Paul Pacheco
3c0ff33c94
Additive sceneloading sceneid fix ( #175 )
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* Fix additive scene loading causing duplicate sceneIds by using an offset per scene.
* TEST: moved SpawnableObjects to NetworkIdentity. OnDisable adds it to the dict. SpawnObject removes it.
* Log if we don't find the spawn scene object
* Fix compilation issues
* Make PrepareToSpawnSceneObjects public
2019-01-14 22:00:13 +01:00
Paul Pacheco
1785039601
2018.3 master prefab changes etc. ( #283 )
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* 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* Bug fix for 2018.3+ where NetworkIdentity GUIDs are set to blank in prefab files and shown as blank in the editor.
* Another 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* Make sure it works in 2017.4
* Change not needed
* Revert "Change not needed"
This reverts commit 13747739df
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* Mark LLAPI as obsolete
* Don't use obsolete api
* Suppress obsolete LLAPI warning for now
* Remove warning
* Make conditional a little clearer
2019-01-14 11:24:30 +01:00
Hertzole
012e1a1885
Fixed scene reload.
2019-01-13 19:19:47 -06:00
vis2k
266f262665
WeaverLists.replacedFields and replacementProperties merged into replacementSetterProperties dict for easier code and more obvious naming.
2019-01-13 21:21:11 +01:00
vis2k
4fa584e72a
Weaver.ProcessInstructionField renamed to ProcessInstructionSetterField
2019-01-13 21:19:19 +01:00
Paul Pacheco
524c183294
Source based instead of dll ( #277 )
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* Ignore unity generated files and folders
* Import mirror as source
* Source based does not build dlls anymore
* nuget packages not used in source based
* Produce an archive with the release
* generate archive with Mirror folder to avoid accidents
* Deploy to github releases
* Document new installation procedures
2019-01-13 21:08:54 +01:00
Chris Langsenkamp
1a44f6ed38
Added page content
2019-01-11 22:58:26 -06:00
Chris Langsenkamp
1259ef9396
Added link to Deprecations page
2019-01-11 16:28:18 -06:00
Chris Langsenkamp
f59aad7e53
Added missing links
2019-01-08 22:49:32 -06:00
Robin Rolf
ae717810c0
Corrected doc for OnClientConnect
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It used to mention it being called on the server, which is false
2019-01-08 16:49:07 -06:00
Robin Rolf
c490d9faa0
Correct order of Destroy in RemovePlayer ( #262 )
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The RemovePlayerController call sets the playerController to null, causing a null dereference (and a memory leak as pointed out by @paulpach, since gameobjects are never destroyed)
2019-01-08 22:12:17 +01:00
Chris Langsenkamp
eaa506fb26
Fixed formatting
2019-01-07 12:45:28 -06:00
Chris Langsenkamp
847759e055
Rename SyncVarHook to SyncVarHook.md
2019-01-07 12:40:30 -06:00
Chris Langsenkamp
cded1c41f8
Added entry for Insight
2019-01-07 11:11:26 -06:00
Chris Langsenkamp
bbaaffdae2
Create page for Insight
2019-01-07 11:11:06 -06:00
Chris Langsenkamp
e0fd799100
added cs to code markdown
2019-01-07 11:10:41 -06:00
Chris Langsenkamp
d7e3f79800
Added link to SyncVarHook
2019-01-07 11:10:19 -06:00
Chris Langsenkamp
f063f40544
Added link for Insight
2019-01-07 11:10:05 -06:00
Chris Langsenkamp
a4783094bd
Create SyncVar Hook page
2019-01-07 11:09:35 -06:00
vis2k
4befafb3b8
Updated Telepathy to latest version (doesn't handle maxconnections anymore)
2019-01-07 12:12:48 +01:00
vis2k
67e6300a06
