MrGadget
52e6ca36f0
feat(SyncDictionary): Added OnChange Action
2024-04-14 17:00:33 -04:00
MrGadget
5d167b9998
chore(NetworkServerRuntimeTest): Fixed typo
2024-04-14 12:14:25 -04:00
MrGadget
a96fe27037
fix(NetworkAnimator): Default animatorSpeed to 1 ( #3801 )
2024-04-11 00:19:12 +08:00
MrGadget
278324c1f1
NetworkTransformBase: Eliminate redundant code
2024-04-10 07:45:48 -04:00
ReMake
0726126aa7
fix(NetworkRigidbody Components): Added missing OnTeleport overrides ( #3788 )
...
* Updated NetworkRigidbody Components for fix teleportation issues
fix teleportation issue
* Optimizes Usage of Physic.SyncTransform.
2024-04-08 14:08:19 +08:00
mischa
ae28158e70
fix(LatencySimulation): unreliable now sends over the correct channel
2024-04-07 23:40:00 +08:00
MrGadget
09ba26f239
chore(SyncDictionary): Reorganized methods
2024-04-03 17:24:29 -04:00
mischa
629c560bce
Stacked Prediction Example: show ping
2024-04-04 00:26:40 +08:00
mischa
83807e978d
Predicted Billiards: remove unused code
2024-04-02 17:12:48 +08:00
mischa
779da04b7f
Predicted Billiards Example: remove old 'inputs' code
2024-04-02 16:26:56 +08:00
mischa
83d652c7f4
fix(EdgegapHosting): only include enabled scenes in build ( #3798 )
...
* fix(EdgegapHosting): only include enabled scenes in build
* syntax
2024-04-02 16:23:51 +08:00
MrGadget
37db5037cd
chore(NetworkInformationPreview): align values to labels better
2024-04-02 00:47:30 -04:00
MrGadget
65dcbe40e1
chore: Added LagCompensatorInspector ( #3796 )
2024-03-29 13:31:52 +08:00
MrGadget
f2291fc5a8
fix(LagCompensator): Updated Attributes
...
ServerCallback, DisallowMultipleComponent, and HelpURL
2024-03-28 13:36:08 -04:00
MrGadget
24883cfe02
chore(NetworkManager): Fixed SendRate Tooltip
2024-03-28 11:28:08 -04:00
MrGadget
c439bf80e8
chore(NetworkManager): Clarified SendRate Tooltip
2024-03-28 11:21:17 -04:00
mischa
0c2321aca6
perf(PredictedRigidbody): introduce FAST mode where physics & renderers aren't separated
2024-03-28 22:11:52 +08:00
mischa
b815c87a6d
forgot to remove logs
2024-03-28 21:32:26 +08:00
mischa
5b24c886ba
fix(PredictedRigidbody): increase default motion smoothing angular velocity threshold
2024-03-28 21:31:07 +08:00
mischa
8e2bcc02d3
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude (part 2)
2024-03-27 23:07:36 +08:00
mischa
a6adc2599f
syntax
2024-03-27 23:07:36 +08:00
mischa
4b632edc4c
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude
2024-03-27 23:07:36 +08:00
mischa
dba373b27d
perf(PredictedRigidbody): revert syncing 'sleeping' because it cut benchmark performance in half (!)
2024-03-27 23:07:36 +08:00
MrGadget
fa64d7abc7
fix(RemoteStatistics): Changed default hotKey to backQuote
...
- Same as GUIConsole, and for the same reason (F11 is fullscreen in browser)
2024-03-26 08:17:05 -04:00
MrGadget
f15b9f3539
feat(SyncSet): Add individual Actions for operations
...
Deprecates Callback Action.
2024-03-24 12:01:17 -04:00
MrGadget
0fe29dcd9e
style(SyncSetTest): code formatting
2024-03-24 10:18:58 -04:00
MrGadget
ee61745c4d
fix(SyncSet): Clear after Callback
...
