Commit Graph

6416 Commits

Author SHA1 Message Date
Kyle Avalani
97ce2a8abf
chore(Transport): Comment typo (#3919) 2024-10-14 02:30:43 -04:00
MrGadget
2b2e4131a5 fix(Reward): Simplified and better comments 2024-10-14 02:27:40 -04:00
MrGadget
1f9faf2044 RandomColor: comments 2024-10-14 02:26:18 -04:00
mischa
d336893a63 fix: KcpServerConnection "invalid channel header" now logs address 2024-10-12 22:36:26 +02:00
mischa
8f5bf7b775 feature(EncryptionTransport): log hardware acceleration status 2024-10-12 22:36:26 +02:00
Michael W.
4dd3f1e71d fix(EncryptionTransport): implement PortTransport 2024-10-11 15:21:02 +02:00
MrGadget
ed53e0a5a9 fix(Custom Robot Kyle): Normalized RightHand rotation 2024-10-11 09:10:09 -04:00
MrGadget
9a7cabc4a0 fix: PickupsDropsChilds scene smaller ground plane 2024-10-11 07:03:17 -04:00
MrGadget
13bc00cfde fix: Updated PickupsDropsChilds example
- Renamed prefabs
- adjusted offsets to object prefabs
- fixed orientation of RightHand on Custom Robot Kyle
- Added spawn points to scene
- Improved and simplified code
2024-10-11 06:59:13 -04:00
MrGadget
cc9cc4280b PickupsDropsChilds: SceneObjectPrefab rigidbody settings 2024-10-10 12:48:40 -04:00
MrGadget
d32b81cfb0 PickupsDropsChilds: Semitransparent materials 2024-10-10 12:30:40 -04:00
mischa
c1f71dffe9 Edgegap plugin updated to latest 2024-10-10 17:23:01 +02:00
MrGadget
8d37cc3174 fix(Examples): Moved dirt and wall textures & materials to _Common 2024-10-10 03:57:07 -04:00
MrGadget
90fd0a01a0 fix(PickupsDropsChilds Example): Improved prefabs and scene 2024-10-10 03:54:20 -04:00
MrGadget
7c80a80c55 fix(Profiling): Prefabs -> 2019 2024-10-10 03:53:06 -04:00
MrGadget
75c73c3cf9 fix(TopDownShooter): Repaired NavMesh 2024-10-09 05:54:41 -04:00
MrGadget
9b863f8071 fix(MirrorTests AsmDef): Restored ref to Mirror.BouncyCastle.Cryptography.dll 2024-10-09 05:53:24 -04:00
mischa
8b9578507a fix: #3787 ThreadedTransport doesn't process Data messages after ClientDisconnect() was called anymore 2024-10-08 18:41:55 +02:00
mischa
3313fa9c43 fix: #3787 NetworkManager.StopClient() doesn't immediately call OnClientDisconnectInternal anymore 2024-10-08 18:41:55 +02:00
mischa
dec47b7b7d
feat(NetworkManager): Clear Spawnable Prefabs button (#3619) (#3915)
* feat(NetworkManager): Clear Spawnable Prefabs button (#3619)

* Update Assets/Mirror/Editor/NetworkManagerEditor.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

---------

Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-10-08 12:27:52 -04:00
mischa
f61e85e0e7 breaking: NetworkClient removed old snapshot interpolation settings which are now in snapshotSettings.* 2024-10-08 16:08:36 +02:00
mischa
6f4cc8ed24 NetworkTransformUnreliable: remove dead code 2024-10-08 15:49:15 +02:00
mischa
67efdc5ec3 fix: Extensions.GetMethodName made public to make it accessible from Netgraph 2024-10-07 14:25:27 +02:00
mischa
4358e76bcb netgraph cleanups: graph components moved to prefab root; network graph faster refresh; material defaults to Line 2024-10-07 12:11:12 +02:00
mischa
6bc974618a NetworkClient.connection: use explicit type NetworkConnectionToServer to reduce chance of bugs 2024-10-07 11:36:38 +02:00
mischa
2277d66cea
feat(Compression): Vector4Long for Quaternion Delta compression (V1) (#3907)
Co-authored-by: mischa <info@noobtuts.com>
2024-10-07 11:31:43 +02:00
mischa
b0e60a8e3d comment 2024-10-07 11:27:48 +02:00
pepoipod
cdc58fdba9
fix(ReaderWriterProcessor) : When crossing assemblies problem (#3864)
* fix(ReaderWriterProcessor)

Recursively handle the Network Reader/Writer required by CurrentAssembly.AssemblyReferences.

* Remove brackets to one line statement.

