Commit Graph

4825 Commits

Author SHA1 Message Date
vis2k
5c04b84108 fix: Tanks demo: remove tank prefab spotlight causing visual glitches 2022-09-17 16:27:30 +08:00
vis2k
18abba3506 NetworkBehaviour.ComponentIndex changed to byte for consistency 2022-09-17 16:19:39 +08:00
vis2k
3e4b5b3660 perf: Grid2D initial capacity to avoid warmup allocations 2022-09-17 16:13:09 +08:00
vis2k
a6f450710c perf: Grid2D as struct to avoid memory indirection 2022-09-17 16:11:38 +08:00
vis2k
34e6e8fbd3 readonly 2022-09-17 16:09:40 +08:00
vis2k
dac82ed1e2 NetworkStatistics: expose statistics to other components 2022-09-15 13:17:38 +08:00
vis2k
bb4f2b99ec MIRROR_2022_9_OR_NEWER 2022-09-15 12:16:40 +08:00
vis2k
ac352c084d NetworkManager.GetStartPosition can now be overwritten 2022-09-14 21:38:57 +08:00
vis2k
4b75d2b53d ConsiderForSpawning & ValidateSceneObject explanations 2022-09-10 21:32:36 +08:00
vis2k
7b08d3afdd NetworkScenePostProcess set inactive explanation 2022-09-07 13:21:09 +08:00
Robin Rolf
17446f3aa3
perf: Application.isPlaying in hot path is slow (#3210)
This showed up during a recent il2cpp profile and is accounting for 1% of total cpu usage while being completely unnecessary outside of the editor
https://share.dl.je/2022/08/2022-08-28_14-44-14_CfEcmlR1L6.png
2022-09-01 19:58:32 +08:00
Yu Long
aac75491ac
Add Check for NetworkServer.Spawn (#3205)
* Added a check for repeatedly calling NetworkServer.Spawn on the same gameObject

* Update NetworkServer.cs

Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
2022-08-25 11:56:07 +08:00
vis2k
d9394b0dc8 fix: Telepathy Always enqueue Disconnected event (from imer) 2022-08-12 13:01:19 +08:00
Robin Rolf
1891d46b3c
fix: Telepathy ClientDisconnect calls DC event (#3198)
Kcp calls OnDisconnected for manual disconnections too so this is more consistent
2022-08-08 15:07:43 +08:00
hyouuu
8d1061089b
Make NetworkPingDisplay's width & height configurable (#3196) 2022-08-08 10:23:56 +08:00
vis2k
88825e45d5 fix: LatencySimulation error 2022-07-25 23:25:34 +08:00
vis2k
589e1f6258 Benchmark Example: backport FPS counter from Mirror II 2022-07-25 21:24:51 +08:00
eiei114
96b87ae260
fix comment typo (#3194) 2022-07-24 16:47:25 +08:00
vis2k
9846468dcc fix test 2022-07-22 12:40:12 +08:00
vis2k
0b984caced fix test 2022-07-22 12:39:43 +08:00
vis2k
77cac1b03d fix test 2022-07-22 12:38:52 +08:00
vis2k
e8fae820d1 fix test 2022-07-22 12:28:31 +08:00
vis2k
7f680ec775 fix test 2022-07-22 12:26:06 +08:00
vis2k
1320472b10 perf: Read/WriteGuid without allocations 2022-07-22 12:26:06 +08:00
vis2k
5f4a03109d fix: breaking: Spatial hashing interest management resolution formula fixed. this is why spatial hashing visibility range always seemed a bit lower than with distance interest management. 2022-07-11 23:40:37 +08:00
vis2k
97fe2764bc Tests: Grid2D proper setup 2022-07-11 20:43:56 +08:00
vis2k
0cff9d6f5d
feature: Snapshot Interpolation V2 (make sure call base Awake() when inheriting!; note this removes the interpolatePosition/Rotation/Scale options) (#3184)
* yo

* fix bug exposed by tests

* tests and latest changes

* NT
2022-06-26 20:03:42 +08:00
vis2k
880a4eebd6 Snapshot Interpolation Demo: adjust namespaces so we can use 'SnapshotInterpolation.' to actual 2022-06-16 13:26:38 +07:00
vis2k
db50c39b91 fix: Snapshot Interpolation Demo: assign material color to instanced material, fixes material asset changing color permanently 2022-06-13 18:18:59 +07:00
vis2k
f92942bb5f Snapshot Interpolation Demo: vsync notice 2022-06-13 18:17:50 +07:00
vis2k
1b0901e966 fix: Snapshot Interpolation Example: latency was accidentally applied to remoteTime instead of delivery time 2022-06-13 17:48:09 +07:00
vis2k
9915f4c0b3 Snapshot Interpolation Demo: simplify latency jitter for easier testing 2022-06-13 17:46:31 +07:00
vis2k
5063fdd08f LatencySimulation: latencySpike renamed to jitter 2022-06-13 12:18:28 +07:00
vis2k
999cf0fe32 Snap Interp demo GUI width 2022-06-12 00:15:08 +07:00
Justin Nolan
19efa2dd86
Fix compile error (#3179) 2022-06-10 22:53:05 +09:00
Justin Nolan
4b40dea700
switch expressions are not supported in unity 2020 (#3178) 2022-06-10 22:25:38 +09:00
Robin Rolf
d48d59cc08
fix: SWT header lookup needs to be case insensitive (#3176)
* fix: SWT header lookup needs to be case insensitive

See https://github.com/vis2k/Mirror/issues/3175
Closes #3175

* fix: SWT skips headers just ending in the key name

See 3495845b8c
2022-06-09 10:54:23 +08:00
vis2k
7bfa0906b0
Snapshot Interpolation visual example (#3171) 2022-06-09 10:53:49 +08:00
vis2k
e04293f980 breaking: SnapshotInterpolation.Compute(): add 'out catchup' for debugging 2022-06-03 16:40:53 +07:00
MrGadget
6de039cf9d Merge branch 'master' of https://github.com/vis2k/Mirror 2022-05-31 08:29:04 -04:00
MrGadget
77259e1c31 change label text 2022-05-31 08:28:52 -04:00
vis2k
f65b9cadbe Write/ReadBlittable explanation why private 2022-05-27 22:45:12 +07:00
vis2k
bb8412d5e7 NetworkIdentity Serialization: explain write index 2022-05-26 23:32:08 +07:00
MrGadget
adb66b427c
NetworkBehaviour: Improved logging (#3165)
* NetworkBehaviour: Improved logging

* NetworkBehaviour: Improved logging
2022-05-25 14:33:23 -04:00
MrGadget
50e6bb1101 Online scene removed Safety plane 2022-05-14 12:20:30 -04:00
MrGadget
8139c28ff0 Online scene lighting 2022-05-14 12:19:55 -04:00
MrGadget
4c52c13160 Removed CanvasRenderer 2022-05-14 12:10:27 -04:00
MrGadget
e0e098531e fixed NetworkManager Script Tempate
- broken by PR #3158
2022-05-13 10:32:44 -04:00
MrGadget
6ac03a02d6 Improved Chat example 2022-05-13 10:09:49 -04:00
MrGadget
876adb8f42 Improved Chat example 2022-05-13 09:54:12 -04:00