Allows users to iterate the set before it's wiped
2024-03-24 10:16:48 -04:00
MrGadget
527b754061
fix(SyncSet): Change Callback to Action
2024-03-24 10:10:29 -04:00
MrGadget
bed7e81555
style(SyncSetTest): code formatting
2024-03-24 10:07:49 -04:00
MrGadget
efae595453
chore(SyncSet): code formatting
2024-03-24 10:07:08 -04:00
mischa
717823f302
readme
2024-03-24 12:00:45 +08:00
mischa
d1f0f3098a
Prediction Example: stacked predicted boxes
2024-03-24 11:59:32 +08:00
mischa
0fc617d2cb
PredictedRigidbody: sync & show remote.sleeping to easier debug objects coming to rest
2024-03-24 11:58:33 +08:00
MrGadget
5e1c80255c
feat(SyncList): Add individual Actions for operations ( #3794 )
2024-03-23 14:54:38 -04:00
MrGadget
c69e13df2a
style(SyncListTest): Formatting
2024-03-23 14:38:23 -04:00
MrGadget
f5c2336112
chore(:SyncListTest): Improved tests
2024-03-23 14:38:23 -04:00
MrGadget
7236447ef9
fix(SyncList): Clear after Callback
...
Allows users to iterate the list before it's wiped
2024-03-23 14:38:23 -04:00
MrGadget
f2b89867a0
fix(SyncList): Change Callback to Action
2024-03-23 14:38:23 -04:00
mischa
f2d43de036
fix: PredictedRigidbody now always teleports to corrections to avoid objects not being able to move to a corrected position if there's another object inbetween
2024-03-23 23:57:40 +08:00
MrGadget
a356ef7aa4
style(SyncList): formatting
2024-03-23 11:48:27 -04:00
mischa
48beaf597c
PredictedRigidbody: virtual Awake
2024-03-23 23:43:19 +08:00
F_CIL
8420c3fc6c
Update comments for SyncVar ( #3792 )
...
The current comments for SyncVar is somewhat misleading. That is to say, it is mentioned in the comments that SyncVar can only be modified on the server side, and will be automatically synchronized to the client. But in fact, if syncDirection is set to ClientToServer, SyncVar should be modified on the client and automatically synchronized to the server and other clients. The same error exists in the comments of hook attribute
2024-03-23 18:58:42 +08:00
MrGadget
81238b69d1
feat(SyncDictionary): Add individual Actions for operations ( #3791 )
2024-03-23 10:44:52 +08:00
MrGadget
b59fa3511e
SyncDictionary: Add oldValue to AddOperation ( #3790 )
...
This is preparation for Actions coming in subsequent PR.
2024-03-22 12:49:01 +08:00
MrGadget
74a4f25a61
fix(SyncDictionary): Clear after Callback ( #3789 )
2024-03-22 11:02:54 +08:00
MrGadget
f7329f621c
chore(SyncDictionaryTest): Improved tests
2024-03-21 10:53:42 -04:00
MrGadget
e83c127747
style(SyncDictionary): code formatting
2024-03-21 09:55:16 -04:00
mischa
d19f27a936
Billiards readme: link prediction article
2024-03-21 12:37:20 +08:00
mischa
6c6b3e49e0
Billiards (not predicted): add latency simulation and improve explanation
2024-03-21 12:14:03 +08:00
mischa
831e2c506c
Predicted Billiards: fix pocket resets for latest prediction and update Readme to be ready for users!
2024-03-21 11:48:54 +08:00
mischa
3850756a5b
Predicted Billiards: fix Rigidbody access for latest prediction
2024-03-20 21:31:07 +08:00
mischa
a39c557e13
Predicted Billiards: fix dragging with predicted Rigidbody
2024-03-20 21:26:29 +08:00
mischa
376ed53483
Predicted Billiards: fix ghost materials
2024-03-20 18:38:14 +08:00
mischa
ac87583df8
perf: Prediction.CorrectHistory removed O(N) insertion. adjusting successive values is enough.