#3864 suggestion
2024-10-07 11:26:55 +02:00
MrGadget
7dcd6b2bba chore(Chat Example): Updated Scene 2024-10-03 07:22:26 -04:00
Michael Wu
4261dd2189
fix(SimpleWebTransport): Improve SimpleWeb.jslib to fit more platforms (#3904)
* fix: Improve SimpleWeb.jslib to fit more platforms

* fix: Improve SimpleWeb.jslib to fit more platforms

* Update Assets/Mirror/Transports/SimpleWeb/SimpleWeb/Client/Webgl/plugin/SimpleWeb.jslib

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Transports/SimpleWeb/SimpleWeb/Client/Webgl/plugin/SimpleWeb.jslib

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

---------

Co-authored-by: “michaelwuwar” <“2443973716@qq.com”>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-10-01 10:07:02 -04:00
MrGadget
18bf67c007 release: Mirror 93.0.0 2024-09-30 18:35:29 -04:00
MrGadget
80df4d66b6 fix(Additive Levels Example): Simplified Portal::SendPlayerToNewScene 2024-09-30 14:59:47 -04:00
MrGadget
ace05a6c7b feat(Examples): Added PickupsDropsChilds example 2024-09-30 11:53:03 -04:00
MrGadget
7d9364908e feat(Examples): Added RobotKyle 2024-09-30 11:51:54 -04:00
MrGadget
d76c1c8f64 fix(TankControllerBase): Removed unused horizontal code 2024-09-30 08:00:01 -04:00
MrGadget
98d192aa84 fix: Updated example scenes and prefabs 2024-09-30 04:13:14 -04:00
MrGadget
70351d96f4 feat: Updated example controllers
RuntimeData struct for inspector folding
2024-09-30 03:49:43 -04:00
MrGadget
53d8812281 fix(ReadOnlyAttribute): Now supports properties too 2024-09-28 06:54:04 -04:00
MrGadget
9cace50233 fix(Telepathy Server): More robust error handling in GetClientAddress 2024-09-27 12:50:33 -04:00
mischa
38e2842abc
fix(Batching): add timestamp safety check to ensure all messages in the batch have the same timestamp (#3902)
Co-authored-by: mischa <info@noobtuts.com>
2024-09-26 11:25:46 +02:00
mischa
2b0603f741
fix(ThreadedTransport): sleep detection (#3901) 2024-09-24 10:13:14 +02:00
MrGadget
a13a00215f fix(BasicAuthenticator): Use correct type in HashSet 2024-09-24 02:55:55 -04:00
MrGadget
1a47714ea2 fix(ChatAuthenticator): Use correct type in HashSet 2024-09-24 02:55:01 -04:00
Robin Rolf
682bba2509
feat: Ping/Traffic/FPS Graphs (#3897)
* wip shader

* line graph, abstract base + fps graph

* canvas scaler

* Network usage graph + line graph tweaks

* ping graph

* undo tank scene changes

* using cleanup

* unity 2019 prefabs

* code style

* naming & naming rule tweaks

* implicit private

* explicit type in new()

* No braces if not needed

* also for for-loops (and all other constructs)

* don't enforce blank lines, bit odd sometimes

* Naming/commenting/material diagnostic

* 2019 mats

* mirror icon on scripts
2024-09-23 19:47:20 +02:00
mischa
927bdccf6e feature(WorkerThread): Tick() returns bool to allow the thread function to stop the thread gracefully 2024-09-23 11:14:15 +02:00
mischa
1e94e12150
feature(NetworkTransform): ServerTeleport() function (#3899)
Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 13:23:43 +02:00
MrGadget
a00db9fe85
breaking: Removed old obsoletes (#3900) 2024-09-21 13:23:23 +02:00
MrGadget
2f874d3dc4 fix(SWT): Improved logging 2024-09-20 12:47:20 -04:00
MrGadget
fdd097b778 fix(SWT): Improved logging 2024-09-20 10:59:55 -04:00
MrGadget
8e905d70ab
feat: Unity 6 Compatibility (#3820)
* fix(Rigidbody): Unity 6 Updates
Unity 6 Preview auto-applies the following changes:
- velocity -> linearVelocity
- drag -> linearDamping
- angularDrag -> angularDamping

* Added Rigidbody Extensions for backwards compatibility

* Revert "Added Rigidbody Extensions for backwards compatibility"

This reverts commit 4f699be7d4.

* Backwards Compatibility

* Backwards Compatibility

* velocity -> linearVelocity

* Backwards compatibility

* fix(NetworkRigidbody2D) isKinematic -> bodyType
2024-09-20 13:00:24 +02:00