Commit Graph

5641 Commits

Author SHA1 Message Date
vis2k
724eb7e09c iso date format 2021-05-26 20:07:30 +08:00
vis2k
f8319d0f80 TODOs 2021-05-26 19:58:48 +08:00
vis2k
d0d32785db Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file 2021-05-26 19:55:24 +08:00
vis2k
06691c9aef ClientSceneTests_LocalPlayer: reuse CreateNetworked 2021-05-26 19:54:22 +08:00
vis2k
edd580fb7b syntax 2021-05-26 19:49:38 +08:00
vis2k
dd9949d3aa HostSetup: reuse CreateGameObject 2021-05-26 19:40:16 +08:00
vis2k
c636e19dcd remove unused import 2021-05-26 19:37:53 +08:00
vis2k
f94ff22f55 NetworkServerRuntimeTests: reuse MirrorPlayModeTest 2021-05-26 19:37:21 +08:00
vis2k
a911e580e1 add comment 2021-05-26 19:35:49 +08:00
vis2k
e45c6b98ca add comment 2021-05-26 19:34:27 +08:00
vis2k
a143124941 NetworkIdentityTests (runtime): reuse MirrorPlayModeTest 2021-05-26 19:33:28 +08:00
vis2k
9b78ee82f1 Tests: MultiplexTransportEnableTest moved to separate file 2021-05-26 19:30:02 +08:00
vis2k
227402c6aa ClientSceneTests_LocalPlayer: reuse CreateNetworked 2021-05-26 19:28:02 +08:00
vis2k
5e1e8128fe ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest 2021-05-26 19:26:01 +08:00
vis2k
5c38f6f989 syntax 2021-05-26 19:20:20 +08:00
vis2k
359184942f Tests: HostSetup reuses MirrorPlayModeTest 2021-05-26 19:17:46 +08:00
vis2k
e5f4461315 rename 2021-05-26 19:15:45 +08:00
vis2k
378a7402b9 MirrorPlayModeTest 2021-05-26 19:14:58 +08:00
vis2k
dc2fee7212 MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest 2021-05-26 18:46:20 +08:00
vis2k
940ff58e72 NetworkClient.isLocalClient renamed to isHostClient, which is less confusing 2021-05-26 18:33:41 +08:00
vis2k
443b542fb6 update summary 2021-05-26 18:31:14 +08:00
vis2k
a43837e0d8 UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later. 2021-05-26 18:16:51 +08:00
vis2k
0a6cd15bbd MessagePackingTest: don't rely on UpdateVarsMessage 2021-05-26 18:14:55 +08:00
vis2k
193d2cbfeb syntax 2021-05-26 18:06:08 +08:00
vis2k
b4cecccbcb NetworkServer: GetEntitySerializationForConnection helper function 2021-05-26 18:04:48 +08:00
vis2k
ca319fdb32 rename 2021-05-26 17:58:42 +08:00
vis2k
27378e3146 syntax 2021-05-26 17:57:17 +08:00
vis2k
98bd54f5eb NetworkServer.Broadcast helper function 2021-05-26 17:56:14 +08:00
vis2k
4763bad896 NetworkServer: DisconnectInactive helper function 2021-05-26 17:55:06 +08:00
vis2k
82b79df1be NetworkServer: ClearSpawnedDirtyBits helper function 2021-05-26 17:52:29 +08:00
vis2k
a8630abbf6 NetworkServer: CleanupSerializations helper function 2021-05-26 17:51:15 +08:00
vis2k
2085cd387f NetworkServer: broadcast to connection code moved into BroadcastToConnection 2021-05-26 17:49:19 +08:00
vis2k
7af1156d4a perf: Extensions.CopyTo foreach allocation removed 2021-05-26 14:51:17 +08:00
vis2k
15b13c9bf6 perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames 2021-05-26 14:45:11 +08:00
vis2k
8adede43a2 NetworkIdentity.visibility: assign from Awake instead of lazy get 2021-05-26 14:19:13 +08:00
vis2k
a10cdd6cbf
NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack (#2744)
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.

* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:

  Transport.OnData
    Server/Client.OnTransportData
      Connection.OnTransportData
        Connection.UnpackAndInvoke
          Connection.InvokeHandler
            Server/Client.Handler

now it is:

  Transport.OnData
    Server/Client.OnTransportData
      Server/Client.UnpackAndInvoke
        Server/Client.Handler
2021-05-26 10:18:44 +08:00
MrGadget1024
26a7a2f76a fix: Stop Discovery when client gets into Connected state 2021-05-24 22:30:11 -04:00
vis2k
e5f32feeba syntax 2021-05-24 17:45:26 +08:00
vis2k
ceb7b24b8a
breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() (#2742) 2021-05-24 17:41:34 +08:00
vis2k
52b3c94e20 NetworkServerTest: clean up client too 2021-05-24 16:04:43 +08:00
vis2k
9ac8997d6a comments 2021-05-24 15:06:29 +08:00
vis2k
02e8cde323 syntax 2021-05-24 15:05:05 +08:00
vis2k
98ea3af0e0 LocalConnectionTest: correct test names 2021-05-24 15:04:41 +08:00
vis2k
7ebb7fafcb rename 2021-05-24 14:55:03 +08:00
vis2k
3309fa4cc3 TODO 2021-05-23 23:42:44 +08:00
vis2k
77e8f1d7e4 ClientSceneTests: reuse CreateNetworked 2021-05-23 23:36:26 +08:00
vis2k
0a28072f26 syntax 2021-05-23 22:41:27 +08:00
vis2k
1f7e97e29b BatchingTests : MirrorTest 2021-05-23 22:40:07 +08:00
vis2k
1f858fff01 remove unnecessary BasicAuthenticatorTest 2021-05-23 22:38:55 +08:00
vis2k
04d5b7d5f0 NetworkIdentityTests: cleanup via CreateNetworked 2021-05-23 20:03:21 +08:00