vis2k
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a7eaaa8530
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Class Namespaces renamed to Mirror / Mirror.Weaver everywhere
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2018-08-24 17:18:29 +02:00 |
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vis2k
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e015908895
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License updated
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2018-08-24 17:01:31 +02:00 |
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vis2k
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3174083383
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NetworkManagerEditor: removed AdvancedConfigurationLabel because it wasn't used anymore
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2018-08-24 16:59:32 +02:00 |
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vis2k
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745ef9409d
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NetworkConnection: removed last NetworkDetailStats call
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2018-08-24 14:50:57 +02:00 |
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vis2k
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2169742ede
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LLAPITransport.ClientGetRTT added
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2018-08-22 23:31:09 +02:00 |
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vis2k
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c3df894318
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TelepathyWeboscketsMultiplexTransport that uses either websockets or telepathy
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2018-08-22 22:17:55 +02:00 |
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vis2k
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4f89f8182b
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LLAPITransport receive: don't return if error != 0 because it's part of the disconnect message. fixes a bug where disconnect wasn never received on client/server.
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2018-08-22 21:37:12 +02:00 |
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vis2k
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bbdb045c6d
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LLAPITransport: Server Receive filters out LLAPI's internal channels (alive check message)
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2018-08-22 20:44:31 +02:00 |
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vis2k
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5dbacafc97
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LLAPITransport: Server&Client use ReceiveFromHost instead of Receive
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2018-08-22 20:43:44 +02:00 |
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vis2k
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e8ed089545
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LLAPITransport ServerStart/Websockets: improved log messages to not show address even though it's not used
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2018-08-22 15:07:30 +02:00 |
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vis2k
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6a6f942f7f
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LLAPITransport.ClientConnect: changed AddHost(topology) to AddHost(topology, 0) so it works in standalone AND webgl
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2018-08-22 15:06:11 +02:00 |
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vis2k
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aa2c004615
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TransportLayers renamed to Transport and Transport.cs moved into it
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2018-08-22 13:21:32 +02:00 |
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vis2k
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150d4d5aac
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TransportLayers/LLAPITransport added in case someone wants to use UNET's original LLAPI. Also prepares for websockets.
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2018-08-22 13:04:52 +02:00 |
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vis2k
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3d2f541cbe
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NetworkServer.Listen passes "127.0.0.1" instead of 'null' for ip
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2018-08-22 13:04:08 +02:00 |
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vis2k
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a2579dc7a8
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Transport.ServerStartWebsockets wrapper
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2018-08-20 18:30:47 +02:00 |
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vis2k
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8c5dd5c332
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TelepathyTransport constructor: warning changed to regular log
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2018-08-20 17:56:03 +02:00 |
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vis2k
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b1360d973c
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TelepathyTransport layer moved into TransportLayers folder
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2018-08-20 17:55:38 +02:00 |
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vis2k
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dc9c29c8f7
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Abstract Transport layer + TelepathyTransport implementation
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2018-08-20 17:28:39 +02:00 |
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vis2k
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4c0dcf148e
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Removed old NetworkTransport comments
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2018-08-20 15:35:24 +02:00 |
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vis2k
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78702a1d44
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NetworkServer.HandleConnect assigns proper IPAddress to NetworkConnection now
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2018-08-20 15:07:21 +02:00 |
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vis2k
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d056bc4c1e
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NetworkServer.InternalUpdate doesn't need connectionId to int casts anymore
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2018-08-20 14:12:01 +02:00 |
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vis2k
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f8bfb2093d
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Updated Telepathy to latest version (IPAddress)
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2018-08-20 14:10:02 +02:00 |
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vis2k
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445e37aed1
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Updated Telepathy to latest version
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2018-08-20 12:53:01 +02:00 |
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vis2k
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f104699784
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NetworkManager.StartHost/StartServer use m_MaxConnections instead of extra parameter, because that's what it's for. NetworkServer.Listen has maxConnections parameter now.
