52:21 +08:00
vis2k
fecfcd3378
fix: SceneInterestManagement OnCheckObserver uses identity.gameObject instead of own gameObject
2021-07-16 10:46:49 +08:00
vis2k
02ad57cae8
fix: SceneInterestManagement OnSpawned uses identity.gameObject instead of own gameObject
2021-07-16 10:46:08 +08:00