vis2k
beff4b634a
rename DestroyMode
2021-07-31 17:08:50 +08:00
vis2k
4a505860eb
NetworkServer.DestroyObject: 'DestroyMode' enum instead of bool to make it more obvious.
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we don't just need it
2021-07-31 12:33:11 +08:00
vis2k
47217bef6c
NetworkServer.CleanupNetworkIdentities: call NetworkServer.Destroy directly instead of GameObject.Destroy->NetworkIdentity.OnDestroy->NetworkServer.Destroy (see #2119 )
2021-07-31 12:24:24 +08:00
vis2k
4685ee653d
comment
2021-07-31 12:21:24 +08:00
vis2k
e951abeb34
better comments
2021-07-31 12:20:25 +08:00
vis2k
7071a6afc8
comments
2021-07-31 12:03:27 +08:00
vis2k
77a3e0f23b
cleanup and rename
2021-07-31 11:47:59 +08:00
vis2k
2a48d80afc
rename
2021-07-31 11:44:54 +08:00
Eunseop Shim
f0d4f1595a
Allow reader generation of abstract NetworkBehaviours by reordering checks in Readers.GenerateReader() ( #2808 )
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* Reorder checks to simplify and allow reader generation of abstract NetworkBehaviours
* Add SyncVar/ClientRpc Tests for abstract NetworkBehaviour
2021-07-31 11:32:42 +08:00
vis2k
7036ea5cab
fix: NetworkAnimator uses double precision time for accuracy over days/weeks ( #2840 )
2021-07-31 11:10:25 +08:00
Robin Rolf
93b262dc94
feat: ZigZag VarInt Compression ( #2859 )
2021-07-30 21:10:36 +08:00
MrGadget1024
015c4d3f35
fix: Added missing [Command] attribute to NetworkAnimator.CmdSetAnimatorSpeed
2021-07-29 08:49:59 -04:00
ninjakickja
7e425d3106
fix: From !isLocalPlayer to !hasAuthority - NetworkTransform2k/NetworkTransformBase.cs ( #2855 )
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* Fix - From !isLocalPlayer to !hasAuthority
Changed !isLocalPlayer to !hasAuthority because object might not be player object.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-29 11:44:04 +08:00
Robin Rolf
7e72683850
fix: Lazy create telepathy client/server ( #2847 )
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Otherwise any options set via script are never going to be applied with no way of doing so
2021-07-25 13:12:13 +08:00
vis2k
06a77308ce
remove version.txt again. not the one from asset store.
2021-07-23 12:06:00 +08:00
vis2k
ad45a0eb0f
feature: Compression.VarInt added again
2021-07-23 12:05:38 +08:00
vis2k
15d2e8caa2
NetworkManager: ConfigureServerFrameRate renamed to ConfigureHeadlessFrameRate
2021-07-21 13:35:45 +08:00
vis2k
24033c101b
fix : #2842 Revert "fix: Prevent recursion overflow when stopping ( #2833 )"
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This reverts commit 32fdd5215f
.
2021-07-20 11:48:54 +08:00
vis2k
c3bd1f2798
Test for #2842 - StopHostTest
2021-07-20 11:47:12 +08:00
vis2k
c1bfdea524
NetworkManagerTests: StartHost
2021-07-20 11:45:38 +08:00
vis2k
5cd3ad3ec0
missed a test
2021-07-19 11:44:27 +08:00
vis2k
d17156749d
feature: NetworkTransform 2 - Snapshot Interpolation ( #2791 )
2021-07-19 11:38:06 +08:00
MrGadget1024
ca4c2fd930
fix: Removed ServerAuthFailed from Basic Authenticator
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Doesn't do what I intended it to do...better solution needed.
2021-07-18 08:24:12 -04:00
vis2k
b268e61928
add comment
2021-07-18 12:23:04 +08:00
vis2k
f79eab5d20
feature: MatchInterestManagement ( #2837 )
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* feature: MatchInterestManagement component
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-07-17 10:54:48 +08:00
MrGadget1024
6242c618d5
Updated comment
2021-07-16 08:48:54 -04:00
vis2k
6d021c0875
fix: kcp2k V1.12 (updated)
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-> where-allocation now optional to handle platforms that don't support it
2021-07-16 20:31:34 +08:00
vis2k
d66d228079
fix: kcp2k V1.12
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- where-allocation removed. will be optional in the future.
- Tests: don't depend on Unity anymore
- fix : #26 - Kcp now catches exception if host couldn't be resolved, and calls
OnDisconnected to let the user now.
