Commit Graph

2643 Commits

Author SHA1 Message Date
vis2k
98c8a34118 Remove Transform/GameObject sync to avoid GetComponent calls. Use NetworkIdentity instead. 2020-11-07 18:43:14 +01:00
vis2k
06e2d7ceda remove unused import 2020-11-07 14:49:04 +01:00
vis2k
1c471feffd life is better with semicolons 2020-11-07 13:54:58 +01:00
Sulexa
4d8b02ce35
prevent multiple client or server to start (#2398)
* Return and log warning on start already started client or server

* Apply suggestions from code review, Always check for client and server active state

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-07 10:13:47 +01:00
James Frowen
dbd1afe53b
fix(MiddlewareTransport): making sure MiddlewareTransport listens for inner events (#2386)
* making sure events are called

* full tests for middleware Transport
2020-11-07 02:10:44 +00:00
MrGadget1024
0bf6d91357 Reset scenes for 2018.4.28f and removed obsolete components on cameras 2020-11-04 08:59:41 -05:00
MrGadget
4e742d48a5
Adding Obsolete attribute to Telepathy Transport (#2392)
* Adding Obsolete attribute to Telepathy Transport

* doc: fixed bad link in Transports TOC

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-03 21:41:24 +01:00
MrGadget1024
2594aeb49f Reset Basic Example Scene back to 2018.4 Compatibility 2020-11-02 10:44:14 -05:00
MrGadget
5b64ce425e
fix: Examples No Longer Rely On Sequential connectionId (#2387)
* NetworkRoomManager

* Basic Example

* Room Example

* MultipleAdditiveScenes Example

* Removed unused usings

* Removed redundant initializer

* Removed redundant initializer

* Renamed playerNo to playerNumber

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-02 15:46:01 +01:00
MrGadget1024
87412477dc Spawn prizes as child of spawner directly in correct additive scene instance 2020-11-02 01:27:49 -05:00
MrGadget1024
3aad58a95f Removed the +1 in MultiSceneNetManager 2020-11-01 19:12:25 -05:00
MrGadget1024
7560a4c274 Updated MultipleAdditveScenes Example
Added Comments
Organized methods
Renamed private Coroutines for cognitive
Improved the delayed AddPlayer
2020-11-01 15:55:40 -05:00
James Frowen
bc72810e55
fix: fixing first import of package (#2384)
* removing #if MIRROR

* removing #if MIRROR_26_0_OR_NEWER

* Update KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:50:06 +01:00
vis2k
27c034c33c remove old meta file 2020-11-01 18:46:46 +01:00
James Frowen
6971125c7f
adding asmdef to kcp2k folder (#2385)
* adding kcp2k asmdef

marked with allowUnsafeCode

* adding reference to new kcp2k asmdef, and unmarking allowUnsafeCode

* adding public gettings for list/queue count

* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-11-01 18:20:07 +01:00
James Frowen
42c8de9322 docs: fixing list header xml 2020-11-01 16:39:43 +00:00
MrGadget1024
1f3c2d26db Added .ToString("X") to sceneId logging 2020-11-01 01:03:06 -05:00
MrGadget1024
19fcdd40d8 Added Mirror\Tests\Editor\Weaver\bin.meta 2020-11-01 00:41:39 -04:00
MrGadget1024
17413bd257 Added .ToString("X") to sceneId logging 2020-11-01 00:40:42 -04:00
MrGadget1024
0c37a4d794 Updated NetworkIdentity comments 2020-11-01 00:16:16 -04:00
MrGadget1024
f95b0c40af Updated NetworkIdentity comments 2020-10-31 23:14:58 -04:00
James Frowen
bbb61848be
feat: Quaternion and float Compression (#2368)
Adding compression methods for Quaternion and floats. These methods can be used to decrease size of Quaternions before sending the value over the network.

ScaleToUInt method can be used to compress float from 32 bits to the range given to the method. This can be used to compress Vector3 if the bounds of the world are known and fixed before runtime.
2020-11-01 02:33:24 +00:00
James Frowen
9182b32946 feat(SimpleWebTransport): adding option to configure handshakeMaxSize 2020-11-01 02:12:16 +00:00
James Frowen
f35b7ed81e
fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path (#2382)
* fix: fixing sceneId when using BuildPipeline.BuildPlayer with incorrect case in path

 BuildPipeline.BuildPlayer takes an array of strings for scene paths. Unity will find the scene with the path case insensitive but path case is case sensitive.

