Commit Graph

5 Commits

Author SHA1 Message Date
Chris Langsenkamp
bb7602e00b Updated Network Messages doc 2019-07-14 06:52:16 -04:00
Chris Langsenkamp
79f7c81520 Revert "doc: messages can be struct now"
This reverts commit bb72643c1e.
2019-06-19 14:22:40 -04:00
Paul Pacheco
bb72643c1e
doc: messages can be struct now
Messages can be classes or structs.   Structs should be preferred when possible,  so document them as such.
2019-06-19 12:53:14 -05:00
Paul Pacheco
c7b8f78aae #418 Send messages without id (#422)
* Client can send/receive messages without id

* Server can send and receive messages without id

* Move message id to one common place

* Client use the new send method

* Obsolete the message ids

* Remove player uses the new api

* Refactor AddPlayer with new message api

* Provide a Pack method that gets the message id

* Convert ready message to new api

* Use new api for ObjectDestroy and ObjectHide

* Refactored ready message to new API

* Refactored SpawnSceneObjectMessage to new api

* Convert local authority message to new api

* Convert spawn started message to new api

* Convert spawn finished message to new api

* Convert upate vars message to new api

* Convert owner message to new api

* Convert pong message to new api

* Convert RPC message to new api

* Convert SyncEvent rpc to new api

* Refactor Command to new api

* Refactor Ping to new api

* Convert ErrorMessage to new api

* Convert ErrorMessage to new api

* Use int instead of short for message id to avoid collisions

* Keep only 16 bit hash for message id

* Converted Disconnect Message to new api

* Convert Connect to new message api

* Convert not ready message to new api

* Convert scene message to new api

* the Enum is no longer used for message id

* Add non obsolete version of SendToClient

* Document how to use new API

With this PR,  we no longer use Message id,  document the proper use of the api

* use C# syntax highlight

* Update NetworkMessages.md (#5)

Punctuation changes, added `cs` to code blocks.

* Write message id in short instead of packed int

* Use packer method with id

* Pass the NetworkConnection to the client message handlers
2019-03-03 14:52:35 +01:00
Chris Langsenkamp
76b75dbb9b New Documentation (#184)
* Documentation Outline

* Spacing adjustments

* Captured old wiki content

* yml fix

* Docs work

* resize images

* Replaced images

* Removed md from links

* Renamed Misty to Fizzy

* Captured Unity docs

* links cleanup

* clear links

* Cleanup and moved NetworkBehavior to Classes.

* added slashes to yml paths

* reverted slashes

* Fixes bad link

* Update Ignorance.md

This should be enough documentation for now, yeah?

* Localized images

* Update Ignorance.md

formatting updates

* Lots of Cleanup

* fix link

* Formatting

* fix code blocks

* Lots of content and cleanup

* fixed yml

* Added blank line

* Added spaces in titles

* tightened bullets

* Fixed bullet spacing

* Fixed more bullets

* unbolded content

* Cleanup and removal of empty pages
Updated README with links to docs pages

* Restored prior version

* Contributing

* Improvements to content

* lower case fix

* fix link

* renamed Contributions

* fixed link

* home page content

* Fixed Encoding

* Moved Why TCP

* Replaced Unity with Mirror

* Telepathy Description

* changed to h2

* Moved Sample down

* Removed dead links

* Copied Contributions
Added Test
Fixed h3's

* Fixed headings

* added to Test

* Fixed image alts and links

* fixed last alt
2018-12-26 16:07:24 -06:00