Paul Pacheco
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9e6523e3fb
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inline variable declaration
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2019-04-06 08:12:11 -05:00 |
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Paul Pacheco
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da4e9df534
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style: use compound assignment
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2019-04-06 08:11:33 -05:00 |
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Paul Pacheco
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744910598d
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style: use explicit type
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2019-04-06 08:11:01 -05:00 |
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Paul Pacheco
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a95c796407
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style: use explicit type
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2019-04-06 08:10:19 -05:00 |
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Paul Pacheco
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15bef0bf47
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refactor: remove unused nop
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2019-04-06 08:09:41 -05:00 |
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Paul Pacheco
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f3a0c5763e
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refactor: Remove unused parameters
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2019-04-06 08:08:18 -05:00 |
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Paul Pacheco
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b7b827cebe
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refactor: Remove unused parameters
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2019-04-06 08:02:50 -05:00 |
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Paul Pacheco
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d563ec7a5c
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refactor: Remove unused parameter
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2019-04-06 07:59:27 -05:00 |
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Paul Pacheco
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c466be0f85
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style: naming conventions
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2019-04-06 07:53:14 -05:00 |
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Paul Pacheco
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cadb0cc51c
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style: naming conventions
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2019-04-06 07:50:58 -05:00 |
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Paul Pacheco
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aa75387d60
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refactor: made fields readonly
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2019-04-06 07:45:02 -05:00 |
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Paul Pacheco
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a302c180d3
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refactor: naming convention
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2019-04-06 07:43:55 -05:00 |
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Paul Pacheco
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adb16921c8
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style: naming convention
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2019-04-06 07:41:57 -05:00 |
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Paul Pacheco
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76392a3a4e
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refactor: keep consistent namespace
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2019-04-06 07:33:47 -05:00 |
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Paul Pacheco
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3a7646bab7
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refactor: simplify switch
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2019-04-06 07:16:36 -05:00 |
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Paul Pacheco
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0e285a5645
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style: use simplest function available
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2019-04-06 07:05:31 -05:00 |
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Paul Pacheco
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87e962b52b
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style: 2 lines if
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2019-04-06 07:01:48 -05:00 |
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Paul Pacheco
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eb1654f26e
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style: naming convention
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2019-04-06 06:56:16 -05:00 |
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Paul Pacheco
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314dde7d40
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style: naming convention
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2019-04-06 06:53:57 -05:00 |
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Paul Pacheco
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e8679a0562
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refactor: remove pointless if
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2019-04-06 06:51:37 -05:00 |
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vis2k
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b202473bcf
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syntax
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2019-04-06 13:33:38 +02:00 |
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vis2k
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9d2682eb2a
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NetworkServer.SetupLocalPlayerForConnection: removed unused variable
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2019-04-06 13:33:18 +02:00 |
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vis2k
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512c7ff521
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NetworkManager.OnServerConnectInternal: simplify code
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2019-04-06 13:18:21 +02:00 |
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vis2k
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c5236f5504
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ClientScene.DestroyAllClientObjects is now called from ClientScene.Shutdown so that the NetworkManager doesn't have to worry about it
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2019-04-06 13:13:32 +02:00 |
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vis2k
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a9a2afd06e
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Remove NetworkManager.address because it seems pointless (#744)
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2019-04-06 13:03:25 +02:00 |
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vis2k
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dfd729850e
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NetworkIdentity.ClearObservers: simplify code
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2019-04-06 12:43:22 +02:00 |
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vis2k
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dac128f036
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NetworkIdentity.SetLocalPlayer: use foreach
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2019-04-06 12:42:30 +02:00 |
