vis2k
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77057328c8
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NetworkWriter.FinishMessage size check added to make sure that it fits into ushort
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2018-06-22 09:32:19 +02:00 |
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vis2k
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0a34efbaf4
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NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
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2018-06-22 09:32:19 +02:00 |
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vis2k
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efd5c6c1ff
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NetworkReader/NetworkWriter uses C#'s built in BitConverter for bytes to/from float/double conversion
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2018-06-22 09:32:19 +02:00 |
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vis2k
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458bbc0566
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NetworkWriter static string buffer caching removed to simplify code
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2018-06-22 09:32:19 +02:00 |
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vis2k
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db4fe1a0f9
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NetworkWriter comment improved
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2018-06-22 09:32:19 +02:00 |
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vis2k
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7fd77a0e4b
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NetworkWriter.Position type changed from 'short' to 'int' to fix a bug where writing >32kb into NetworkWriter would result in negative .Position
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2018-06-08 15:30:54 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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