Handle MaxConnections in Mirror instead of Transports. Allows less complexity in Transports; allows a 'kickedBecauseFull' message or similar later
2019-01-07 11:41:59 +01:00
vis2k
bc4292908e
Telepathy updated to latest version (Send is not blocking anymore)
2019-01-07 11:31:04 +01:00
Chris Langsenkamp
4d837542e4
Added Description Content
2019-01-06 21:48:05 -06:00
Chris Langsenkamp
c5a949eec1
Added descriptions to transports
2019-01-06 21:47:16 -06:00
Paul Pacheco
01f859c34d
localConnections is no more
2019-01-06 09:52:17 -06:00
vis2k
86d41e73cb
NetworkAnimator: use else-if and remove some unnecessary empty lines
2019-01-06 16:39:09 +01:00
vis2k
816a5602fc
Update CONTRIBUTING.md
2019-01-06 16:05:26 +01:00
vis2k
8b151e71cf
NetworkManager.OnValidate: no need to artificially limit max connections
2019-01-06 15:47:37 +01:00
MichalPetryka
430e6bc6a7
Changed ports to be ushorts instead of ints ( #246 )
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* Changed port to ushort
* Fix transports
2019-01-06 14:54:58 +01:00
Paul Pacheco
27a99cbcae
ensure future c# code has consistent EOL
2019-01-05 10:09:05 -06:00
Paul Pacheco
316fdddac9
Add Documentation badge
2019-01-05 09:48:31 -06:00
vis2k
ea0d15d2d1
Fix Rider error because of error message format
2019-01-05 01:11:17 +01:00
Paul Pacheco
807e1d9287
Specify bundler version
2019-01-04 08:08:11 -06:00
vis2k
65f338b318
NetworkTransform reimplemented ( #236 )
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* NetworkTransform reimplemented
* Replace FindLocalObject with NetworkIdentity.spawned
* Syntax
* Comment typo
* Fix comment
* Tests
* Remove 'Some' compression option because Much is good enough
* Added comment
2019-01-04 13:12:08 +01:00
vis2k
83ab0d100e
Removed AssemblyInfo from Weaver too
2019-01-03 21:22:55 +01:00
vis2k
c97560d814
Removed remaining AssemblyInfo files
2019-01-03 17:04:33 +01:00
Matt Jaeger
4a3fc70d14
Add error message for missing parameter-less constructor ( #233 )
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* Add error message for missing parameter-less constructor
* Add error message for missing parameter-less constructor
2019-01-02 21:56:00 -06:00
Paul Pacheco
eb1863a96c
Detect hash collisions in rpc registration ( #231 )
2019-01-02 19:32:47 -06:00
Paul Pacheco
92d35a6039
Unity version check ( #229 )
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* Check unity version
* Simplify a little bit
* Improve error message
2019-01-02 21:04:02 +01:00
vis2k
c0658b2568
NetworkBehaviour.IsDirty uses >= for sync interval check to be 100% accurate
2019-01-02 20:19:20 +01:00
vis2k
7c03bc1eb2
SyncEventProcessor.ProcessEvents syntax simplified
2019-01-02 20:04:53 +01:00
vis2k
d0fa4505d8
TargetRpcProcessor.ProcessMethodsValidateTargetRpc simplified
2019-01-02 20:04:39 +01:00
vis2k
c964ef7855
RpcProcessor.ProcessMethodsValidateRpc simplified
2019-01-02 20:04:02 +01:00
vis2k
476af23829
CommandProcessor.ProcessMethodsValidateCommand simplified
2019-01-02 20:01:42 +01:00
vis2k
be86ac5096
NetworkBehaviourProcessor: removed unused HasMethod function
2019-01-02 19:56:45 +01:00
MichalPetryka
7d905626ae
Weaver - ?: ( #225 )
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* ?:
* Pauls suggestion
* Update Weaver.cs
2019-01-02 19:26:05 +01:00
MichalPetryka
c8a0ddb6d3
Weaver - first switch ( #224 )
2019-01-02 12:19:24 -06:00
MichalPetryka
4fee160b6c
NetworkTransportChild - ?: ( #209 )
2019-01-02 10:29:34 -06:00
MichalPetryka
7ec94c79b1
NetworkManager - only ?: ( #207 )
2019-01-02 10:19:02 -06:00
vis2k
2ad3aca857
Weaver.ProcessSiteMethod uses correct processed function check name
2019-01-02 17:17:37 +01:00