vis2k
9a1825f5c8
feat: CCU test demo
2022-09-24 22:09:28 +07:00
vis2k
e4fa18da76
build settings: always build IL2CPP: makes most sense for multiplayer games (perf, asm "obfuscation")
2022-09-24 22:09:07 +07:00
vis2k
736d6a40df
resave ProjectSettings
2022-09-15 12:34:47 +08:00
vis2k
deb75b5e6f
Unity 2021.3.9
2022-09-14 21:19:34 +08:00
vis2k
e04293f980
breaking: SnapshotInterpolation.Compute(): add 'out catchup' for debugging
2022-06-03 16:40:53 +07:00
vis2k
bec8e01c69
MIRROR_66_0_OR_NEWER
2022-04-17 14:01:24 +08:00
vis2k
7e19881630
MIRROR_65_0_OR_NEWER
2022-03-07 20:26:11 +08:00
MrGadget
8a8f71b30b
Revert merge master to master
2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master
2022-01-28 21:53:43 -05:00
MrGadget
9985a36ea3
Updated Unity Packages
2022-01-23 09:01:08 -05:00
vis2k
26ff73b6fa
Upgraded to Unity 2020.3.26 LTS
2022-01-21 16:27:27 +08:00
MrGadget
34bf98b9d0
MIRROR_58_0_OR_NEWER
2022-01-18 00:57:24 -05:00
MrGadget
741962612c
ProjectSettings MIRROR_57_0_OR_NEWER
2022-01-14 05:19:44 -05:00
MrGadget
88fe9f9820
breaking: NetworkAuthenticator OnClientAuthenticated Changed ( #3027 )
...
- No longer passes `NetworkConnection` on Client
- Use `NetworkClient.connection` within your event hanlder
This is only breaking for users that assigned their own events to OnClientAuthenticated in the inspector. Everything else related to an Authenticator works the same with no changes needed because nearly all Authenticator mechanisms are private.
Deprecating would be worse than not in this case, since custom user-made handers would be the far uncommon case as far as I know.
2021-12-13 13:39:30 +01:00
vis2k
282c843ad1
MIRROR_53_0_OR_NEWER
2021-10-20 12:11:10 +08:00
MrGadget
8612c023a6
breaking: Remove Obsoletes ( #2909 )
...
* breaking: Remove Obsoletes
- MIRROR_47_0_OR_NEWER symbol added
- A few obsoletes with Network Visibility remain...not ready to remove just yet.
* fixed test
2021-09-07 00:10:36 +08:00
vis2k
5128c4f987
MIRROR_46_0_OR_NEWER
2021-09-03 14:11:16 +08:00
vis2k
755a81a535
projectsettings resave
2021-08-09 13:51:15 +08:00
vis2k
a2eb54444e
ProjectSettings/boot from Unity 2021. makes working with 2021 & Mirror git easier; should be ignored in 2019 etc.
2021-08-09 13:44:11 +08:00
vis2k
59c4f07012
ProjectSettings/MemorySettings from Unity 2021. makes working with 2021 & Mirror git easier; should be ignored in 2019 etc.
2021-08-09 13:44:05 +08:00
vis2k
c86a72fa17
ProjectSettings/VersionControlSettings from Unity 2021. makes working with 2021 & Mirror git easier; should be ignored in 2019 etc.
2021-08-09 13:43:54 +08:00
MrGadget1024
8717b6082f
fix: Updated Compiler Symbols to MIRROR_43_0_OR_NEWER
2021-07-15 00:57:27 -04:00
vis2k
7eccab0433
PreprocessorDefine: 42_0_OR_NEWER
2021-07-11 16:25:33 +08:00
vis2k
7b04981463
Unity upgraded to 2019.4.28f1 LTS for latest fixes
2021-06-21 18:23:22 +08:00
MrGadget1024
21a6b64e38
Updated Compiler Symbols MIRROR_41_0_OR_NEWER
2021-06-14 10:01:43 -04:00
vis2k
85306691a5
ProjectSettings resaved
2021-06-08 13:31:13 +08:00
MrGadget1024
c1d8964c82
MIRROR_39_0_OR_NEWER
2021-05-20 02:04:11 -04:00
Chris Lang
96cf4e74c4
Updated processor define symbols for breaking changes
...
