vis2k
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0a34efbaf4
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NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
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2018-06-22 09:32:19 +02:00 |
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vis2k
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efd5c6c1ff
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NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
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2018-06-22 09:32:19 +02:00 |
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vis2k
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2c80d29350
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NetworkReader.ReadString doesn't convert to char[] and then to string anymore, uses Encoding.GetString instead
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2018-06-22 09:32:19 +02:00 |
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vis2k
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eb65e7fba0
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NetworkReader static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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