Commit Graph

4667 Commits

Author SHA1 Message Date
James Clancey
7670271bf1
fix: Android multicast Discovery. Fixes #2878 (#2887)
* Added Android multicast support for Discovery Fixes #2878

This will add support for turning on and off Multicast for Android devices.
It also contains an Android manifest editor that will add the appropriate permissions.

* Reset the lock state once you end it.

* Update NetworkDiscoveryBase.cs

* Update AndroidManifestHelper.cs

Co-authored-by: vis2k <info@noobtuts.com>
2022-02-17 19:39:20 +08:00
vis2k
c804efd731 ClientSceneTests: remove redundant ApplyPayload tests. we have higher level (and more simple) tests that already guarantee this. 2022-02-17 13:08:15 +08:00
vis2k
1bbd2bbad7 MirrorTest: CreateNetworkedAndSpawnPlayer<T, U> 2022-02-17 12:55:31 +08:00
vis2k
d91f43a486 MirrorTest: guarantee isServer/isClient 2022-02-17 00:02:49 +08:00
vis2k
a07eb1bbba Tests: use explicit NetworkConnectionToClient 2022-02-17 00:02:02 +08:00
vis2k
fa1e5184c1 Tests: TooManyComponents improved to prepare for SyncDirection 2022-02-16 23:05:35 +08:00
vis2k
e0bdca7532 Tests: TooManyComponents improved to prepare for SyncDirection 2022-02-16 23:02:14 +08:00
vis2k
d99652873b corrected the answer 2022-02-16 21:46:52 +08:00
vis2k
baf5002560 "life is all about setup" 2022-02-16 21:41:42 +08:00
vis2k
61a98fd97b Tests: SerializationException cleanup to prepare for SyncDirection 2022-02-16 21:38:54 +08:00
vis2k
a45d3adf42 unused import 2022-02-16 21:25:01 +08:00
vis2k
5420cd084d Tests: OnSerializeAndDeserializeAllSafely cleanup 2022-02-16 21:24:44 +08:00
vis2k
b64a170b24 syntax 2022-02-16 16:36:26 +08:00
vis2k
f042933334 perf: NetworkReader: ReadBytes cleanup. copy buffer directly instead of generating segment first. 2022-02-16 16:33:41 +08:00
vis2k
c26c75485a NetworkReader: move extensions into separate file 2022-02-16 16:11:17 +08:00
vis2k
0f77fe342d NetworkWriter: move extensions into separate file 2022-02-16 16:09:52 +08:00
vis2k
c3ac08203a NetworkWriter: runtime resizing comment 2022-02-16 15:50:51 +08:00
vis2k
2ea328750c
[SyncVar] OnDeserialize moved to C# to reduce headaches (#3103) 2022-02-16 12:24:01 +08:00
vis2k
533c054408 GenerateNewActionFromHookMethod helper function for future reuse in OnDeserialize 2022-02-15 17:31:28 +08:00
vis2k
72973f484a
fix: host mode [SyncVar] setter hooks now support virtual / overwritten functions again (#3102) 2022-02-15 17:30:56 +08:00
vis2k
4e91833c7d
fix: host mode [SyncVar] setter hooks now support static functions again (#3101)
* fix: host mode [SyncVar] setter hooks now support static functions again

* Tests: [SyncVar] setter in host mode static hook test for https://github.com/vis2k/Mirror/pull/3101
2022-02-15 14:42:39 +08:00
vis2k
e41edfae2f better comment 2022-02-13 22:21:36 +08:00
James Frowen
e250d4eb6f
feat: updating to SimpleWebTransport v1.3 (#3099)
- Allowing max message size to be increase to int32.max
- fixing minor bugs (see change log)
2022-02-13 17:01:04 +08:00
MrGadget
9e45ce869b
breaking: Make clientLoadedScene protected (#3098)
- users shouldn't be messing with this
- it does need to be available in an override of OnClientConnect
2022-02-13 16:56:54 +08:00
MrGadget
8394190b11 explicit type 2022-02-12 19:44:04 -05:00
MrGadget
faf8f15a59 Comments 2022-02-12 16:12:15 -05:00
MrGadget
4db8da0b6a Comments 2022-02-12 16:03:15 -05:00
vis2k
791a9b907d test comments 2022-02-11 19:40:40 +08:00
vis2k
0b4787d3d9 SyncVarAttributeTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency 2022-02-09 13:07:13 +08:00
vis2k
9271990cae SyncVarAttributeHookTest: use MirrorTest's ProcessMessages() instead of manual serialize/deserialize for consistency 2022-02-09 13:05:24 +08:00
vis2k
f962f7fb47 GetSerializationAtTick: disable tick based serialization caching during tests. fixes [SyncVar] changes not serializing in tests because Time.frameCount would never increase during tests, so the original spawn serialization would always be reused. 2022-02-09 12:48:12 +08:00
vis2k
d5af1c6407 GeneratedSyncVarSetter: add comments 2022-02-09 01:58:04 +08:00
vis2k
2610dfc1b3
Tests: Mirrortest isClient check and make sure it's actually set (#3094)
* Tests: guarantee isClient == true

