* fix: improving errors in SendTargetRPCInternal
* now give error when connection is null
* updating error message to accurately explain what went wrong
* clientOwnedObjects is a hash set which doesn't need to be disposed
* DestroyOwnedObjects already clears list which is called by networkmanager when connection disconnects
Co-authored-by: vis2k <info@noobtuts.com>
* moving check to base connection because it could be used for either
* renaming to IsAlive
* passing in timeout so it doesn't need to check NetworkServer
* updating doc comment
The code to serialize lists, arrays, and array segments is now in the runtime instead of generated in the weaver.
removes about 300 LOC of weaver witchcraft
* perf: use built in == instead of unity one
should be the same performance as #2325 without the complexity
* more readable version
* more readable version
* updating transport pages on litenetlib and simpleweb transports
* updating other pages to reference new transports
* updating links for new transports
* Intial commit
see https://github.com/MirrorNetworking/SimpleWebTransport for full git histroy
* Update main.yml
Adding SimpleWebTransport to coverage exclusions
* fully ignoring SimpleWebTransport from sonarcloud
SimpleWebTransport has sonarcloud running on its own repo
* using Buffer.BlockCopy
* SimpleWebTransport v0.4.1
* making error messages use LogError (MirrorNetworking/SimpleWebTransport@5f0096c)
* messages with length of 1 can be recieved by the client (MirrorNetworking/SimpleWebTransport@4237fc4)
* stopping un-needed error logs after disconnect (MirrorNetworking/SimpleWebTransport@25ff190)
* updating readme
* SimpleWebTransport v0.5.0
* adding missing warn level to Log.Levels (MirrorNetworking/SimpleWebTransport@0f68498)
* Allowing multiple instances of javascript client (MirrorNetworking/SimpleWebTransport#14) (MirrorNetworking/SimpleWebTransport@cc6e513)
* SimpleWebTransport v0.5.8
* Stopping send error when client disconnects
* Adding buffer pool
* Using ArrayBuffer for receive
* Removing info and verbose logging by default so performance isnt effected in editor or development builds.
* Making WebSocketClientStandAlone use timeouts from inspector
* Removing incorrect header from inspector
* Removing readonly from logger so that it can be set
* Fixing use of Interlocked in buffer pools
* using ManualResetEventSlim
* making Log.Exception always be logged
* SimpleWebTransport v0.6.0
* Trying to fix error when connection is closed
* Increase arraybuffer speed
* Removing shared buffers from server handshake
* Improving debug logging
* fixing code smells
* SimpleWebTransport v0.6.1
* making sure pending connection work when stop serve is called
* removing exception that isnt directly thrown by this method
this breaks docfx for some reason
* Adding new websocket transport soon that doesn't depend on library
* Code for old transport can now be found here https://github.com/MirrorNetworking/NinjaWebSocketsTransport
* We shouldn't need to replace with empty files from store as having this in project should not break things
* perf: NetworkIdentity DirtyComponentsMask code removed entirely. OnSerialize now includes the component index as byte before serializing each component. Faster because we avoid GetDirtyComponentsMask() and GetSyncModeObserversMask() calculations. Increases allowed NetworkBehaviour components from 64 to 255. Bandwidth is now smaller if <8 components, and larger if >8 components. Code is significantly more simple.
* Update Assets/Mirror/Runtime/NetworkIdentity.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* Users must initialize syncobjects (#391)
Previously we initialized syncobjects, so this is valid:
```cs
public class Pepe : NetworkBehavior {
public SyncList<int> mylist;
}
```
With this change, users must initialize their own fields:
```cs
public class Pepe : NetworkBehavior {
public SyncList<int> mylist = new SyncList<int>();
}
```
BREAKING CHANGE: You must initialize all your SyncLists
* Add null check
* This is no longer a weaver error
* Update Assets/Mirror/Runtime/NetworkBehaviour.cs
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>
* Remove unnecesary using
Co-authored-by: James Frowen <jamesfrowendev@gmail.com>