Commit Graph

360 Commits

Author SHA1 Message Date
rodolphito
c0ba0073b2 Removed RequireComponent(Animator) because NetworkAnimator does not have to be on the same game object as the Animator. (#529) 2019-03-03 10:30:59 +01:00
rodolphito
bc9982e187 Remove useless comment (#528) 2019-03-02 23:25:10 -06:00
rodolphito
d9be5cf941 Update tooltip in NetworkTransform. (#527) 2019-03-02 23:13:38 -06:00
MrGadget
24b8003b74
Fixed guidance for hostId
It should be `typeof(NetworkConnection)`
2019-03-02 22:46:12 -05:00
MrGadget
11a755e961 Restored GetConnectionInfo with [Obsolete] (#504)
* Restored GetConnectionInfo with [Obsolete]

* Update Transport.cs

* Update Transport.cs

* Update Transport.cs
2019-03-02 21:03:26 +01:00
vis2k
ce723a62ff Ninja.Websockets license.meta file generated by Unity 2019-03-02 10:27:48 +01:00
vis2k
c4f436d71e Rebuild Weaver.dll 2019-03-02 09:55:37 +01:00
Zac North
7da51e62ff Removed an unused override in the Example NetworkLobbyPlayer (#521) 2019-03-02 09:53:36 +01:00
vis2k
cfc5a0888f Rebuild Weaver.dll 2019-03-02 09:46:26 +01:00
c6burns
92596de38a Weaver follow on pr to 490 (#519)
* removed workaround from previous cecil version that now causes sharing violation console warning

* fixed language feature error -- null prop op is C#4 but .sln target is net35

* separated editor logging (required) from console logging (optional)

* fix issue introduced by flipping boolean property meaning in 9895bff

* added updated weaver assembly

* updated to release assembly - wrong assembly in ef0c903

* commenting weave target debug log to retain prev behaviour (oops)
2019-03-02 09:45:38 +01:00
vis2k
400382be76 ProximityChecker NonAlloc to avoid GC (see https://github.com/vis2k/Mirror/pull/228/) 2019-03-01 22:51:49 +01:00
Zac North
d41701e0c5 Added a license for Ninja.WebSockets (#518) 2019-03-01 21:29:02 +01:00
vis2k
32b9fcc987 Remove old comment 2019-03-01 15:30:20 +01:00
vis2k
0e5181f26a NetworkClient: move PrepareForConnect code into Connect 2019-03-01 15:29:55 +01:00
rodolphito
6b6d2b00a5 Spaces around equal signs. (#515) 2019-03-01 15:26:20 +01:00
rodolphito
4d40ddb891 Minor style fixes. (#514) 2019-03-01 15:01:42 +01:00
rodolphito
5a9f10ec47 Made member accessor debug logs consistent. (#513) 2019-03-01 07:29:38 -06:00
rodolphito
1e13ef5c31 Made it more clear that the checkboxes on the NetworkAnimator are referring to whether the parameter should be synced or not. (#512) 2019-03-01 11:45:01 +01:00
vis2k
fcc3f06feb
move RegisterSystemHandlers from ClientScene to NetworkClient. There is no reason why it should be in ClientScene, especially since it passes a NetworkClient, which is very strange. Additionally, not all delegates are in ClientScene anyway (like NetworkTime) (#473) 2019-03-01 11:38:00 +01:00
rodolphito
e30ec76581 Made client authority setter internal to remove internal setter method. (#508) 2019-03-01 01:18:20 -06:00
Paul Pacheco
32c89f4f33 Use property setter instead of custom setter 2019-03-01 01:11:46 -06:00
rodolphito
848e9cfbe9 Removed unused line. (#506) 2019-03-01 01:07:08 -06:00
Zac North
fbada30e01 Changed WebSockets default port to 7778 in case we add Multiplex (#503) 2019-02-28 22:55:12 +01:00
Zac North
8f041331de Fix WebSocket transport default port (#502) 2019-02-28 22:13:34 +01:00
Zac North
abf95651e2 Added modified version of Paul's 2018 WebSockets transport (#369)
* Added modified version of Paul's 2018 WebSockets transport, modifications include:
- Basic support for WSS
- Event format converted to master event format (UnityEvents)

* Fixed indentation and added support for Available()

* Manually merged in Paul's changes for latest version of Transport

* Added comment to CertVerificationCallback to reflect new research done in live environment.

