Paul Pacheco
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ec92854058
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Separate dirtiness and network channel. These are independent of each other
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2018-07-23 09:46:32 -05:00 |
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vis2k
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fc4080535b
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SendWriter functions removed to avoid redundancy with SendBytes. Simply call SendBytes(writer.ToArray()) instead.
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2018-07-20 12:42:39 +02:00 |
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vis2k
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ee2d0373eb
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UNetwork.MsgType converted to Enum. Easier + faster string conversion and more flexible code.
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2018-07-19 21:03:00 +02:00 |
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vis2k
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fff714e1ec
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NetworkBehaviour.GetInvokerForHash parameter syntax simplified
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2018-07-19 11:38:39 +02:00 |
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vis2k
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56a3bf05cd
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NetworkBehaviour.InvokeCommandDelegate 'IsInstanceOfType' comments added
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2018-06-29 10:37:04 +02:00 |
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Paul Pacheco
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eff9287236
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Simplify command invocation
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2018-06-28 22:47:33 -05:00 |
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vis2k
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8a976f94a2
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NetworkBehaviour: syntax improvements to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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a67508f624
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[SyncVar] limit increased from 32 to 64 per component
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2018-06-07 15:50:31 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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