- We really need to remember or automate this.
2021-05-18 14:14:16 -04:00
vis2k
9aa48d6b8a
ProjectSettings resaved
2021-05-13 12:35:25 +08:00
MrGadget
cd6a4805d7
breaking: Compiler symbols culled to Mirror 17 and later. ( #2659 )
...
* breaking: Compiler symbols culled to Mirror 17 and later.
* added missing quote
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:04:45 +08:00
vis2k
44ec5f3b1a
breaking: update to Unity 2019.4 LTS now that 2020.3 LTS is out.
2021-03-13 12:19:18 +08:00
vis2k
9232dab3a0
add preprocessordefine
2021-03-06 14:23:00 +08:00
Robin Rolf
978a3deb7f
Add scripting define for update loop changes ( #2613 )
2021-03-04 17:10:48 +08:00
vis2k
c45fb6c47e
Unity 2019.4.32 (latest 2018 LTS)
2021-02-24 16:45:01 +08:00
MrGadget1024
685366e7e1
fix: Chat Example Network Address OnValueChanged Wire-up
2021-02-18 03:03:26 -05:00
vis2k
d91ae9317d
ProjectSettings: default quality reduced to high
2021-02-16 17:45:19 +08:00
Robin Rolf
4cc9f2ea6a
Add scripting define for telepathy api change ( #2573 )
2021-02-13 13:20:05 -05:00
vis2k
f08aa57f55
Unity upgraded to 2018.4.30 LTS
2020-12-09 14:19:03 +08:00
James Frowen
798a4cab33
breaking: Unity LLAPI transport meets the recycle bin. ( #2484 )
2020-12-02 01:35:53 +00:00
James Frowen
d3d3113f7b
perf(transport): BREAKING: callbacks instead of unityevent for transports ( #2417 )
...
* delegate and callbacks instead of unityevent
* using callbacks in Mirror
* Using new callbacks instead of events
* moving methods next to each other in NetworkClient
* moving add/remove to methods in NetworkServer
* replacing uses of events within transports and tests
* fixing tests
* fixing more tests
* replacing delegates with actions
* adding comments to show what action variable's are
* removing extra function created in rebase
* renaming callbacks
* adding reset methods so that actions arn't null
* fixing rename
* breaking defines
* Update Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs
* Update KcpTransport.cs
* Update Transport.cs
* removing ResetHandlers methods
transports can now call events after stop is called
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-20 23:47:56 +08:00
MrGadget1024
35b61749d1
Updated PreprocessorDefine & ProjectSettings version to 28
...
This should have been done with PR #2413
2020-11-11 08:53:43 -05:00
MrGadget1024
581dacaaa5
Updated PreprocessorDefine & ProjectSettings version to 27
...
This should have been done in PR #2400
2020-11-10 18:26:26 -05:00
vis2k
25890303d2
ProjectSettings resaved
2020-10-29 20:20:30 +01:00
vis2k
de2fbd6b4b
Unity upgraded to 2018.4.28 LTS
2020-10-29 17:14:14 +01:00
vis2k
646da8105d
UnityConnectSettings disabled
2020-10-29 13:13:18 +01:00
MrGadget
77c844184e
Remove Obsoletes ( #2361 )
...
BREAKING CHANGE: Removed Obsolete Methods and Tests
2020-10-24 11:36:44 -05:00
James Frowen
24e3ea099c
adding version define from v18 breaking change ( #2214 )
2020-09-03 15:46:15 +01:00
James Frowen
c6fa49c72a
fix: adding version define from v17 breaking change
2020-08-21 13:49:54 +01:00
vis2k
e2fd19547c
fix: Unity Editor 2019/2020 crashes in Play Mode when resizing Editor for Macbooks with on board graphics cards. Using Metal instead of OpenGL fixes it. See also: https://forum.unity.com/threads/unity-editor-crashes-macos.739535/
2020-08-16 13:05:23 +02:00
vis2k
a1186bd85d
Upgraded to Unity 2018.4.25 LTS
2020-07-30 19:09:22 +02:00