- fix: KcpServer.DualMode is now configurable in the constructor instead of
using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
2021-07-16 13:10:05 +08:00
vis2k
69116bfeb2
fix: NetworkTime.UpdateClient uses double precision time for accuracy over days/weeks
2021-07-16 12:25:53 +08:00
Robin Rolf
d516280dca
fix: NetworkBehaviour dirty check uses double time ( #2839 )
2021-07-16 12:18:59 +08:00
vis2k
28bcce7f0f
fix log
2021-07-16 10:52:21 +08:00
vis2k
fecfcd3378
fix: SceneInterestManagement OnCheckObserver uses identity.gameObject instead of own gameObject
2021-07-16 10:46:49 +08:00
vis2k
02ad57cae8
fix: SceneInterestManagement OnSpawned uses identity.gameObject instead of own gameObject
2021-07-16 10:46:08 +08:00
vis2k
53b54f3dac
syntax
2021-07-16 10:45:08 +08:00
MrGadget1024
398824703d
Updated comments in ZoneHandler
2021-07-15 13:54:29 -04:00
MrGadget
a3e3543797
feat: Transport Exception Handling ( #2835 )
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* feat: Transport Exception Handling
Transports can raise OnServerError and OnClientError
Both are propagated up through NetworkServer & NetworkClient & NetworkManager
Virtual methods added to Network Manager and Template
Fixes : #2782
* Fixed typo
* Better handling of server error
* Updated template comments
* Updated comments in Transport base class
* Syntax
* Update Transport.cs
* Update NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:26:01 +08:00
MrGadget
32fdd5215f
fix: Prevent recursion overflow when stopping ( #2833 )
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* fix: Prevent recursion overflow when stopping
Calling StopServer from OnStartServer or StopClient from OnStopClient (or from user code invoked from those virtual methods) would create a recursion overflow.
This PR moves the setting of `isNetworkActive = false;` up above the virtual method calls in both cases, and adds a check to early out if false to prevent recursion and overflow.
Debug logs were also moved up nearer the top of the method.
Fixes : #2080
* Update Assets/Mirror/Runtime/NetworkManager.cs
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:18:55 +08:00
MrGadget
8453a03bd4
fix: Reset lastPingTime ( #2832 )
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* fix: Reset lastPingTime
* Update Assets/Mirror/Runtime/NetworkTime.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:16:39 +08:00
vis2k
08c74deca0
fix : #2536 , #2834 - stop transport server even if dontListen in case it was enabled at runtime
2021-07-15 13:11:05 +08:00
MrGadget1024
8717b6082f
fix: Updated Compiler Symbols to MIRROR_43_0_OR_NEWER
2021-07-15 00:57:27 -04:00
MrGadget1024
35e41227d0
fix: Added empty version file
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This is a test to see if CI will fill it and include it in the Unity package.
2021-07-14 22:07:21 -04:00
MrGadget1024
0b4fd22c36
fix: Call StopDiscovery when stopping Host/Server/Client in DiscoveryHUD
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Fixes : #2477
2021-07-14 18:04:11 -04:00
vis2k
79024450f2
breaking: NetworkMatch component to hold matchId. Prepares for AOI2 match checker. ( #2831 )
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* NetworkMatch component
* NetworkMatchChecker currentMatch points to NetworkMatch.matchId
* NetworkMatchChecker.Update just like scene checker
* remove NetworkMatchChecker.matchId
* adjust tests
* fixed comments, simplified null check
Co-authored-by: MrGadget1024 <github@clevertech.net>
2021-07-14 23:46:09 +08:00
vis2k
fe36a83353
feature: SnapshotInterpolation algorithm ( #2824 )
2021-07-14 17:42:23 +08:00
vis2k
09cbc7e782
feature: DistanceInterestManagement custom range component
2021-07-14 11:31:45 +08:00
vis2k
99316d6ab9
fix: DistanceInterestManagement initial range check uses '<' instead of '<=' for consistency with the other range checks
2021-07-14 11:26:34 +08:00
vis2k
af03da01ff
syntax & comments
2021-07-14 11:06:26 +08:00
vis2k
7206c56a53
comments
2021-07-14 11:04:12 +08:00
Robin Rolf
99db407990
feat: SceneInterestManagement ( #2762 )
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* feat: Add OnSpawned/OnDestroyed events to interest management
* feat: SceneInterestManagement
2021-07-14 11:01:43 +08:00
Robin Rolf
3bc7572154
feat: Add OnSpawned/OnDestroyed events to interest management ( #2758 )
2021-07-14 11:01:13 +08:00