Commit Graph

6148 Commits

Author SHA1 Message Date
vis2k
beff4b634a rename DestroyMode 2021-07-31 17:08:50 +08:00
vis2k
4a505860eb NetworkServer.DestroyObject: 'DestroyMode' enum instead of bool to make it more obvious.
we don't just need it
2021-07-31 12:33:11 +08:00
vis2k
47217bef6c NetworkServer.CleanupNetworkIdentities: call NetworkServer.Destroy directly instead of GameObject.Destroy->NetworkIdentity.OnDestroy->NetworkServer.Destroy (see #2119) 2021-07-31 12:24:24 +08:00
vis2k
4685ee653d comment 2021-07-31 12:21:24 +08:00
vis2k
e951abeb34 better comments 2021-07-31 12:20:25 +08:00
vis2k
7071a6afc8 comments 2021-07-31 12:03:27 +08:00
vis2k
77a3e0f23b cleanup and rename 2021-07-31 11:47:59 +08:00
vis2k
2a48d80afc rename 2021-07-31 11:44:54 +08:00
Eunseop Shim
f0d4f1595a
Allow reader generation of abstract NetworkBehaviours by reordering checks in Readers.GenerateReader() (#2808)
* Reorder checks to simplify and allow reader generation of abstract NetworkBehaviours

* Add SyncVar/ClientRpc Tests for abstract NetworkBehaviour
2021-07-31 11:32:42 +08:00
vis2k
7036ea5cab fix: NetworkAnimator uses double precision time for accuracy over days/weeks (#2840) 2021-07-31 11:10:25 +08:00
Robin Rolf
93b262dc94
feat: ZigZag VarInt Compression (#2859) 2021-07-30 21:10:36 +08:00
MrGadget1024
015c4d3f35 fix: Added missing [Command] attribute to NetworkAnimator.CmdSetAnimatorSpeed 2021-07-29 08:49:59 -04:00
ninjakickja
7e425d3106
fix: From !isLocalPlayer to !hasAuthority - NetworkTransform2k/NetworkTransformBase.cs (#2855)
* Fix - From !isLocalPlayer to !hasAuthority

Changed !isLocalPlayer to !hasAuthority because object might not be player object.

* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-29 11:44:04 +08:00
Robin Rolf
7e72683850
fix: Lazy create telepathy client/server (#2847)
Otherwise any options set via script are never going to be applied with no way of doing so
2021-07-25 13:12:13 +08:00
vis2k
06a77308ce remove version.txt again. not the one from asset store. 2021-07-23 12:06:00 +08:00
vis2k
ad45a0eb0f feature: Compression.VarInt added again 2021-07-23 12:05:38 +08:00
vis2k
15d2e8caa2 NetworkManager: ConfigureServerFrameRate renamed to ConfigureHeadlessFrameRate 2021-07-21 13:35:45 +08:00
vis2k
24033c101b fix: #2842 Revert "fix: Prevent recursion overflow when stopping (#2833)"
This reverts commit 32fdd5215f.
2021-07-20 11:48:54 +08:00
vis2k
c3bd1f2798 Test for #2842 - StopHostTest 2021-07-20 11:47:12 +08:00
vis2k
c1bfdea524 NetworkManagerTests: StartHost 2021-07-20 11:45:38 +08:00
vis2k
5cd3ad3ec0 missed a test 2021-07-19 11:44:27 +08:00
vis2k
d17156749d
feature: NetworkTransform 2 - Snapshot Interpolation (#2791) 2021-07-19 11:38:06 +08:00
MrGadget1024
ca4c2fd930 fix: Removed ServerAuthFailed from Basic Authenticator
Doesn't do what I intended it to do...better solution needed.
2021-07-18 08:24:12 -04:00
vis2k
b268e61928 add comment 2021-07-18 12:23:04 +08:00
vis2k
f79eab5d20
feature: MatchInterestManagement (#2837)
* feature: MatchInterestManagement component

