ninjakickja
e45e1b633a
Fix: Euler Rotation quantized not updated when receiving full state.
2024-01-18 10:42:15 +08:00
ninjakickja
c7555d061c
Corrected Typo In OnSerialize
2024-01-17 22:47:01 +08:00
ninjakickja
40fcefde6d
Fix: Non-full position syncing causes unsynced axis to be at 0.
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Added function to consider unsynced axes and use current axes values.
Added check to ensure deltas do not send before full syncs and full sync index should start at 1.
This prevents sending of delta, indexed at 0, being received and applied because the initial value of the index is 0 (thus the delta does not get rejected).
2024-01-17 10:48:26 +08:00
ninjakickja
937c59d504
Decouple Hybrid from NT Base
2024-01-16 23:08:07 +08:00
ninjakickja
d4835d0091
Initial Fixes on settings and validate.
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Fixed OnValidate on full and delta send Multiplier.
Fixed syncSettings condition in OnEnable
2024-01-16 17:55:52 +08:00
JesusLuvsYooh
854de5644d
Initial Push
2024-01-16 08:58:48 +00:00
mischa
98061c0f59
Prediction: increase default snap threshold from 0.5 to 2.0 to reduce jitter/fighting at 500ms RTT before objects are coming to rest
2024-01-15 15:46:41 +01:00
mischa
552ea5a6b1
Prediction: snapping now inserts the snapped state into history for more accurate corrections afterward
2024-01-15 10:45:31 +01:00
mischa
3719b25d3d
Prediction: snapping now applies velocity. fixes stop-start-stop effect for final slow movements
2024-01-15 10:45:31 +01:00
MrGadget
f963f0eb9e
fix(NetworkMatch): Added read only display of MatchID
2024-01-14 08:54:57 -05:00
mischa
0cb96901b8
Prediction: add server state ghost too
2024-01-14 13:39:29 +01:00
mischa
d3f916fc25
Prediction: inverse control flow where instead of separating renderers, we separate physics
2024-01-14 11:18:40 +01:00
mischa
ea136ee265
Prediction: recordInterval option
2024-01-14 10:15:33 +01:00
MrGadget
4e5e7a18c4
fix(NetworkAnimator): Added gameObject to Debug.LogWarnings
2024-01-13 16:27:49 -05:00
MrGadget
82a96a28f0
style(Attributes): removed space
2024-01-13 16:24:27 -05:00
mischa
832eb79876
Prediction: remove preview warning
2024-01-12 12:09:36 +01:00
mischa
7ec272f733
NetworkIdentity: make clientStarted internal, this doesn't need to be in the user facing API
2024-01-12 10:46:28 +01:00
mischa
7fae26ff6f
PredictedRigidbody: add user callbacks
2024-01-11 19:45:28 +01:00
mischa
4dde5bf7d8
PredictedRigidbody: remove 'preview' warning!
2024-01-11 14:28:40 +01:00
mischa
10e7d716a7
PredictedRigidbody: now corrects rotations (hard, without deltas for now)
2024-01-11 14:23:59 +01:00
mischa
92444bfcb3
PredictedState: add quaternion requirements
2024-01-11 14:23:02 +01:00
mischa
0cb3568bb1
PredictedRigidbody: correctionThreshold renamed to positionCorrectionThreshold for clarity
2024-01-11 13:43:00 +01:00
mischa
8de65b5ae3
syntax
2024-01-11 13:42:51 +01:00
mischa
79c4298db9
Prediction: InsertCorrection moved into CorrectHistory, with complete step by step test coverage for the algorithm
2024-01-11 13:07:15 +01:00
mischa
383aff2698
fix(Prediction): revert to previous Sample() implementation, but with manual 'afterIndex' counting to fix failing test
2024-01-11 11:52:14 +01:00
mischa
e441ddb88d
Predicton: update comment
2024-01-11 11:32:21 +01:00
MrGadget
d5bbfee793
fix(NetworkAnimator): Enable -> OnEnable
2024-01-10 15:06:22 -05:00
mischa
d525be9670
perf(Prediction): CorrectHistory now starts at the 'afterIndex' from Sampling. replaces two full iterations with two half = one full iteration
2024-01-10 15:56:03 +01:00
mischa
b1419db4f4
Prediction: Sample() now returns 'afterIndex' to reuse in the other iteration later
2024-01-10 15:56:01 +01:00
mischa
8473eff1ff
Prediction.CorrectHistory: reuse 'key'. same but cleaner.
