mischa
ce23c2ded5
update components
2024-07-11 14:08:01 +02:00
mischa
3a56effebf
obsolete and default to nm.sendrate
2024-07-11 14:07:27 +02:00
mischa
e6c342e4d3
breaking: remove NetworkBehaviour.syncInterval to prepare for tick aligned state sync / prediction
2024-07-04 10:48:14 +02:00
MrGadget
49ad787d7c
fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode ( #3852 )
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OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-06-29 21:09:50 +02:00
JesusLuvsYooh
873a9d0067
fix(TopDownShooter): Adjusted slanted climbable wall colliders ( #3849 )
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* fix(TopDownShooter): Adjusted slanted climbable wall colliders
* Removed previous colliders.
2024-06-27 09:40:22 +02:00
MrGadget
dc19e2889d
Revert "fix(AdditiveLevels): Text instead of TMP"
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This reverts commit 648fb0a489
.
2024-06-26 21:29:27 -04:00
MrGadget
648fb0a489
fix(AdditiveLevels): Text instead of TMP
2024-06-26 21:19:34 -04:00
MrGadget
f5089f14bc
fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+
2024-06-26 20:44:29 -04:00
MrGadget
d147e8da0e
fix(SimpleWebTransport): Default setup for reverse proxy
2024-06-26 19:33:20 -04:00
MrGadget
7dd1deb6d7
fix(NetworkBehaviour): Check for non-zero netId before sending Cmd
2024-06-26 18:03:35 -04:00
mischa
4ec2f098d3
fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy ( #3848 )
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* repro
* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously
* fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy
* fix the runtime test
* Revert "repro"
This reverts commit 3a5a33e8e4
.
---------
Co-authored-by: mischa <info@noobtuts.com>
2024-06-26 19:53:55 +02:00
JesusLuvsYooh
ebf3041c96
feat: MOVING Platforms to Couch Coop Example ( #3847 )
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* Added MOVING Platforms to Couch Coop Example
No constant network sync, they just resync at start and end destination.
* Optional Platform features.
2024-06-26 10:32:13 +02:00
Robin Rolf
7f33e1bfe0
feat: NetworkRuntimeProfiler ( #3846 )
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* feat: NetworkRuntimeProfiler
Adds a simple text-based network profiler
* Remove unused avg
2024-06-26 10:30:22 +02:00
JesusLuvsYooh
c1fdf50400
feat: Example, TopDown Shooter. ( #3836 )
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* Shooter topdown checkpoint 1
* Topdown shooter, checkpoint 2
* Topdown checkpoint 3
* Topdown Checkpoint 4
* Topdown shooter checkpoint 5
* Port added to UI Canvas Prefab. (#3835 )
* Topdown Shooter, checkpoint 6, Alpha.
Almost finished, as of now, whats left is:
Tidy up
Comment code
Add server defines
Test server-only
* Topdown shooter, server defines and server only tested. Checkpoint 7.
Remaining: Tidy up and Comment code
* TopDown Shooter finished?
* Topdown shooter, fixed PNG size.
* Topdown Shooter tidyup.
Removed unused materials, that remained from 3D version of game.
3D sound ranges and volumes adjusted.
* Topdown Shooter, audio conversion and compression.
* TopDownShooter, note about OnStartServer player list.
Added line space to separate some code for easier reading.
2024-06-20 10:47:55 +02:00
Robin Rolf
6d7c808d6a
fix: new GUID for bouncycastle dll meta file ( #3844 )
2024-06-19 10:35:40 -04:00
Robin Rolf
736762f20f
fix: Namespace BouncyCastle lib to avoid conflicts ( #3843 )
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This uses our fork https://github.com/MirrorNetworking/bc-csharp with the Mirror. prefix
dll is generated by CI: https://github.com/MirrorNetworking/bc-csharp/actions/runs/9582807523 so updating in the future should be as "easy" as rebasing on bouncycastle release branches, fixing any naming via search&replace and making a release to trigger CI
2024-06-19 09:53:02 -04:00
JesusLuvsYooh
bcda1dcb27
Velocity Iterations made public in NM, Drag on Cube prefabs. ( #3842 )
2024-06-19 12:03:28 +02:00
MrGadget
71e21089ae
fix(Hosting): Remove Mirror.Hosting AsmDef as not needed ( #3841 )
2024-06-19 09:48:43 +02:00
MrGadget
1e7c6f0a94
style(Welcome): No stacktrace for Mirror welcome message
2024-06-18 15:01:54 -04:00
mischa
f712fabd04
Edgegap Pplugin updated to 1.0.1 ( #3834 )
2024-06-17 21:48:42 +02:00
JesusLuvsYooh
80f58e71ef
Port added to UI Canvas Prefab. ( #3835 )
2024-06-13 11:58:22 +02:00
MrGadget
fe93f4e870
fix(Extensions): GetPositionAndRotation now excluded for 2022.0 or newer
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- Some patch versions of 2021.3 don't have it, some do...this is safer.