* fix
2022-02-08 20:44:56 +08:00
vis2k
39632fc5e5 NetworkClient.SpawnSceneObject: don't rely on SpawnMessage 2022-02-08 00:01:07 +08:00
MrGadget
46e6c61da6
fix: Match & Team Int Mgmt OnCheckObserver (#3089) 2022-02-06 08:30:03 -05:00
MrGadget
4e4e001c92 fix: Missed a couple NetworkConnectionToClient changes 2022-02-06 07:14:12 -05:00
MrGadget
b117b92d08
fix: Updated Templates (#3090) 2022-02-06 06:25:08 -05:00
MrGadget
c94ee5222f
breaking: Use NetworkConnectionToClient (#3088)
* fix: Use NetworkConnectionToClient

* Revert change to MatchInterestManagement

* Revert change to Basic Example scene

* Revert change to Basic Example Player prefab

* Interest Management too

* Updated MultipleMatches example

* Updated RoomManager and Room example
2022-02-06 14:03:55 +08:00
vis2k
f26797a7d7
breaking: NetworkConnection cleanup (#3086)
* breaking: NetworkManager: use strong typed OnConnect/OnDisconnect events

* breaking: NetworkConnection server code moved to NetworkConnectionToClient (it shouldn't be in base class, otherwise it would be in client code's NetworkConnectionToServer as well)

* InterestManagement.OnCheckObserver: use NetworkConnectionToClient
2022-02-06 13:24:38 +08:00
vis2k
db1c7e3e28 TODO 2022-02-05 18:19:46 +08:00
vis2k
6cc293b12d NetworkBehaviour.connectionToClient type changed to NetworkConnectionToClient, just like NetworkIdentity 2022-02-05 18:03:12 +08:00
vis2k
d56da0ed02 NetworkServer.OnConnected/Disconnected/ErrorEvent: strong typing 2022-02-05 13:12:55 +08:00
vis2k
770dfc838a use NetworkConnectionToClient for NetworkServer.RegisterHandler registered handlers. allows for further NetworkConnection cleanups, enforces actual type, does not break anything 2022-02-05 13:12:55 +08:00
vis2k
c556b23543 NetworkServer.RegisterHandler: allow passing NetworkConnectionToClient instead of NetworkConnection base class.
both work now; old code does not break; but still allows for new code NetworkConnection cleanups
2022-02-05 13:12:55 +08:00
vis2k
eafaa2cf32 syntax 2022-02-05 00:51:50 +08:00
vis2k
bf2350030b breaking: NetworkServer.NoExternalConnections => HasExternalConnections to avoid double negative checks as usual 2022-02-05 00:47:24 +08:00
vis2k
7488aac1d6 syntax 2022-02-05 00:37:48 +08:00
vis2k
8e03cee673 remove old comment 2022-02-05 00:32:06 +08:00
vis2k
3cf595ff30 MessagePackingTest: don't rely on scene feature 2022-02-04 13:26:16 +08:00
James Frowen
b62fbf51b5
fix(SWT): fixing jslib for Unity2021 (#3084)
replacing `Pointer_stringify` with `UTF8ToString`, This still works in  2019.4 as well.

fixes "Runtime is not defined" unity bug. Unity does not auto link Runtime in 2021, this is a bug, checking if it is undefined then creating it fixes the issue, and  will continue you work after unity fixes the bug. Note: `Module['dynCall_vi']` fix does not work here because it throws an exception after each call.

original commits:
2f5a74ba10
945b50dbad

fixes: https://github.com/vis2k/Mirror/issues/3012
2022-02-03 12:55:16 -05:00