2024-01-10 15:41:33 +01:00
mischa
0fd342e6a9
Prediction: CompareState renamed to OnReceivedState
2024-01-10 15:39:53 +01:00
mischa
eab82ee465
Prediction: simplify CorrectHistory by moving InsertCorrection into CompareState
2024-01-10 15:38:52 +01:00
mischa
e06fcd5535
Prediction: call ApplyState directly; move ApplyCorrection into Compare state. prepares for more improvements later.
2024-01-10 15:36:11 +01:00
mischa
9aadcbf442
syntax
2024-01-10 15:25:29 +01:00
mischa
13aa0c2e6b
Prediction: syntax
2024-01-10 14:36:44 +01:00
mischa
157a86fa7b
Prediction: simplify CompareState. detect edge cases early instead of late to prepare for more refactoring
2024-01-10 14:34:18 +01:00
MrGadget
9b9b9cc400
fix(NetworkServer): Improve Warnings ( #3727 )
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* fix(NetworkServer): Improve Warnings
- Attempt to dig up the Object, component, and method name to make debugging easier
- Changes identity to identity.name so the object name is logged correctly.
* Update Assets/Mirror/Core/NetworkServer.cs
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
* Update Assets/Mirror/Core/NetworkServer.cs
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
* Use GetFunctionMethodName
* cleanup
---------
Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2024-01-10 13:46:48 +01:00
MrGadget1024
ac72d3670d
fix(NetworkServer): Log message cleanup
2024-01-10 07:24:26 -05:00
MrGadget
d86d297c26
feat(RemoteProcedureCalls): Added GetFunctionMethodName ( #3732 )
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* fix(Weaver): Move InvokeRpcPrefix from Weaver to RemoteProcedureCalls
* feat(RemoteProcedureCalls): Added GetFunctionMethodName
2024-01-10 13:17:44 +01:00
MrGadget
110580a454
fix(Weaver): Move InvokeRpcPrefix from Weaver to RemoteProcedureCalls ( #3731 )
2024-01-10 13:16:49 +01:00
mischa
849dd94ce7
Tests: Prediction.Sample()
2024-01-10 11:51:22 +01:00
mischa
b3e102e4fd
perf(PredictedRigidbody): comparing idle objects now skips recording state (= inserting into tree structure) as well
2024-01-10 10:27:27 +01:00
MrGadget
6e0c4a66d8
fix(NetworkManager): Prevent client from calling ServerChangeScene ( #3729 )
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- Throws error if server isn't active
- allows for changing to offline scene regardless
2024-01-10 10:16:47 +01:00
MrGadget1024
6445547aef
fix(SyncVarAttributeAccessReplacer): Corrected error log message
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- assembly identifiers were reveresed.
- also improved phrasing
2024-01-10 04:09:15 -05:00
MrGadget1024
8543f1f37d
fix(NetworkIdentity): Improved DisallowChildNetworkIdentities Error Logging
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References the offending object so it gets highlighted in the Editor when the error is clicked.
2024-01-09 19:43:48 -05:00
MrGadget1024
28b1e8b374
fix(NetworkBehaviour): Improved OnValidate Error Logging
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References the offending object so it gets highlighted in the Editor when the error is clicked.
2024-01-09 19:43:17 -05:00
mischa
24513562a4
perf(PredictedRigidbody) make CompareState O(1) for idle objects by comparing last first
2024-01-09 12:47:50 +01:00
mischa
a295d7d330
PredictedRigidbody: cleaner 'remember last' approach that allows for reuse elsewhere
2024-01-09 12:47:50 +01:00
mischa
f05623526c
PredictedRigidbody: explain the concept
2024-01-09 12:47:50 +01:00
JesusLuvsYooh
dd950018dc
fix: NT-Unreliable Quaternion Compression Fix ( #3725 )
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* fix: NT-Unreliable Quaternion Compression Fix
Credits to ninja of course :D
* Client using server snapshots fix.
* Nothing to see here..
* Added comment to Quat Rotation Fix
2024-01-09 11:37:47 +01:00