This change would make it so that these 2 paths have the same hash
```
Assets/Scenes/Forest.unity
Assets/Scenes/forest.unity
```

* Adding full comment for ToLower

* Update NetworkIdentity.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-10-30 18:41:32 +01:00
vis2k
0c2ad96061
feat: KCP Transport (https://github.com/vis2k/kcp2k) (#2381) 2020-10-30 13:53:13 +01:00
vis2k
88e160a5f7 Tests: NetworkManagerStopHostOnServerDisconnectTest uses MemoryTransport now 2020-10-30 13:51:25 +01:00
James Frowen
1d6b33c49b fix(SimpleWebTransport): version 0.6.6
Fixes:
* fixing problem in 0.6.3
* updating transport for mirror v26
2020-10-29 22:08:18 +00:00
vis2k
f08aa636ad add Mirror V26 preprocessor define 2020-10-29 20:18:23 +01:00
vis2k
bbec123eff
breaking: Transport.Send(connectionId) instead of List<connectionId>, and return type changed to void. The List was only there to avoid LLAPI & Telepathy allocations. It makes everything extremely complicated and it's not necessary for any of the newer transports anymore. (#2380) 2020-10-29 17:10:57 +01:00
James Frowen
151185e9c5
fix(NetworkAnimator): fixing trigger not applied on host
Triggers should now be applied on host when other clients have authority of the object
2020-10-29 15:45:00 +00:00
vis2k
78862ee989 Revert Tanks modifications. Keep it simple. 2020-10-29 13:16:41 +01:00
James Frowen
cd36ed5ae4
fixing compile error
2nd PR merged messed up, removing 2nd clientAuthorityBeforeTeleport
2020-10-28 13:52:49 +00:00
James Frowen
82faac5011
splitting up Update method (#2375)
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2020-10-27 22:54:56 -04:00
James Frowen
b1d99601eb
Moving variable to top of file. (#2376)
It is best practice to put variables above all methods in c#
2020-10-27 22:46:23 -04:00
James Frowen
c1e63d4078 fix(SimpleWebTransport): v0.6.3
* fixing error where standalone client would not correctly stop after failing to connect
* using ASCII encoding to follow RFC spec
2020-10-28 01:46:22 +00:00
MrGadget1024
cea165addb Changed to use localSpace 2020-10-27 20:11:47 -04:00
MrGadget1024
a9efaf1ad2 Added ServerTeleport to Experimental NetworkTransform 2020-10-27 19:53:23 -04:00
MrGadget1024
c306a9d5ef fixed typo 2020-10-27 19:52:34 -04:00
James Frowen
8e772a2077
fix(weaver): Fixing weaver not writing when assemble didn't have NetworkBehaviour (#2373)
* Making ReaderWriterProcessor return if it found custom functions (not counting ones in mirror.dll)
* Always writing generateContainerClass if modified
* processing PropertySiteProcessor if either ReaderWriterProcessor or WeaveModule are successful
* creating generateContainerClass in WeaverList constructor
* Moving new WeaverList to after WeaverTypes.SetupTargetTypes
2020-10-26 15:51:38 +01:00
James Frowen
4efd19c4ff
feat: Middleware transport (#2362)
* feat: adding MiddlewareTransport

* Allows Middleware to be created at the transport layer
* Middleware can choice which methods they want to override and which to let inner handle

* using expression bodies
2020-10-25 21:42:00 +01:00
MrGadget1024
4628685a62 fixed outdated comment 2020-10-25 15:25:34 -04:00
MrGadget1024
8c08ecf84d Empty braces on same line 2020-10-25 13:44:07 -04:00
MrGadget
75ce277a68
Add Accept and Reject methods to Authenticator (#2370)
* Add Accept and Reject methods to Authenticator

* Tabs To Spaces

* Removed `base.`

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 12:55:29 -04:00
James Frowen
b19a8ccd12 fix(SimpleWebTransport): making sure that ReadHelper.Read reads exactly number of bytes
Docs say that stream.Read could return less than length. Keep reading stream untill length is reached.
2020-10-25 16:05:35 +00:00
James Frowen
414030d023
fix: making ClientAuthorityCallback an event (#2363)
* stops error prone behaviour of using = from multiple scripts

BREAKING CHANGE: `= callback` now needs to be `+= callback`
2020-10-25 17:01:53 +01:00
MrGadget
8f4ff423cb
Basic Authenticator code organization and comments (#2369)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-10-25 09:52:16 -04:00
James Frowen
a833f5c29f
Running code clean up (#2364)
* removing un-needed using
* whitespace
* using explicit types
2020-10-24 20:24:54 +01:00
James Frowen
28fc75140c
fix: improving errors in SendTargetRPCInternal (#2358)
* fix: improving errors in SendTargetRPCInternal

* now give error when connection is null
* updating error message to accurately explain what went wrong
2020-10-24 20:18:59 +01:00
MrGadget
77c844184e
Remove Obsoletes (#2361)
BREAKING CHANGE: Removed Obsolete Methods and Tests
2020-10-24 11:36:44 -05:00
MrGadget1024
60bc1555a5 Added Deprecated date to SyncList 2020-10-24 11:37:54 -04:00