* moving FakeNetworkConnection to common test folder
* adding test for local player destroy
* adding method to clear local player
* temp move test functions
* adding test for destroying non player
* moving asset to setup
* adding tests for destroy message and host mode
* adding ClearLocalPlayer to reset
* Removing manual invoke for Cmd and RPC
There should be no reason to manaully invoke remote code
they are marked with EditorBrowsableState.Never which implies they should not be called by the user
* removing tests
* VisualStudio and VisualStudioCode with c# extension automatically add space between { }
* Formatting tools automatically add space between { } so the option is to have no automatic formatting or use { }
* There does not seem to be an editorconfig setting to override this behaviour
* adding note to guides about removed SyncEvent
* updating Obsolete
making Obsolete error whe used
updating text to say it has been removed
linking to issue
* adding Obsolete note to other references to SyncEvent
* Remove ScriptTemplates to clean up folder
* Update main.yml
Removing script templates from CI
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* adding docs for google cloud server
* fixing image paths
* removing todo with bold
* fixing sub list
* fixing format
* rewording log file
* fixing quote
* fixing list
* adding newline
* Update SpawnObjectCustom.md
* updating full example script
* updating example to use RegisterPrefab
* using link instead of code block
* updating text about custom spawning
* updating example
* changing back to code comments
xref doesn't seem to work for methods
* fix adding error for gernated read writer for abstract class
weaver can not initialize class abstract class so cant not create a reader
this gives a helpful error telling the server to make a custom reader
* adding tests for error message
* fixing typo
* renaming
* fixing expected error messages