vis2k
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d1ff029cc9
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Fixed client scene switching/loading bugs where messages were processed while a scene load was in progress, hence losing all the processed data once the scene was loaded, causing all kinds of state errors.
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2018-06-08 12:18:56 +02:00 |
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vis2k
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9eabd22c19
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NetworkConnection: IsSequencedQoS, IsReliableQoS made public for external use; IsUnreliableQoS added
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2018-06-08 10:47:39 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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