Commit Graph

4391 Commits

Author SHA1 Message Date
vis2k
b44481767b Remove ClientScene.Register/UnregisterSpawnHandler 2020-09-30 11:09:29 +02:00
vis2k
6b2cd3aefa Remove ClientScene.RegisterPrefab with assetId, Spawn/UnspawnDelegate 2020-09-30 11:09:29 +02:00
vis2k
c54be229a8 Remove ClientScene.RegisterPrefab with Spawn/UnspawnHandlerDelegate 2020-09-30 11:09:29 +02:00
vis2k
0aeb13a8af Remove ClientScene.RegisterPrefab with spawn/unspawnHandler 2020-09-30 11:09:29 +02:00
vis2k
9682a9a7e5 Remove ClientScene.RegisterPrefab with newAssetId 2020-09-30 11:09:29 +02:00
vis2k
8a190282aa fix rebase 2020-09-30 11:09:29 +02:00
vis2k
73e16f3aeb Remove ClientScene.onLocalPlayerChanged 2020-09-30 11:09:29 +02:00
vis2k
09800e6127 Remove ReplacePlayerForConnection 2020-09-30 11:09:29 +02:00
vis2k
139950ea4e Remove Host Mode 2020-09-30 11:09:29 +02:00
vis2k
f82d7c7abc Remove Transform/GameObject sync to avoid GetComponent calls. Use NetworkIdentity instead. 2020-09-30 11:09:29 +02:00
vis2k
717ad1e39f Forgot to comment out a debug log 2020-09-30 11:09:29 +02:00
vis2k
1d5e4f317c Remove NetworkDiagnostics 2020-09-30 11:09:29 +02:00
vis2k
a2c5e1bf12 Read/WritePacked call the regular functions 2020-09-30 11:09:29 +02:00
vis2k
10b797a8ba Use Write/Read without Packed everywhere 2020-09-30 11:09:29 +02:00
vis2k
faa0c1264f Write/ReadPacked methods obsoleted 2020-09-30 11:09:29 +02:00
vis2k
3bf5a7ee4b Remove old file 2020-09-30 11:09:29 +02:00
vis2k
907a19d322 Remove unused import 2020-09-30 11:09:29 +02:00
vis2k
91f987c91e Remove Obsoletes 2020-09-30 11:09:29 +02:00
vis2k
47c42d870e Remove Performance Tests 2020-09-30 11:09:29 +02:00
vis2k
5a8c822683 Remove LogFactory 2020-09-30 11:09:29 +02:00
vis2k
8901da0683 Remove empty files 2020-09-30 11:09:29 +02:00
vis2k
a7244cfbc8 Remove Websocket Transport 2020-09-30 11:09:29 +02:00
vis2k
ba21719ffd Remove MultiplexTransport, FallbackTransport 2020-09-30 11:09:29 +02:00
vis2k
403d5b3cae Remove LLAPITransport 2020-09-30 11:09:29 +02:00
vis2k
dc89c754d9 Remove NetworkPingDisplay 2020-09-30 11:09:29 +02:00
vis2k
5398956dac Remove NetworkAnimator 2020-09-30 11:09:29 +02:00
vis2k
8679e40c41 Remove NetworkMatchChecker 2020-09-30 11:09:29 +02:00
vis2k
3aa380419b Remove NetworkSceneChecker 2020-09-30 11:09:29 +02:00
vis2k
b59786c9c4 Remove Components/Lobby, Room 2020-09-30 11:09:29 +02:00
vis2k
2621dee0be Remove Components/Experimental 2020-09-30 11:09:29 +02:00
vis2k
c01158b563 Remove Components/Discovery 2020-09-30 11:09:29 +02:00
vis2k
2f552b7ca0 Remove Authenticators 2020-09-30 11:09:29 +02:00
vis2k
a1c8b62956 Remove Room 2020-09-30 11:09:29 +02:00
vis2k
f245e50a03 Remove AdditiveScenes 2020-09-30 11:09:29 +02:00
vis2k
3be9800210 Remove MultipleAdditiveScenes 2020-09-30 11:09:29 +02:00
vis2k
88e72a6cdb Remove Basic 2020-09-30 11:09:29 +02:00
vis2k
11dedd3519 Remove RigidbodyPhysics 2020-09-30 11:09:29 +02:00
vis2k
2a428879cc Remove Discovery 2020-09-30 11:09:29 +02:00
vis2k
99f746ed54 Remove Cloud 2020-09-30 11:09:29 +02:00
vis2k
a23046ca93 Upgraded to Unity 2019.4 LTS 2020-09-30 11:09:29 +02:00
vis2k
ae95b0625d revert 2020-09-30 11:09:12 +02:00
vis2k
7fa8345b85 wtf 2020-09-30 11:02:27 +02:00
Paul Pacheco
16864f9ff0 It is fine to serialize empty struct 2020-09-29 21:26:53 -05:00
Paul Pacheco
0267dbe1f2 feat: support Jagged arrays
simplify the code for checking for multidimentional arrays
and lift the restriction on jagged arrays
2020-09-29 21:21:16 -05:00
Paul Pacheco
5e2d87685b Generated class does not need constructor 2020-09-29 15:22:21 -05:00
Paul Pacheco
c720055bce remove empty blocks 2020-09-29 12:26:24 -05:00
Paul Pacheco
7ca08924b5 Remove unused meta 2020-09-29 12:16:21 -05:00
Paul Pacheco
0132697513 Simplify obj initialization 2020-09-29 12:15:26 -05:00
Paul Pacheco
88ece20e68 Simplify IsDerivedFrom 2020-09-29 12:01:49 -05:00
Paul Pacheco
9889ed4f9c Remove unnecesary lists from WeaverLists 2020-09-29 11:22:46 -05:00