* Added NoDelay option and merged in some minor renames from 2018 branch version
2019-02-28 20:53:22 +01:00
MrGadget
c8a12eb12e Update Readme.txt (#498)
Removed GitHub link
Added notice to restart unity after import
2019-02-28 18:38:01 +01:00
Lymdun
73f822d9b7 Weaver - My kingdom for some tests (#490)
* Added custom assembly compiler for easier testing

* Added weaver tests

* Added controls to silence Weaver logging and collect logs

* Update weaver dll

* Added new weaver test fixture and tests

* Connected WeaveFailed property to weave result status

* Removed useless meta files

* Removed useless comment

* Fix artifacts deletion

* Moved to [SetUp]

* Removed logs noise
2019-02-28 17:22:18 +01:00
vis2k
a28355d771 Weaver: remove unused ULocalConnectionToClientType 2019-02-28 15:44:18 +01:00
vis2k
cbeea38298
move Command NetworkClient.active check out of weaver (#494) 2019-02-28 15:23:04 +01:00
vis2k
9f0c485b7d
move TargetRpc NetworkServer.active and conn is ULocalConnectionToServer check out of weaver (#492) (#491) 2019-02-28 15:21:07 +01:00
vis2k
d7b6c8556f
move TargetRpc NetworkServer.active and conn is ULocalConnectionToServer check out of weaver (#492) 2019-02-28 15:18:52 +01:00
vis2k
8d96dd77cd Fix trailing whitespace 2019-02-28 13:57:46 +01:00
MichalPetryka
5ac23dd231 More using cleanup (#489) 2019-02-28 12:36:21 +01:00
MichalPetryka
97fc7aca4c Use type keywords (#472)
* Use type keywords

* Update
2019-02-28 12:21:27 +01:00
SuperCables
2b429c9b3a This doesn't sync slow rotating objects (#428)
* This doesn't sync slow rotating objects

The function sets lastRotation to the current rotation every frame, regardless of whether or not it detected a change. Because comparing two similar, but different Quaternions return true, only quickly rotating objects will return true; slow turning objects will return false, and the rotation will not be synced. By not updating lastRotation until a difference is spotted, any rotation will be synced.
This fix allowed my slow rotating spaceship to sync rotation.
TL;DR
lastRotation should be the last time this function returned true, not the rotation last frame.

* Update NetworkTransformBase.cs
2019-02-28 12:19:09 +01:00
rodolphito
7ecd66d6ec Transport.activeTransport instead of NetworkManager.singleton.transport (#479)
* Created Transport.activeTransport to decrease NetworkManager god status.

* Fixed NetworkManagerHUD. (I forgot I had deleted it temporarily for testing)
2019-02-28 11:58:37 +01:00
MichalPetryka
c33c72e720 Using cleanup (#452) 2019-02-28 11:44:55 +01:00
rodolphito
c13f4bd13b Used Expression Body Members to make code smaller and nicer in NetworkIdentity. (#486) 2019-02-28 10:20:57 +01:00
rodolphito
2d37a9e87c First pass of moving stuff out of UNetwork. (#481) 2019-02-28 09:42:03 +01:00
Paul Pacheco
d39f999f0f Simplify with auto property 2019-02-27 22:12:19 -06:00
rodolphito
51458762d4 Split Utils into FloatBytePacker and NetworkManager. (#483) 2019-02-27 21:47:37 -06:00
rodolphito
96133d1583 Removed useless proxy methods and substituted in direct property modification. (#454) 2019-02-27 18:33:10 -06:00
rodolphito
82535b0a8c Moved SceneAttribute into CustomAttribute. (#470) 2019-02-27 18:32:13 -06:00
MichalPetryka
f746ba8b08 Hide obsolete warnings (#476) 2019-02-27 17:06:13 +01:00
MrGadget
e7e890988d Re-applied GetActiveScene (#474) 2019-02-27 15:57:33 +01:00
vis2k
732111c1b9 add obsolete hostId again for easier transition from UNET 2019-02-27 15:43:35 +01:00
vis2k
26a9b5670d NetworkClient.allClients added as obsolete 2019-02-27 15:24:44 +01:00
rodolphito
dbd5f57e96 Remove List.ForEach on hot path. (#467)
* Remove LINQ on hot path.

* Fixed erroneous classification of List.ForEach as LINQ.

* Added back using so that it could be removed by #452.
2019-02-27 15:11:52 +01:00
rodolphito
d9a64c62b7 Move NetworkProximityChecker to ../Components/. (#471) 2019-02-27 14:39:44 +01:00
MichalPetryka
a3a10e82f2 Use string interpolation expressions (#469) 2019-02-27 14:37:54 +01:00