Commit Graph

4916 Commits

Author SHA1 Message Date
vis2k
638796a0ad syntax 2021-02-06 14:11:29 +08:00
MrGadget
d743f79136
feat: Add ScriptTemplates to repo and package (#2559)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-02-05 09:34:22 +08:00
vis2k
1ff4fe30b7
perf: Batching (#2552)
* perf: Batching. Batches message into Transport.GetMaxPacketSize sized chunks and sends them every batchInterval

* don't log time

* Transport.GetMaxBatchSize and kcp override it to always use MTU

* remove comment

* NetworkConnectionToClient tests

* Test: Send_BatchesUntilUpdate

* Test: Send_BatchesUntilInterval

* fix: initialize last send time with NetworkTime.time

* better comment

* fixing reset after sending batch

Need to reset both position and length

* revert the transportreceive change for localconnections.
before it didn't work because of the length bug that is fixed now.

* added test to avoid length bug in the future

* optional

* enable batching in benchmark demo for max scale

Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
2021-02-03 22:47:06 +08:00
James Frowen
d870351afb
fix(SimpleWebTransport): removing unimportant error
ReadHelperException can be throw when connection disconnects, this is normal and should not be sent to mirror as an error.
2021-01-27 21:31:37 +00:00
MrGadget1024
14b4e12056 doc: Updated docs to reflect Kcp as default transport 2021-01-26 18:39:08 -05:00
vis2k
4d3eff0b7f NetworkConnection.TransportReceive split into two functions 2021-01-26 12:15:44 +08:00
vis2k
24ec357a46 add comment 2021-01-26 11:46:43 +08:00
James Frowen
2396da8202
tests: updating HostSetup.cs
adding methods to spawn a pair of objects for server/client tests
2021-01-25 22:27:43 +00:00
James Frowen
3fcc7415b4
Update HostSetup.cs
adding virtual methods for test setup
2021-01-25 16:04:51 +00:00
vis2k
7bcf957c23 syntax 2021-01-25 23:21:41 +08:00
vis2k
fd61332041
Update README.md 2021-01-25 10:03:43 +08:00
MrGadget1024
fdeb2b05bd Added comments to NetworkManager::OnValidate 2021-01-23 14:34:01 -05:00
MrGadget1024
b7b1fa2146 style: Simplified NetworkManager::RegisterClientMessages
- Approved per Discord discussion
2021-01-22 10:18:46 -05:00
James Frowen
f24097d370
docs: adding information about SyncVar Hook call order 2021-01-22 01:17:45 +00:00
TypicalEgg
bce042907c
Update FAQ with changing transport guide. (#2539)
* Update FAQ with changing transport guide.

* Updated based on suggestions

* Updated FAQ based on Gadget's suggestions

* Updated based on last suggestion
2021-01-21 00:49:28 -05:00
vis2k
12ee96f5d9 fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed. 2021-01-21 11:07:44 +08:00
JesusLuvsYooh
11e2216894
Clarity update for SceneScript NetworkIdentity. (#2548)
Mentioned by a few users in Discord for part 11.
Added note to attach NetworkIdentity component to SceneScript, if it has not automatically done so.
2021-01-19 16:30:36 -05:00
Ryan Winstead
9ecaf81809
Fixing typo on Network Lerp Rigidbody (#2547)
I believe this should say you should NOT have a network transform on a gameobject with a network rigidbody.
2021-01-19 09:51:02 +08:00
MrGadget
fb874169f7
feat: Added NetworkOwnerChecker Component (#2388)
* Added NetworkOwnerChecker component

* Simplified OnRebuildObservers

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-01-18 09:59:27 +08:00
Morten Nørgaard
1f31897e92
doc: Add Handling Disconnects doc (#2525)
* Add files via upload

In ref. to https://discord.com/channels/343440455738064897/656822943384469504/794611471832449044

* Create HandlingDisconnecting.md

* Update HandlingDisconnecting.md

* Update HandlingDisconnecting.md

* Update HandlingDisconnecting.md

More to the point, less wordy.

* Update HandlingDisconnecting.md

Cleared out reprehensible hyphens.