2024-03-18 16:24:12 +08:00
mischa
a84b7863ac
fix: Prediction.CorrectHistory now adjusts afterIndex after removals/insertions
2024-03-18 15:52:24 +08:00
mischa
af35e8678f
Prediction: explain insertions complexity
2024-03-18 15:49:08 +08:00
MrGadget
dfa551239e
fix(SimpleWeb.jslib): Locally Scope Runtime
2024-03-17 14:10:38 -04:00
MrGadget
36bac87b63
style(SimpleWeb.jslib): Code formatting
2024-03-17 14:09:51 -04:00
MrGadget
b062fe77ff
fix(SimpleWeb): scope websocket locally instead of globally
2024-03-15 21:29:44 -04:00
Robin Rolf
80687d3b4c
fix(LobbyServiceCreateDialogue): Added warning about Edgegap Lobby Name bug ( #3783 )
2024-03-15 16:02:50 -04:00
Robin Rolf
9641842147
fix: Edgegap Lobby Create UI Tweaks ( #3782 )
...
* chore: Edgegap Lobby Create UI Tweaks
* 3 loading dots
* help urls
2024-03-15 13:19:50 -04:00
MrGadget
84cb7089bf
EncryptionTransportInspector: Fixed button label
2024-03-15 11:44:36 -04:00
MrGadget
3ccf1c1ce5
fix(EdgegapLobbyKcpTransport): Fixed HelpURL
2024-03-15 11:16:52 -04:00
Robin Rolf
3a4f68dfcc
chore: old unity compat for PredictedRigidbody ( #3781 )
2024-03-15 22:12:20 +08:00
Robin Rolf
a23c5b75ad
feat: Edgegap Lobby Transport & Demo ( #3780 )
...
* feat: Edgegap Lobby Transport & Example
* Code Cleanup
* Rename data -> models
* Remove debug logs
* Log errors as OnClient/ServerError dont always log
* Only show joinable lobbies
* naming
* Transport help url
* old unity compat
* Unity 2020 compat as well
* Readme
* lobby name is required + correct placeholder
* Update lobby ui prefab too
* Lobby creation ui tweaks
* lobby url tooltip tweak
* Remove test lobby url
2024-03-15 14:09:04 +00:00
mischa
4d6ac92b62
Prediction: RingBuffer perf comments
2024-03-15 13:44:46 +08:00
mischa
52d00aa3e3
perf: PredictedRigidbody MoveTowardsCustom: only calculate distance factor once
2024-03-15 13:33:04 +08:00
mischa
e7e02c6662
perf: PredictedRigidbody MoveTowardsCustom
2024-03-15 13:21:11 +08:00
mischa
3daa3db8a4
perf: PredictedRigidbody smoothFollowThreshold squared caching
2024-03-15 12:55:09 +08:00
mischa
f532f0a283
PredictedRigidbody: update hard follow commented code
2024-03-15 12:32:42 +08:00
mischa
2a70862462
perf: PredictedRigidbody caches physics transform to use GetPositionAndRotation
2024-03-14 17:57:41 +08:00
mischa
0fc6688cea
perf: PredictedRigidbody UpdateGhosting: only every few frames
2024-03-14 17:55:44 +08:00
mischa
be0efc9fb6
prediction benchmark updated
2024-03-14 15:37:59 +08:00
mischa
fde90897f3
perf: PredictedRigidbody RecordState only grabs count once
2024-03-14 15:30:28 +08:00
mischa
1c7cc41bbd
perf: PredictedRigidbody state properties inlined
2024-03-14 15:30:25 +08:00
mischa
7f0a774968
perf: PredictedRigidbody RecordState only calls NetworkTime.time getter once
2024-03-14 15:30:22 +08:00
mischa
cbc67aecc0
perf: PredictedRigidbody FixedUpdate caches sqr computations
2024-03-14 15:29:52 +08:00
mischa
0781dd58c0
inlining
2024-03-14 15:29:33 +08:00
mischa
ce00db0943
perf: PredictedRigidbody caches IsMoving sqr computations
2024-03-14 15:29:30 +08:00
mischa
a4f42194cf
perf: PredictedRigidbody syncs a blittable struct once instead of doing 5 separate reads/writes
2024-03-14 14:57:38 +08:00
mischa
fb1d2ee683
PredictedSyncData struct first step: same reads & writes
2024-03-14 14:57:38 +08:00
mischa
3e852d3cb3
perf: PredictedRigidbody doesn't log "Separating Physics" anymore
2024-03-14 14:57:38 +08:00
mischa
95881c02b5
perf: Prediction.Sample() removed SortedList foreach iteration allocations(!)
