vis2k
af0a67d4f8
comment
2021-09-19 20:12:31 +08:00
vis2k
a848b8bb7c
feature: Tanks demo health bars to test [SyncVar]s
2021-09-19 19:51:20 +08:00
vis2k
b537d423a1
use string interpolation everywhere
2021-09-19 17:00:36 +08:00
vis2k
a6d686fae1
NetworkBehaviour.SetDirtyBit renamed to SetSyncVarDirtyBit because that's what it does. avoids misconceptions.
2021-09-19 16:53:08 +08:00
vis2k
bc4224dcb7
syntax
2021-09-19 16:18:00 +08:00
vis2k
0743e73ad8
syntax
2021-09-19 15:51:06 +08:00
vis2k
d573e69e44
NetworkServer.SendToReady(identity, ...) misleading name changed to SendToObservers because it actually sends to the identity's observers, not to all ready connections
2021-09-19 15:50:32 +08:00
Robin Rolf
0828087e70
NetworkLoop needs to be public to expose events ( #2925 )
...
See ff34a50fdf
and #2826
2021-09-19 15:37:13 +08:00
vis2k
272baceabb
perf: NetworkServer.Broadcast O(N) spawned iteration removed. dirty bits for spawned without observers are now cleared when adding the first observer instead ( #2923 )
...
* change test to add observer
* perf: NetworkServer.Broadcast O(N) 'remove dirty bits for all spawned entities without observers' loop removed. AddObserver clears them instead if we had no observers before.
* don't need this anymore
* set syncobj.recording
* oops
* not a TODO anymore
* fix test
* fix test
* fix test
* fix tests
* fix test
* fix tests
2021-09-19 11:09:35 +08:00
vis2k
10689d3131
feature: SyncObject IsRecording() to prepare for NetworkServer.Update not calling ClearAllComponentsDirtyBits on all spawned entities with no observers. ( #2926 )
...
* feature: SyncObject IsRecording() to prepare for NetworkServer.Update not calling ClearAllComponentsDirtyBits on all spawned entities with no observers.
* fix test
2021-09-19 11:05:40 +08:00
MrGadget
4efb0a64ff
fix: Clear hasAuthority when Unspawning ( #2927 )
...
* fix: Clear hasAuthority when Unspawning
* Added UnSpawnAndClearAuthority test
2021-09-19 10:15:42 +08:00
MrGadget1024
113d2b9cf9
fixed comment
2021-09-18 14:06:31 -04:00
vis2k
20daad4806
add TODOs
2021-09-18 23:43:47 +08:00
vis2k
c1a7920076
remove test assert that depends on the current way where changes are actually tracked and only cleared in update
2021-09-18 23:33:24 +08:00
vis2k
2df0975752
Test: SyncList/Set/Dictionary ever growing changes while no observers prevention
2021-09-18 23:23:55 +08:00
vis2k
cb46fd5ce4
SyncList.changes comments
2021-09-18 20:09:39 +08:00
vis2k
81114a498f
i dont need to leave comments
2021-09-18 19:47:57 +08:00
vis2k
0ede6b9da9
NetworkIdentity.RemoveObserverInternal renamed to RemoveObserver for consistency with AddObserver (both functions are internal anyway)
2021-09-18 19:05:51 +08:00
vis2k
d2acc707ac
NetworkIdentity: group observer add/remove/clear functions together
2021-09-18 19:03:50 +08:00
vis2k
de032d6edb
better
2021-09-18 19:01:32 +08:00
vis2k
3a70eeccfd
better
2021-09-18 18:58:15 +08:00
vis2k
6a50fd0c7f
Tests: NetworkServer dirty bits if no observers clearing test
2021-09-18 18:55:10 +08:00
MrGadget1024
9727e0e7e2
updated comment
2021-09-18 06:19:01 -04:00
Devon Merner
413b612856
Prevent NetworkManager.ServerChangeScene from being called if a scene change is already in progress for that scene. ( #2903 )
2021-09-18 16:16:47 +08:00
vis2k
20056edc0f
NetworkServer.Broadcast: explain ClearSpawnedDirtyBits better
2021-09-18 12:34:52 +08:00
vis2k
acebef0e16
NetworkBehaviour.IsDirty: OR both bitmasks instead of comparing separately.
2021-09-18 12:04:18 +08:00
vis2k
2208b6ce52
perf: breaking: SyncObjects (SyncList/SyncSet/SyncDict) Dirty Searching (O(N)) replaced with bit mask (O(1)) ( #2922 )
...
* wip
* internal field
* huh
* more
* use ondirty
* wip
* fix index
* test
* syntax
* restore old TOOD
* xml comment
* fix broken test
2021-09-18 11:56:28 +08:00
vis2k
3d624941a5
fix broken test from rename
2021-09-17 18:44:09 +08:00
MrGadget1024
1bc8232d60
Updated NetworkManager ScriptTemplate
2021-09-17 04:22:52 -04:00
vis2k
76ebb86d6d
Tests: don't need to inherit from SyncList<T> anymore
2021-09-17 14:53:02 +08:00
vis2k
ccb901e708
remove strange import
2021-09-17 14:50:39 +08:00
vis2k
1a5fedf9bf
Tests simplified
2021-09-17 13:37:49 +08:00
vis2k
a9c0ae014a
Tests simplified
2021-09-17 13:36:18 +08:00
vis2k
8adb00bebe
Tests simplified
2021-09-17 13:34:46 +08:00
vis2k
1487b2a27c
Tests simplified
2021-09-17 13:33:01 +08:00
vis2k
c722f6988c
breaking: SyncObject.Flush() renamed to ClearChanges() to make it more obvious.
...
'Flush' sounds like changes would be sent out over the wire.
When really it only clears changes.
2021-09-17 13:27:05 +08:00
vis2k
53d316bd9f
syntax
2021-09-17 13:01:11 +08:00
vis2k
79f492aaf8
TODO
2021-09-17 12:48:55 +08:00
vis2k
19747954a3
fix: Weaver now allows exactly 64 SyncVars too
2021-09-16 21:50:44 +08:00
vis2k
88e1be8965
Tests: rename
2021-09-16 21:48:52 +08:00
vis2k
f01a701779
Tests: Weaver: SyncVarsExactlyMax
2021-09-16 21:48:18 +08:00
vis2k
6ebcbd8311
Tests: Weaver: SyncObjectsExactlyMax
2021-09-16 21:39:39 +08:00
vis2k
42cc181cfa
syntax
2021-09-16 21:37:42 +08:00
vis2k
2e0b58c624
rename
2021-09-16 21:36:39 +08:00
vis2k
d1e60a0f62
fix: Weaver now detects and shows an error for >64 SyncObjects instead of silently not syncing them
2021-09-16 21:26:09 +08:00
vis2k
c77a50258d
Too many SyncVars message improved with exact amount
2021-09-16 21:16:13 +08:00
vis2k
4daabd2fe4
syntax
2021-09-16 20:58:54 +08:00
vis2k
107e5b9f3b
add comments
2021-09-16 15:13:09 +08:00
vis2k
98082c8527
comments
2021-09-16 14:50:06 +08:00
vis2k
3da14d2430
Tests: SetDirtyBit
2021-09-16 14:49:33 +08:00