mischa
629c560bce
Stacked Prediction Example: show ping
2024-04-04 00:26:40 +08:00
mischa
83807e978d
Predicted Billiards: remove unused code
2024-04-02 17:12:48 +08:00
mischa
779da04b7f
Predicted Billiards Example: remove old 'inputs' code
2024-04-02 16:26:56 +08:00
mischa
83d652c7f4
fix(EdgegapHosting): only include enabled scenes in build ( #3798 )
...
* fix(EdgegapHosting): only include enabled scenes in build
* syntax
2024-04-02 16:23:51 +08:00
MrGadget
37db5037cd
chore(NetworkInformationPreview): align values to labels better
2024-04-02 00:47:30 -04:00
mischa
230a7794cd
Update README.md
2024-04-02 11:08:05 +08:00
MrGadget
0d6d97d961
chore(CI): RunUnityTests - updated unityVersion
2024-03-29 10:36:44 -04:00
MrGadget
65dcbe40e1
chore: Added LagCompensatorInspector ( #3796 )
2024-03-29 13:31:52 +08:00
MrGadget
f2291fc5a8
fix(LagCompensator): Updated Attributes
...
ServerCallback, DisallowMultipleComponent, and HelpURL
2024-03-28 13:36:08 -04:00
MrGadget
24883cfe02
chore(NetworkManager): Fixed SendRate Tooltip
2024-03-28 11:28:08 -04:00
MrGadget
c439bf80e8
chore(NetworkManager): Clarified SendRate Tooltip
2024-03-28 11:21:17 -04:00
mischa
0c2321aca6
perf(PredictedRigidbody): introduce FAST mode where physics & renderers aren't separated
2024-03-28 22:11:52 +08:00
mischa
b815c87a6d
forgot to remove logs
2024-03-28 21:32:26 +08:00
mischa
5b24c886ba
fix(PredictedRigidbody): increase default motion smoothing angular velocity threshold
2024-03-28 21:31:07 +08:00
mischa
8e2bcc02d3
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude (part 2)
2024-03-27 23:07:36 +08:00
mischa
a6adc2599f
syntax
2024-03-27 23:07:36 +08:00
mischa
4b632edc4c
perf(PredictedRigidbody): OnReceivedState compares sqr magnitude
2024-03-27 23:07:36 +08:00
mischa
dba373b27d
perf(PredictedRigidbody): revert syncing 'sleeping' because it cut benchmark performance in half (!)
2024-03-27 23:07:36 +08:00
MrGadget
fa64d7abc7
fix(RemoteStatistics): Changed default hotKey to backQuote
...
- Same as GUIConsole, and for the same reason (F11 is fullscreen in browser)
2024-03-26 08:17:05 -04:00
MrGadget
9c9cc043b3
chore(CI): RunUnityTests - updated unityVersion
2024-03-25 14:00:04 -04:00
MrGadget
f15b9f3539
feat(SyncSet): Add individual Actions for operations
...
Deprecates Callback Action.
2024-03-24 12:01:17 -04:00
MrGadget
0fe29dcd9e
style(SyncSetTest): code formatting
2024-03-24 10:18:58 -04:00
MrGadget
ee61745c4d
fix(SyncSet): Clear after Callback
...
Allows users to iterate the set before it's wiped
2024-03-24 10:16:48 -04:00
MrGadget
527b754061
fix(SyncSet): Change Callback to Action
2024-03-24 10:10:29 -04:00
MrGadget
bed7e81555
style(SyncSetTest): code formatting
2024-03-24 10:07:49 -04:00
MrGadget
efae595453
chore(SyncSet): code formatting
2024-03-24 10:07:08 -04:00
mischa
717823f302
readme
2024-03-24 12:00:45 +08:00
mischa
d1f0f3098a
Prediction Example: stacked predicted boxes
2024-03-24 11:59:32 +08:00
mischa
0fc617d2cb
PredictedRigidbody: sync & show remote.sleeping to easier debug objects coming to rest
2024-03-24 11:58:33 +08:00
MrGadget
5e1c80255c
feat(SyncList): Add individual Actions for operations ( #3794 )
2024-03-23 14:54:38 -04:00
MrGadget
c69e13df2a
style(SyncListTest): Formatting
2024-03-23 14:38:23 -04:00
MrGadget
f5c2336112
chore(:SyncListTest): Improved tests
2024-03-23 14:38:23 -04:00
MrGadget
7236447ef9
fix(SyncList): Clear after Callback
...
Allows users to iterate the list before it's wiped
2024-03-23 14:38:23 -04:00
MrGadget
f2b89867a0
fix(SyncList): Change Callback to Action
2024-03-23 14:38:23 -04:00
mischa
f2d43de036
fix: PredictedRigidbody now always teleports to corrections to avoid objects not being able to move to a corrected position if there's another object inbetween
2024-03-23 23:57:40 +08:00
MrGadget
a356ef7aa4
style(SyncList): formatting
2024-03-23 11:48:27 -04:00
mischa
48beaf597c
PredictedRigidbody: virtual Awake
2024-03-23 23:43:19 +08:00
mischa
6e04b1e2e9
Update FUNDING.yml
2024-03-23 19:16:12 +08:00
F_CIL
8420c3fc6c
Update comments for SyncVar ( #3792 )
...
The current comments for SyncVar is somewhat misleading. That is to say, it is mentioned in the comments that SyncVar can only be modified on the server side, and will be automatically synchronized to the client. But in fact, if syncDirection is set to ClientToServer, SyncVar should be modified on the client and automatically synchronized to the server and other clients. The same error exists in the comments of hook attribute
2024-03-23 18:58:42 +08:00
MrGadget
81238b69d1
feat(SyncDictionary): Add individual Actions for operations ( #3791 )
2024-03-23 10:44:52 +08:00
MrGadget
b59fa3511e
SyncDictionary: Add oldValue to AddOperation ( #3790 )
...
This is preparation for Actions coming in subsequent PR.
2024-03-22 12:49:01 +08:00
MrGadget
74a4f25a61
fix(SyncDictionary): Clear after Callback ( #3789 )
2024-03-22 11:02:54 +08:00
MrGadget
f7329f621c
chore(SyncDictionaryTest): Improved tests
2024-03-21 10:53:42 -04:00
MrGadget
e83c127747
style(SyncDictionary): code formatting
2024-03-21 09:55:16 -04:00
mischa
d19f27a936
Billiards readme: link prediction article
2024-03-21 12:37:20 +08:00
mischa
6c6b3e49e0
Billiards (not predicted): add latency simulation and improve explanation
2024-03-21 12:14:03 +08:00
mischa
831e2c506c
Predicted Billiards: fix pocket resets for latest prediction and update Readme to be ready for users!
2024-03-21 11:48:54 +08:00
mischa
3850756a5b
Predicted Billiards: fix Rigidbody access for latest prediction
2024-03-20 21:31:07 +08:00
mischa
a39c557e13
Predicted Billiards: fix dragging with predicted Rigidbody
2024-03-20 21:26:29 +08:00
mischa
376ed53483
Predicted Billiards: fix ghost materials
2024-03-20 18:38:14 +08:00