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/InterestManagement/Match/MatchInterestManagement.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2021-07-17 10:54:48 +08:00
MrGadget1024
6242c618d5 Updated comment 2021-07-16 08:48:54 -04:00
vis2k
6d021c0875 fix: kcp2k V1.12 (updated)
-> where-allocation now optional to handle platforms that don't support it
2021-07-16 20:31:34 +08:00
vis2k
d66d228079 fix: kcp2k V1.12
- where-allocation removed. will be optional in the future.
- Tests: don't depend on Unity anymore
- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
  OnDisconnected to let the user now.
- fix: KcpServer.DualMode is now configurable in the constructor instead of
  using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
2021-07-16 13:10:05 +08:00
vis2k
69116bfeb2 fix: NetworkTime.UpdateClient uses double precision time for accuracy over days/weeks 2021-07-16 12:25:53 +08:00
Robin Rolf
d516280dca
fix: NetworkBehaviour dirty check uses double time (#2839) 2021-07-16 12:18:59 +08:00
vis2k
28bcce7f0f fix log 2021-07-16 10:52:21 +08:00
vis2k
fecfcd3378 fix: SceneInterestManagement OnCheckObserver uses identity.gameObject instead of own gameObject 2021-07-16 10:46:49 +08:00
vis2k
02ad57cae8 fix: SceneInterestManagement OnSpawned uses identity.gameObject instead of own gameObject 2021-07-16 10:46:08 +08:00
vis2k
53b54f3dac syntax 2021-07-16 10:45:08 +08:00
MrGadget1024
398824703d Updated comments in ZoneHandler 2021-07-15 13:54:29 -04:00
MrGadget
a3e3543797
feat: Transport Exception Handling (#2835)
* feat: Transport Exception Handling
Transports can raise OnServerError and OnClientError
Both are propagated up through NetworkServer & NetworkClient & NetworkManager
Virtual methods added to Network Manager and Template

Fixes: #2782

* Fixed typo

* Better handling of server error

* Updated template comments

* Updated comments in Transport base class

* Syntax

* Update Transport.cs

* Update NetworkServer.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:26:01 +08:00
MrGadget
32fdd5215f
fix: Prevent recursion overflow when stopping (#2833)
* fix: Prevent recursion overflow when stopping
Calling StopServer from OnStartServer or StopClient from OnStopClient (or from user code invoked from those virtual methods) would create a recursion overflow.

This PR moves the setting of `isNetworkActive = false;` up above the virtual method calls in both cases, and adds a check to early out if false to prevent recursion and overflow.

Debug logs were also moved up nearer the top of the method.

Fixes: #2080

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:18:55 +08:00
MrGadget
8453a03bd4
fix: Reset lastPingTime (#2832)
* fix: Reset lastPingTime

* Update Assets/Mirror/Runtime/NetworkTime.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-07-15 13:16:39 +08:00
vis2k
08c74deca0 fix: #2536, #2834 - stop transport server even if dontListen in case it was enabled at runtime 2021-07-15 13:11:05 +08:00
MrGadget1024
8717b6082f fix: Updated Compiler Symbols to MIRROR_43_0_OR_NEWER 2021-07-15 00:57:27 -04:00
MrGadget1024
35e41227d0 fix: Added empty version file
This is a test to see if CI will fill it and include it in the Unity package.
2021-07-14 22:07:21 -04:00
MrGadget1024
0b4fd22c36 fix: Call StopDiscovery when stopping Host/Server/Client in DiscoveryHUD
Fixes: #2477
2021-07-14 18:04:11 -04:00
vis2k
79024450f2
breaking: NetworkMatch component to hold matchId. Prepares for AOI2 match checker. (#2831)
* NetworkMatch component

* NetworkMatchChecker currentMatch points to NetworkMatch.matchId

* NetworkMatchChecker.Update just like scene checker

* remove NetworkMatchChecker.matchId

* adjust tests

* fixed comments, simplified null check

Co-authored-by: MrGadget1024 <github@clevertech.net>
2021-07-14 23:46:09 +08:00
vis2k
fe36a83353
feature: SnapshotInterpolation algorithm (#2824) 2021-07-14 17:42:23 +08:00
vis2k
09cbc7e782 feature: DistanceInterestManagement custom range component 2021-07-14 11:31:45 +08:00
vis2k
99316d6ab9 fix: DistanceInterestManagement initial range check uses '<' instead of '<=' for consistency with the other range checks 2021-07-14 11:26:34 +08:00
vis2k
af03da01ff syntax & comments 2021-07-14 11:06:26 +08:00
vis2k
7206c56a53 comments 2021-07-14 11:04:12 +08:00
Robin Rolf
99db407990
feat: SceneInterestManagement (#2762)
* feat: Add OnSpawned/OnDestroyed events to interest management

* feat: SceneInterestManagement
2021-07-14 11:01:43 +08:00
Robin Rolf
3bc7572154
feat: Add OnSpawned/OnDestroyed events to interest management (#2758) 2021-07-14 11:01:13 +08:00