2024-03-14 14:57:38 +08:00
mischa
cd4715fc7c
perf: PredictedRigidbody doesn't log hard correction when ahead anymore
2024-03-14 14:57:38 +08:00
mischa
59ef0e0cf3
PredictedRigidbody: syntax
2024-03-14 14:57:19 +08:00
mischa
949022e265
PredictedRigidbody: OnDeserialize parsing grouped together (syntax change)
2024-03-14 11:39:52 +08:00
mischa
f7a29718b9
Prediction: syntax
2024-03-13 19:33:43 +08:00
mischa
82737f58fa
readme changed from .txt to .md for formatting
2024-03-13 17:19:48 +08:00
mischa
a88ec0e5c1
Examples: Prediction Benchmark with readme & current results
2024-03-13 17:18:21 +08:00
mischa
62bf067f0e
PredictedRigidbody: make .predictedRigidbody accessible to other components!
2024-03-13 13:26:08 +08:00
MrGadget
a25b74565f
fix(ILPostProcessorAssemblyResolver): Ignore Bee.BeeDriver
...
- There is now BeeDriver2, so using StartsWith
2024-03-12 12:22:14 -04:00
Robin Rolf
fafc10b639
fix: EdgegapKcp StopHost() null reference exception ( #3779 )
...
see https://github.com/MirrorNetworking/Mirror/issues/3708
2024-03-12 00:35:21 +08:00
mischa
65f33dee90
fix : #2503 Weaver Custom Read Write functions for Serialization not working over multiple assembly definitions
2024-03-08 15:20:23 +08:00
MrGadget
f10bc77195
SimpleWebTransport: moved overrides down
2024-03-07 07:57:22 -05:00
Robin Rolf
1a915ccde7
feat: SWT overrides Transport.IsEncrypted & EncryptionCipher ( #3777 )
...
TLS isn't technically correct, but there's no good way to get that info
2024-03-07 12:52:33 +08:00
Robin Rolf
bac0f77cd7
feat: EncryptionTransport overrides IsEncrypted & Cipher ( #3776 )
2024-03-07 12:51:42 +08:00
mischa
d558c17815
feat(Transport): IsEncrypted, EncryptionCipher virtuals
2024-03-07 12:10:36 +08:00
mischa
421804378b
fix: NetworkServer.OnCommandMessage NullReferenceException due to log message accessing a guaranteed-to-be-null value
2024-03-07 11:47:51 +08:00
mischa
9e15f2423d
fix: NetworkServer.Destroy now warns instead of throwing for null objects again
2024-03-06 11:20:56 +08:00
Robin Rolf
9b2a6a3023
chore: EncryptionTransport help url ( #3774 )
2024-03-05 17:20:15 -05:00
MrGadget
e59e370f4f
Removed empty folder meta
2024-03-05 16:44:13 -05:00
MrGadget
9b103d5370
breaking: Asset Store Release
...
BREAKING CHANGE: Asset Store Release
2024-03-05 12:44:01 -05:00
Robin Rolf
dac1f6406f
fix: EncryptionTransport uses KDF to ensure fixed size key ( #3773 )
...
* reset _time
* fix: EncryptionTransport use KDF to ensure fixed size key
* Expose pub key through transport
* Old Unity compat
2024-03-05 12:13:09 -05:00
Robin Rolf
5482e60ff0
feat: EncryptionTransport ( #3768 )
...