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2018-08-20 10:31:04 +02:00 |
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vis2k
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b904220aa2
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NetworkManager.StartClient: removed redundant versions
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2018-08-20 10:27:09 +02:00 |
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vis2k
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09ee00de1d
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Updated Telepathy to latest version (maxConnections)
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2018-08-20 09:21:23 +02:00 |
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vis2k
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e7961e0e5b
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Updated Telepathy to latest version
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2018-08-20 08:44:55 +02:00 |
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vis2k
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b70fa177d1
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Updated Telepathy to latest version. Fixes a bug where connect couldn't be called twice.
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2018-08-19 18:29:20 +02:00 |
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vis2k
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bafd9d1b28
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NetworkConnection.Disconnect: no need to check connected first
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2018-08-17 14:07:54 +02:00 |
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vis2k
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777232f5e0
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NetworkClient.m_clientConnectionId removed because it's not needed
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2018-08-17 14:07:54 +02:00 |
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vis2k
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0128210356
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Transport eats first connectionId (0) in constructor to fix a bug where in host mode, a connected client wouldn't receive all the spawns because he would get the connectionId=0 assigned, which would result in the host mode's player and the first external connection both having the same connectionId, resulting in all kinds of weird problems
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2018-08-17 14:07:54 +02:00 |
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vis2k
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437fb06728
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Updated Telepathy to latest version
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2018-08-17 14:07:54 +02:00 |
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vis2k
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23acffbe12
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Updated Telepathy to latest version. Fixes the problem where disconnect wouldn't be realized on client if client connect failed
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2018-08-17 14:07:54 +02:00 |
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vis2k
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32e2f5f845
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Client/Server loops: removed log messages
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2018-08-17 14:07:54 +02:00 |
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vis2k
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1f2725376c
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Transport.Shutdown() is now called by NetworkManager.OnApplicationQuit so that client/server threads are fully shut down when pressing Stop in the Editor. otherwise editor keeps them alive until we press Play again.
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2018-08-17 14:07:54 +02:00 |
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vis2k
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4b8a168026
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Updated Telepathy to latest version
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2018-08-17 14:07:54 +02:00 |
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vis2k
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baad970706
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Removed channels and configs everywhere
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2018-08-17 14:07:54 +02:00 |
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vis2k
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89964d32a2
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RemoteEndPoint stuff removed
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2018-08-17 14:07:54 +02:00 |
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vis2k
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1c9744385c
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Removed NetworkDiscovery because Telepathy doesn't support it
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2018-08-17 14:07:54 +02:00 |
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vis2k
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699c379c3c
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Basic Telepathy integration
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2018-08-17 14:07:54 +02:00 |
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vis2k
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d3b537fc06
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NetworkDetailStats removed because they only work while Unity's NetworkTransport layer is running
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2018-08-17 14:07:54 +02:00 |
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vis2k
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cca03d9d1d
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NetworkIdentity.AddObserver: added a better warning message if connectionId was already added
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2018-08-17 14:07:12 +02:00 |
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Coburn
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e87502f851
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Update the README file to reflect the location of the Linux DLLs. (#15)
* Update the README file to reflect the location of the Linux DLLs.
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2018-08-16 17:22:52 +02:00 |
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Paul Pacheco
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24329b1ebe
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Remove unused variable
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2018-08-10 07:42:31 -05:00 |
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Paul Pacheco
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97fe2331f1
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Parenthesis is redundant
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2018-08-10 07:41:18 -05:00 |
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vis2k
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00f571c28c
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Protocol: removed content length from message header because we can calculate the size from whatever is left in the reader. Saves 1-2 bytes bandwidth, so another 5% on average.
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2018-08-07 14:38:43 +02:00 |
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vis2k
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d36b6d926d
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NetworkClient/NetworkServer pass exact message to data handlers instead of passing the whole buffer with a 'receivedSize' parameter. Prepares for the header 'size' removal to save bandwidth.
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2018-08-07 14:35:25 +02:00 |
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Paul Pacheco
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009fc251ae
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Update issue templates
Describe how to upload a repro project
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2018-08-06 20:06:23 -05:00 |
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Paul Pacheco
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457c12dd2b
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Update issue templates
Add template for feature request
|
2018-08-06 20:06:14 -05:00 |
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Paul Pacheco
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b830d4cbf2
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add issue template
Tell people what to put on bug reports
|
2018-08-06 20:06:05 -05:00 |
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