vis2k
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d3b537fc06
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
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vis2k
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b27da84e81
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NetworkTransformChild uses readyConnection.SendByChannel(msg) instead of manually constructing and finishing the message and sending raw bytes.
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2018-07-25 18:23:30 +02:00 |
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vis2k
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fc4080535b
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SendWriter functions removed to avoid redundancy with SendBytes. Simply call SendBytes(writer.ToArray()) instead.
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2018-07-20 12:42:39 +02:00 |
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vis2k
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38ca71ffde
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NetworkTransformChild: removed NetworkWriter caching to simplify code and reduce state.
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2018-07-20 11:48:33 +02:00 |
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vis2k
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ee2d0373eb
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UNetwork.MsgType converted to Enum. Easier + faster string conversion and more flexible code.
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2018-07-19 21:03:00 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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