* initial working transport
* code cleanup & transport wrap tests
* better connection tests
* Handle bouncycastle exceptions
* clean up usings
* Mirror icon :)
* list to allow for removing entries during loop
* Profiler sampling
* Unity 2019 compat
* code style
* pubkey validation
* use builtin aes engine selector
this is overly optimistic, as the hardware accelerated engine is only available on .net core 3 or higher
* Older unity version fix
2024-03-05 08:51:34 -05:00
mischa
a87e65c2c7
MIRROR_88_OR_NEWER
2024-03-05 20:26:49 +08:00
mischa
8344063563
fix: NetworkServer.Spawn now activates inactive GameObjects (for example, in case they were previously Unspawned)
2024-03-05 11:56:47 +01:00
mischa
dbc3887529
fix: NetworkServer.Destroy never destroys scene objects anymore since unlike prefabs, once they are gone we can never instantiate them again ( #3771 )
2024-03-03 17:56:39 +08:00
mischa
6b526d754f
refactor: NetworkServer DestroyObject(DestroyMode) logic moved to Unspawn() + Destroy to remove the DestroyMode parameter
2024-03-02 18:11:39 +08:00
mischa
f7d47ef8b7
LagCompensator: preview notice
2024-02-26 08:56:43 +01:00
mischa
6b21de516d
LagCompensator: rename collider field to be more obvious in Inspector
2024-02-25 12:49:34 +01:00
mischa
9081b2e3d2
feat: LagCompensator as convenience component that wraps all the Lag Compensation logic
2024-02-24 16:50:33 +01:00
mischa
8dc4b616c4
fix(Prediction): disable setting scale for joints since it causes issues with parenting
2024-02-22 08:47:25 +01:00
MrGadget
490dea82ab
fix: Safer version for FindAnyObjectByType ( #3765 )
...
Unity docs are a mess on when FindAnyObjectByType was implemented:
- 2021.3 says it is
- 2022.1 says it's not
- 2022.2 says it is
2024-02-16 17:22:59 +01:00
mischa
2ed1d7329c
fix(Prediction): ConfigurableJoints' range of motion is now moved correctly
2024-02-16 11:22:06 +01:00
mischa
78cdaef9c4
fix(PredictedRigidbody): reduce-send-rate considers angular velocity now too!
2024-02-14 19:45:28 +01:00
mischa
41a6591f8a
Prediction: sync delta rotations too [FakeByte]
2024-02-14 11:02:08 +01:00
mischa
beea27275f
Prediction: only set velocity if not kinematic
2024-02-14 11:01:03 +01:00
mischa
3960d5beaa
Prediction: better motion smoothing time
2024-02-14 11:00:40 +01:00
mischa
1532c46557
Prediction: sync angularVelocity too
2024-02-14 11:00:26 +01:00
mischa
2f9d60be48
perf(Prediction): ghosts-on-demand(!)
2024-02-11 17:07:54 +01:00
MrGadget
946716b29a
CanvasNetworkManagerHUD: fixed indent
2024-02-10 07:28:03 -05:00
mischa
3354363eae
PredictedRigidbody: add OnBeforeApplyState callback
2024-02-09 17:46:22 +01:00
MrGadget
157bf67a86
feat(NetworkRigidbody): Default Sync Direction = Client To Server ( #3764 )
...
- This is done in Reset so Network Behaviour isn't effected.
- This will not change components already in place on objects / prefabs unless user manually chooses Reset in the inspector.
2024-02-09 09:47:23 +01:00
MrGadget
fab87866f3
fix(SWT): Improved logging in ClientHandshake
...
- Added hint to check Server Roles for handshake key mismatches
2024-02-08 10:32:54 -05:00
MrGadget
1d5c8b6f87
feat(NetworkAnimator): Default Sync Direction = Client To Server
...
- This is done in Reset so Network Behaviour isn't effected.
- This will not change NA components already in place on objects / prefabs unless user manually chooses Reset in the inspector.
2024-02-07 17:40:16 -05:00
Robin Rolf
146a49eb09
breaking: perf: change NB.syncVarDirtyBits to field ( #3762 )
...
@miwarnec saw the property showing up while profiling. Very much unnecessary, so lets change that to a field.
BREAKING: Changed NetworkBehaviour.syncVarDirtyBits from a "get-only" property to a field
2024-02-07 18:04:36 +01:00
mischa
1bd84f06d1
perf(PredictedRigidbody): OnSerialize faster
2024-02-05 20:59:55 +01:00
mischa
8e21a2101c
fix(PredictedRigidbody): fix host mode [FakeByte]
2024-02-05 09:10:48 +01:00
mischa
0556eb2e57
fix(PredictedRigidbody): only show 'hard correcting because too old' warning if older than entire state history limit. not when starting to record only 2-3 entries yet.
2024-02-05 09:07:36 +01:00
mischa
fcea3ce9d4
Prediction: expose physics copy components to inheriting classes
2024-02-02 09:07:31 +01:00
mischa
d00af697bb
perf(PredictedRigidbody): reduce sends to 1 Hz while idle(!)