doc: Add Handling Disconnects doc
2021-01-17 17:53:14 -05:00
MrGadget1024
872556543c fix: NetworkManager: changed print to logger.Log 2021-01-17 15:37:20 -05:00
MrGadget1024
b80436cc41 style: NetworkBehaviour: Moved OnStopClient below OnStartClient 2021-01-17 15:06:29 -05:00
MrGadget1024
e5eb29a6fc fix: KcpTransport - commented out defines again 2021-01-17 13:17:02 -05:00
vis2k
92f8ad3c5c kcp2k V1.7 version file added too 2021-01-17 20:32:04 +08:00
MrGadget1024
9bcd1a1be4 fix: Corrected NetworkRoomPlayer virtual method param name 2021-01-16 13:26:47 -05:00
Paul Pacheco
7e3b7b9e11
perf: synchronize network time over unreliable (#2543) 2021-01-14 23:37:25 +08:00
vis2k
1cdbcd64ba kcp2k V1.7
- fix: unreliable messages reset timeout now too
- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
  This is faster than invoking a Func<bool> every time and allows us to fix #8 more
  easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
- fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
  change the scene which took >10s, then unpause and kcp would detect the lack of
  any messages for >10s as timeout. Added test to make sure it never happens again.
- MirrorTransport: statistics logging for headless servers
- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
2021-01-13 20:17:22 +08:00
James Frowen
365db8b55e
adding comment to CompressQuaternion 2021-01-12 18:18:31 +00:00
vis2k
ae48cf5c80 perf: kcp2k V1.6 - unreliable channel & improvements 2021-01-10 19:28:50 +08:00
MrGadget1024
8f4856c715 fix: fixed Chat example scene for 2018.4 2021-01-09 20:00:13 -05:00
vis2k
38eccecafd
Update README.md 2021-01-08 11:32:05 +08:00
vis2k
5556c7265b
Update README.md 2021-01-08 11:31:14 +08:00
vis2k
09e23ec73c
Update README.md 2021-01-08 11:30:48 +08:00
MrGadget1024
e52dfeb07a Applied Mirror Icon to MiddlewareTransport 2021-01-07 12:12:21 -05:00
vis2k
b85dea57df fix: kcp2k updated to V1.5. bigger send/recv window size defaults because Mirror sends a lot of data. fixes a bug where some projects would encounter ever growing latencies because kcp didn't process/send data fast enough, causing slowly growing send/recv buffers. also shows MaxSend/RecvRate in debug gui now. 2021-01-08 00:00:10 +08:00
MrGadget1024
f10f6f913a doc: Updated ReadMe 2021-01-07 09:34:33 -05:00
MrGadget1024
ca94fca82f fixed NetworkIdentityTest
- removed unused var
2021-01-07 09:22:24 -05:00
MrGadget1024
b85557b8ea Fixed NetworkWriterTest
- Removed unnecessary using
- Removed unused vars
- made netId a uint
2021-01-07 09:20:02 -05:00
JesusLuvsYooh
a6f53f31b3
FAQ 'How to get player count?' Addition (#2523)
* FAQ How to get player count?

* Update FAQ.md

* Update FAQ.md

* Adjusted clarity for example scripts.

Made the code snippets easier to understand based on feedback.

* Update FAQ.md

* Update FAQ.md

Co-authored-by: vis2k <info@noobtuts.com>
2021-01-05 10:17:10 +08:00
Coburn
9393686f16
fix: NetworkWriterTest.cs failing due to Blittable removal (#2530)
This commit compliments dd4d344542, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!
2021-01-05 00:44:38 +08:00
MrGadget1024
0a01edfbd5 fix: Fixed tests for OnStopClient
OnNetworkDestroy was renamed to OnStopClient in May 2020
2021-01-03 21:14:05 -05:00
MrGadget1024
ec972ca46a Removed MonoBehaviour inheritance in Spawners 2021-01-03 13:02:09 -05:00
Coburn
dd4d344542
Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! (#2441)" (#2526)
This reverts commit 1947f061ad and applies some patches to bring it back up to date without the DOTSNET feature.
2021-01-03 20:52:34 +08:00
James Frowen
eb6b7e73b9
fix: adding newline before StackTrace
this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.
2020-12-31 01:58:20 +00:00
James Frowen
d22db33086
Moving FindPath to editor scripts (#2512)
* moving FindPath to editor scripts

this allows this function to be used by other scripts

* Update Assets/Mirror/Editor/EditorHelper.cs

* removing extra using
2020-12-25 16:49:14 +08:00
James Frowen
53ffb95a1a
Update SpawnObject.md 2020-12-25 01:20:31 +00:00
James Frowen
1cf5930d51
feat: Adding default folder as argument for ScriptableObjectUtility (#2513)
This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror
2020-12-24 15:29:36 +08:00
JesusLuvsYooh
220c98a25e
Draft FAQ - Adding more FAQs from Discord. (#2504)
* Draft FAQ

* Update FAQ.md

* Update FAQ.md

* Update FAQ.md

* Update FAQ.md

* Update FAQ.md

* Update FAQ.md

* Update FAQ.md
2020-12-20 12:22:08 -05:00
MrGadget
41480ac42f
fix: DisallowMultipleComponent on all transports (#2507)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-20 10:28:58 +08:00
Anthony Eckert
e3aa56a431
Update Migration.md (#2509)
This is the only occurrence of LLAPITransport I could find. Replacing it with a reference to UDP and Steam transports seems best.
2020-12-19 21:23:54 -05:00