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vis2k
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1ad3b120b6
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NetworkIdentity.OnUpdateVars: reuse NetworkBehaviours which already calls GetComponents if not initialized yet
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2019-04-06 12:40:46 +02:00 |
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vis2k
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242cf9f1d2
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NetworkIdentity.OnStartClient: fix log message
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2019-04-06 12:36:44 +02:00 |
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vis2k
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9e8dc924de
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NetworkClient.RegisterHandler: remove unnecessary ToString
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2019-04-06 12:32:11 +02:00 |
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vis2k
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c6fffc6505
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add empty line
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2019-04-06 12:20:58 +02:00 |
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vis2k
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54a24d7bda
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ClientScene.AddPlayer: use proper variable name
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2019-04-06 12:09:52 +02:00 |
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vis2k
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ef14026be4
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ClientScene.RemovePlayer: shorter code
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2019-04-06 12:09:00 +02:00 |
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vis2k
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fb716df129
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fix: NetworkClient.Shutdown calls ClientScene.Shutdown again to properly clean up client scene. ClientScene only cleans up itself without touching transport or NetworkIdentities (fixes the bug where the player object wouldn't be destroyed after calling StopClient)
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2019-04-06 12:03:57 +02:00 |
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MrGadget
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c691c07d96
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Added EditorBrowsable(EditorBrowsableState.Never) to Obsoletes (#741)
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2019-04-06 10:43:14 +02:00 |
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rodolphito
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333bbb062a
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A gift for vis. (#742)
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2019-04-06 10:42:52 +02:00 |
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rodolphito
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9d0cf977f9
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Use checked() syntax to throw on overflow (#740)
* Use checked() syntax to throw on overflow
* Expect exceptions in the tests. Tests pass now.
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2019-04-05 19:49:49 -05:00 |
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rodolphito
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b995a98743
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Fixed NetworkReader tests, everything passes now. Also sneaked in two more tests for 0-length byte arrays because the conventional test didnt apply to them, since they didnt throw when there wasnt any data for them. Also made NetworkReader throw when it can't satisfy a request to read bytes past EOS. (#739)
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2019-04-05 18:37:13 -05:00 |
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rodolphito
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f64e127378
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Add tests for buffer overrun, raising the bar on NetworkReader. (#734)
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2019-04-06 00:20:04 +02:00 |
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vis2k
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bd9d7b9fd6
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NetworkReader.ReadString throws exception again
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2019-04-06 00:18:55 +02:00 |
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vis2k
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cc16df72cc
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Transport.TransportReceive catches exceptions and disconnects the connection after invalid data was received. (#737)
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2019-04-06 00:17:45 +02:00 |
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vis2k
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7d2c5e5b0e
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remove empty whitespace
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2019-04-05 23:48:18 +02:00 |
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vis2k
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64ed66edbe
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NetworkServer.InternalSetClientNotReady moved into SetClientNotReady because it can't be overwritten anymore anyway
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2019-04-05 22:00:58 +02:00 |
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vis2k
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7b550fdf4b
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NetworkServer.SetAllClientsNotReady: simplify code
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2019-04-05 22:00:15 +02:00 |
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vis2k
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a526c39228
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NetworkServer.InternalReplacePlayerForConnection: rename 'playerGameObject' to 'player' for consistency with AddPlayerForConnection
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2019-04-05 21:57:36 +02:00 |
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vis2k
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e27ebf65bb
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NetworkServer.InternalReplacePlayerForConnection: rename 'playerNetworkIdentity' to 'identity' for consistency with AddPlayerForConnection
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2019-04-05 21:56:54 +02:00 |
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vis2k
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a3e9fbb5bd
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NetworkServer.DisconnectAllConnections: simplify code
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2019-04-05 21:53:24 +02:00 |
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vis2k
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a574b181bb
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remove empty line
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2019-04-05 21:45:01 +02:00 |
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vis2k
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fa64fa077f
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NetworkServer: move UpdateServerObjects into Update
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2019-04-05 21:43:17 +02:00 |
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vis2k
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2048addde4
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NetworkClient.RegisterSystemHandlers: add comments
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2019-04-05 21:33:02 +02:00 |
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