- Works as expected in 2021.3.39 and 2022.3.32
2024-06-12 14:00:58 -04:00
mischa
440b61429b
fix(LatencySimulation): SimulateSend now supports all channels. Fixes a bug where projects with multiple channels could not simulate latency on non-default channels
2024-06-11 16:43:48 +02:00
mischa
ceab39284c
syntax
2024-06-11 16:41:01 +02:00
mischa
993983036a
LatencySimulation: one Queue for all channels to simplify code and support more channels later
2024-06-11 16:32:29 +02:00
mischa
9d0a72da9c
LatencySimulation: QueuedMessage strongly typed constructor
2024-06-11 16:19:42 +02:00
MrGadget
7c9e8e917c
feat(NetworkServer): Improves RemovePlayerForConnectsion ( #3833 )
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* feat(NetworkServer): Improves RemovePlayerForConnectsion
- Replaces `destroyServerObject` with `RemovePlayerOptions`
- Option to keep the player object on server and clients
- Obsoletes old method by calling new method with correct option
- Examples and Tests updated
* Fixed mistake
* Default to DoNothing
* Fixed comments
* Requested Changes
* Fixed gammar
2024-06-10 15:24:31 +02:00
MrGadget
3650a033e3
Added Empty AddComponent attribute to Example scripts
2024-06-06 19:50:24 -04:00
MrGadget
c54db0b7a1
Assigned Mirror icon to Common scripts
2024-06-06 19:49:00 -04:00
MrGadget
2999e1276a
Deleted other PlayerCamera scripts in favor of Common
2024-06-06 19:47:41 -04:00
MrGadget
da3cb68459
Updated Example Player Prefabs to use Common PlayerCamera
2024-06-06 19:46:52 -04:00
MrGadget
5c84ab4830
Moved PlayerCamera to Common
2024-06-06 19:45:20 -04:00
miwarnec
76ff1cf008
PredictionUtils: Destroy Source is now optional
2024-05-30 15:04:33 +02:00
MrGadget
7f073c6b61
Renamed WeaverSyncVarTests.SyncVarsCanBeArray
2024-05-25 09:03:09 -04:00
mischa
9d7fccaac4
fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports ( #3830 )
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* fix(LatencySimulation): implement PortTransport since almost all underlying Transports are PortTransports
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
* Update Assets/Mirror/Transports/Latency/LatencySimulation.cs
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
---------
Co-authored-by: mischa <16416509+vis2k@users.noreply.github.com>
Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-05-24 16:57:34 +02:00
MrGadget
09efc1cbe8
fix(NetworkManager): OnGUI DEBUG only
2024-05-20 13:46:54 -04:00
MrGadget
f39521d109
fix(WeaverAssembler): Silence Obsolete Warning ( #3826 )
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We have #3630 for this...silence warning until Unity tells us what to use instead.
2024-05-20 12:29:52 +02:00
MrGadget
c573936486
fix(NetworkRoomManager): Hashset instead of List
2024-05-19 07:53:33 -04:00
mischa
1721b5601b
KcpTransport: reuse IPEndPoint.PrettyAddress extension
2024-05-19 11:12:03 +02:00
mischa
4482c7910b
Extensions: IPEndPoint.PrettyAddress
2024-05-19 11:12:03 +02:00
mischa
6b2d0731a4
Telepathy: moved GetClientAddress exception handling from Transport into Telepathy itself
2024-05-19 11:12:03 +02:00
mischa
a9db03c46f
KcpTransport: simplify double ternary for readability
2024-05-19 11:12:03 +02:00
JesusLuvsYooh
c62d7e5c07
Fancy camera for couch coop example, and player list. ( #3821 )
2024-05-14 18:10:28 +07:00
mischa
e35be5fbd1
fix(NetworkConnection): batches are now properly returned to NetworkWriterPool before destroying the connection ( #3815 )
2024-05-04 20:55:30 +08:00
mischa
0d36c30206
fix(NetworkTransform): Awake now also configures syncInterval and syncScale, in case OnValidate wasn't called
2024-04-29 12:22:37 +08:00
mischa
63e91919a4
fix(Kcp): V1.41 [2024-04-28]
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- fix: KcpHeader is now parsed safely, handling attackers potentially sending values out of enum range
- fix: KcpClient RawSend may throw ConnectionRefused SocketException when OnDisconnected calls SendDisconnect(), which is fine
- fix: less scary cookie message and better explanation
2024-04-28 12:09:32 +08:00
MrGadget
e757dfaac7
fix(NetworkServer): Spawn for owner client even when Force Hidden ( #3809 )
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Interest Management does this in Rebuild, but without IM involved, we need to handle this case in RebuildObserversDefault
2024-04-24 11:57:44 +08:00
MrGadget
2769c50895
fix(SyncObjectCollectionField): Pretty SyncCollection Name ( #3808 )
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* fix(SyncObjectCollectionField): Pretty SyncCollection Name
* char typo
* backward compatibility
* Use RegEx.Replace
2024-04-24 11:57:16 +08:00
mischa
b07d583aff
syntax
2024-04-24 11:53:25 +08:00
mischa
3d6233b929
NetworkReader/WriterPool: expose Count for testing
2024-04-24 11:46:34 +08:00