Commit Graph

6139 Commits

Author SHA1 Message Date
vis2k
d329c60899 syntax 2021-08-17 12:58:20 +08:00
vis2k
d1604b5686 syntax 2021-08-17 12:57:08 +08:00
vis2k
950b439035 Weaver: remove XML comment 2021-08-17 12:56:07 +08:00
vis2k
2acc9f77ea Weaver: remove xml comments 2021-08-17 11:53:58 +08:00
vis2k
31babe6b03 Weaver: hooks moved into EntryPoint folder 2021-08-13 18:51:17 +08:00
vis2k
5d2797847e Weaver: Enter-Play-Mode check moved into separate file in Weaver folder 2021-08-13 18:45:07 +08:00
vis2k
ff34a50fdf feat: Expose NetworkEarlyUpdate/NetworkLateUpdate (see #2826) 2021-08-13 11:58:50 +08:00
vis2k
966af93e50 feat: Prevent Nested Network Managers (see #2867) 2021-08-13 11:48:41 +08:00
vis2k
8ca5203262
breaking: NetworkIdentity.spawned split into NetworkServer/Client.Spawned (#2877)
* breaking: NetworkIdentity.spawned split into NetworkServer.Spawned / NetworkClient.spawned.
WIP: 1 failing test

* clear spawned in NetworkClient.Shutdown

* MirrorTest doesn't need to clear spawned anymore. NetworkClient/NetworkServer.Shutdown already do.

* InterestManagement: use NetworkServer.spawned

* NetworkServer: use NetworkServer.spawned

* Match/SceneInterestManagement: use NetworkServer.spawned

* InterestManagementTests: use NetworkServer.spawned

* NetworkIdentity.OnStartServer: use NetworkServer.spawned

* NetworkClient: use NetworkClient.spawned everywhere; and modify OnHostClientSpawn

* NetworkIdentity.spawned: throw if server/client not active to make it more obvious why tests fail

* NetworkBehaviour GetSyncVar functions: use NetworkClient.spawned

* adjust test

* adjust test

* adjust test

* CreateNetworkedAndSpawn functions that return client object too

* adjust test

* adjust test

* adjust test

* adjust test

* adjust tests

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* adjust test

* NetworkReader.ReadNetworkIdentity adjusted
2021-08-13 11:20:32 +08:00
vis2k
a13f474243 NetworkReader.ReadNetworkBehaviour: reuse ReadNetworkIdentity 2021-08-12 18:04:20 +08:00
vis2k
4def515c9f SyncVarTest: prepare for .spawned split. this is better. 2021-08-12 15:38:39 +08:00
vis2k
cf3e7acc39 Tests: SyncVarHOokTests improved 2021-08-12 14:24:20 +08:00
MrGadget
33e77d69cb
fix: NT Base OnDrawGizmos only when playing (#2876)
* fix: NT Base OnDrawGizmos only when playing

* Update NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-08-12 12:25:49 +08:00
vis2k
875c78c222 improve 'No writer found' error to make it more obvious why it happens and how to solve it 2021-08-12 00:18:55 +08:00
vis2k
811f1fadfc NetworkServerTests: Command tests: use host mode to prepare for easier .spawned split 2021-08-11 19:42:59 +08:00
vis2k
45f9bbd80e gitignore Unity 2021 Search.settings file 2021-08-11 19:42:07 +08:00
vis2k
a7910c0c97 SyncVarTests: use host mode for easier .spawned split 2021-08-11 19:38:09 +08:00
vis2k
e22b0c0c4e NetworkWriterTests: use host mode to prepare for easier .spawned split too 2021-08-11 19:29:46 +08:00
vis2k
b089692dab Tests: NetworkTransform2 tests use host mode for now to make .spawned split easier 2021-08-11 19:22:12 +08:00
vis2k
309761a37b Tests: fix check 2021-08-11 16:32:08 +08:00
vis2k
8902cd1b4e simplify tests 2021-08-11 15:15:21 +08:00
vis2k
23cc3b8223 Tests: reuse CreateNetworkedAndSpawn 2021-08-11 15:07:02 +08:00
vis2k
c89e119743 Tests: reuse CreateNetworkedAndSpawn 2021-08-11 15:05:39 +08:00
vis2k
d9ecd21d1e Tests: reuse CreateNetworked 2021-08-11 15:03:49 +08:00
vis2k
777fb9bfb9 syntax 2021-08-11 14:23:05 +08:00
vis2k
8b42915429 Tests simplified 2021-08-11 14:22:51 +08:00
vis2k
2328747b33 remove unnecessary line 2021-08-11 14:20:44 +08:00
vis2k
06f287176c syntax 2021-08-11 14:19:34 +08:00
vis2k
47bc75cdc8 syntax 2021-08-11 14:18:40 +08:00
vis2k
1b9aaebee1 Tests simplified 2021-08-11 14:18:21 +08:00
vis2k
2fd87a49ec comments 2021-08-11 14:15:24 +08:00
vis2k
52a560ca6d Tests simplified 2021-08-11 14:14:57 +08:00
vis2k
2fff5ef02b Tests simplified 2021-08-11 14:13:59 +08:00
vis2k
ff4bc267e0 syntax 2021-08-11 14:12:14 +08:00
vis2k
f0441738d0 Tests: reuse CreateNetworked 2021-08-11 14:11:37 +08:00
vis2k
e36a9a16fb remove unnecessary destroys. CreateNetworked does it. 2021-08-11 14:10:29 +08:00
vis2k
7b62f3c7fd NetworkServerRuntimeTest: reuse CreateNetworked 2021-08-11 14:09:30 +08:00
vis2k
7c5d453a3b Tests: remove unnecessary DestroyImmediate now that CreateNetworked tracks it anyway 2021-08-11 14:04:31 +08:00
vis2k
b949034abb Tests: simplify 2021-08-11 14:03:48 +08:00
vis2k
2c1736f29e Tests: reuse CreateNetworked 2021-08-11 14:02:43 +08:00
vis2k
4f15ba9a2e syntax 2021-08-11 14:01:02 +08:00
vis2k
6c5bee8106 syntax 2021-08-11 13:59:52 +08:00
vis2k
cf29a06bca cleanup 2021-08-11 13:59:31 +08:00
vis2k
f61dd290e3 Tests: use CreateNetworked<T> 2021-08-11 13:55:27 +08:00
JesusLuvsYooh
5c45c5cd75
Defines for OnGUI (#2875)
* Defines for OnGUI KcpTransport.cs

Related to: https://github.com/vis2k/Mirror/pull/2874
"OnGUI allocates even if it does nothing. avoid in release."

* Defines for OnGUI SpatialHashing IM.cs

Related to: https://github.com/vis2k/Mirror/pull/2874
"OnGUI allocates even if it does nothing. avoid in release."

* Update SpatialHashingInterestManagement.cs

* Update KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-08-11 12:43:31 +08:00
vis2k
9cb4c55276 simplify tests 2021-08-11 00:34:55 +08:00
vis2k
bd6f2fd31a Runtime tests: remove old transport enabled tests. transport enabled isn't needed anymore since Unbatcher GetNextMessage 2021-08-10 19:50:02 +08:00
vis2k
e342d58e5c syntax 2021-08-10 19:49:00 +08:00
vis2k
c6bdbecfda ClientSceneTests_LocalPlayer: huge cleanup 2021-08-10 19:48:01 +08:00
vis2k
96c526a7c5 remove unnecessary TearDown 2021-08-10 19:47:56 +08:00