Commit Graph

13 Commits

Author SHA1 Message Date
Chris Langsenkamp
438084e8b9 Updated Network Transform Child Doc & Image 2019-06-25 00:58:58 -04:00
Chris Langsenkamp
b16671007f Updated Network Proximity Checker Doc 2019-06-25 00:36:50 -04:00
Chris Langsenkamp
4cffd8f505 Updated Network Transform Doc & Image 2019-06-24 21:01:27 -04:00
Chris Langsenkamp
f71a33cde5 Updated Network Start Position Doc 2019-06-24 20:41:42 -04:00
Chris Langsenkamp
b856f66c9b Updated Network Manager Doc 2019-06-24 20:33:33 -04:00
Chris Langsenkamp
d1780e1c3f Updated Images and removed one unused image
Updated Network Animator Doc
Updated Network Identity Doc
2019-06-23 03:46:05 -04:00
David
4fea1d041c Fix NetworkManager doc (#877)
NetworkError does not exist in UnityEngine or Mirrors but in UnityEngine.Networking.
2019-05-17 10:46:39 +02:00
vis2k
c0aaf23742 update docs nettransform 2019-03-14 14:30:13 +01:00
Rodol Phito
0b7d326007 Updated NetworkManager.md 2019-03-08 22:19:50 -08:00
Gleb
557dee8234 Update NetworkManager.md (#568)
Mention about Awake is removed from startOnHeadless description.
2019-03-08 13:36:04 +01:00
Gleb
aae2e7d871 docs_Components_NetworkManager article rewritten (#562)
* Docs: NetworkManager article rewritten

Screenshots changed to those relevant to Mirror`s NetworkManager (made them myself)

Any information derived from UNet docs that is false in view of Mirror is deleted.

Added some mentions of Transport component at lines 23, 39 and 265

Some minor changes made in order to make article more consistent.

* Fixing typing mistakes in docs-Components-NetworkManager.md
2019-03-06 11:09:42 -06:00
Chris Langsenkamp
7e7683766f Network Lobby Manager & Lobby Player (#356)
* Initial Commit with Unity's Network Lobby Components

* Lobby Components WIP

* Massive simplifications and structural changes to NetworkLobbyManager and NetworkLobbyPlayer

* Replaced more default messages with Command structure resulting in further simplification and less LOC

* Completed removal of messages

* Code Formatting and GUI Layout

* Fixed bugs and finished Remove feature in UI

* Added Network Lobby Manager Doc

* Network Lobby Docs

* Network Lobby Player Doc

* Updated doc and image about Offline Scene

* changed to PNG

* Added Lobby components to navigation

* Conformed to naming convention
Removed some leftover cruft
Removed maxPlayers (redundant to maxConnections)
Trapped and killed null ref in OnServerDisconnect

* Fixed mistake in OnServerDisconnect

* Fix Active Scene check

* Alow clean switch to Offline scene

* Add Help URL attributes to components

* Added Help URL Attributes

* Fixed OnGUI logic error.

* Added Example and README

* Fixed Disconnect handler

* Updated Docs

* Added Header for Inspector

* Finished Lobby Example Minigame

* Minor cleanup

* Set targetFramerates

* Code Cleanup
Changed to extended Lobby Manager for player Indexes & colors

* Minor changes to align with Mirror's NetworkManager

* Fixed logic error

* SyncVar Hook Workaround
Random Start Positions

* Revert making CallOnClientEnterLobby public

* Added documentation to the extension

* Minor code rearrangement

* Made OnGUI virtual so it can be overridden.
Added AllPlayersReady bool for convenience to extenders
Start Game enhancement to example.

* added comments

* Corrected namespaces and usings

* Reworked DontDestroyOnLoad
LobbyPlayer: Moved code from OnStartClient to Start
Added LobbyPlayerExt to Lobby Example
Code cleanup, added regions
Fixed Start Game button bug

* Final push of Lobby example to make sure it's complete.

* Improved Lobby Example

* Code cleanup

* Added ground texture
Set player camera angle
Adjusted lighting angle

* Updated ReadMe
Cleaned up privates
Fixed example to use SetParent
Changed to 5 max connections in example

* Prefab name fixes due to Mirror master's changes
Changed camera handling and GamePlayer Prefab
Two more SetParent fixes
Demoted two warnings to information
Added more comments to example scripts

* Revisions based on Vis2K review...more to come.

* Added f's where assigning literals to floats

* Removed manual calls to SyncVar Hooks because the bug is now fixed.

* Changed to GUILayout

* wrapped in namespace

* Changed to GUILayout

* All changes per peer review

* Renamed folder to Lobby.

* Fix due to change in Mirror 1691

* Renamed Scenes
Added LobbyScene property to OfflineGUI script.
2019-02-20 16:58:50 +01:00
Chris Langsenkamp
76b75dbb9b New Documentation (#184)
* Documentation Outline

* Spacing adjustments

* Captured old wiki content

* yml fix

* Docs work

* resize images

* Replaced images

* Removed md from links

* Renamed Misty to Fizzy

* Captured Unity docs

* links cleanup

* clear links

* Cleanup and moved NetworkBehavior to Classes.

* added slashes to yml paths

* reverted slashes

* Fixes bad link

* Update Ignorance.md

This should be enough documentation for now, yeah?

* Localized images

* Update Ignorance.md

formatting updates

* Lots of Cleanup

* fix link

* Formatting

* fix code blocks

* Lots of content and cleanup

* fixed yml

* Added blank line

* Added spaces in titles

* tightened bullets

* Fixed bullet spacing

* Fixed more bullets

* unbolded content

* Cleanup and removal of empty pages
Updated README with links to docs pages

* Restored prior version

* Contributing

* Improvements to content

* lower case fix

* fix link

* renamed Contributions

* fixed link

* home page content

* Fixed Encoding

* Moved Why TCP

* Replaced Unity with Mirror

* Telepathy Description

* changed to h2

* Moved Sample down

* Removed dead links

* Copied Contributions
Added Test
Fixed h3's

* Fixed headings

* added to Test

* Fixed image alts and links

* fixed last alt
2018-12-26 16:07:24 -06:00