2024-02-02 09:00:55 +01:00
mischa
6b44b2a407
perf(PredictedRigidbody): only record state if changed(!)
2024-02-02 08:30:23 +01:00
MrGadget
54110660ac
fix(NetworkManager): FinishStartHost-Don't force localhost ( #3759 )
2024-02-01 18:06:28 +01:00
JesusLuvsYooh
fbd64dfb79
feat: NT-UR bit flag changed detection to lower bandwidth usage. ( #3721 )
...
* feat: NT-UR bit flag changed detection to lower bandwidth usage.
Also major credits to our Ninja.
* Tooltip updated
* fix: NT-Unreliable Quaternion Compression Fix
Credits to ninja of course :D
* NT-U new improvements
Credits to Ninja
* Nothing to see here..
* Added comment to Quat Rotation Fix
* Sensitivity check to improve value comparisons.
Without this, X 0 and X -4.955753E-07 (0) would trigger as a change of value.
Helps epsilon/floating point inaccuracies.
* Moved around checks.
rotationChanged not needed now for non-compressed bool, as we check individual rotation sensitivity changes.
We can move this inside quat compress check.
* Use Rot/All, not just RotX as a compress changed flag.
* Set Just Rot.
* Updated Reset to ResetState
* Fixing PR 3571/3572/3572 in this new bitflag branch
---------
Co-authored-by: ninjakickja <80569286+ninjakickja@users.noreply.github.com>
2024-02-01 11:04:23 -05:00
MrGadget
3e0a6ae64e
SyncDictionary: Fixed typo in comment
2024-02-01 06:32:28 -05:00
James Frowen
188a41073f
fix(NetworkClient): Call NetworkTime.SendPing from OnTransportConnected ( #3686 )
...
* fix: fixing time not being sent on connect
client does not send ping if connecting to server within 2 seconds of starting, the new PingNow function will tell client to send the message right away instead of after lastPingTime+PingInterval
* Update Assets/Mirror/Core/NetworkTime.cs
* Update Assets/Mirror/Core/NetworkTime.cs
* Update Assets/Mirror/Core/NetworkClient.cs
* Update Assets/Mirror/Core/NetworkTime.cs
---------
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-02-01 06:21:15 -05:00
MrGadget
fe32a0569f
NetworkTime: SendPing method added.
2024-02-01 06:14:22 -05:00
mischa
d304ada178
Prediction: warn about not readable meshes
2024-01-31 22:02:04 +01:00
MrGadget
4ca0583d2c
NetworkManager: fixed comment
2024-01-30 06:07:51 -05:00
MrGadget
72f085c9a7
fix(MultiplexTransport): Use TryGetValue for Lookups ( #3758 )
2024-01-30 04:42:44 -05:00
mischa
6b915f3517
fix typos
2024-01-30 08:48:59 +01:00
MrGadget
4ecf28d6ab
KcpTransport: fixed ToString to match other transports
2024-01-29 21:38:29 -05:00
MrGadget
3ed770ac45
fix(MultiplexTransport): Fixed log output
2024-01-29 21:34:47 -05:00
mischa
1f123b783c
ThreadLog: more obvious prefix!
2024-01-29 23:54:42 +01:00
Robin Rolf
dd7337c84f
perf(Extensions): Add shim for transform.GetPositionAndRotation ( #3755 )
...
Doesn't exist in unity versions 2021.2 or earlier
2024-01-29 12:49:31 -05:00
mischa
158c5971bb
perf(PredictedRigidbody): next round of optimizations
2024-01-29 12:05:14 +01:00
MrGadget
c5aa7d5808
fix(MultiplexTransport): Better Startup Logging
2024-01-29 04:51:28 -05:00
mischa
2b92ac7674
perf(Prediction): optimize ghosts. deep profiling: 93 objects before=0.08ms after =0.03ms!
2024-01-28 12:41:13 +01:00
mischa
1899539e03
perf(Prediction): optimize LateUpdate because this shows in profiler! deep profiling: 93 objects, before=0.54ms, after=0.22ms => 2.5x faster!
2024-01-28 12:29:18 +01:00
mischa
f926514a6e
perf(Prediction): cache .transform getter because this is performance critical
2024-01-28 12:29:18 +01:00