vis2k
ed9aa1431c
Readers: initialize with AssemblyDefinition to remove static dependency on Weaver
2021-08-20 22:32:15 +08:00
vis2k
0cc0fb92d6
Writers: initialize with AssemblyDefinition to remove static dependency on Weaver
2021-08-20 22:32:15 +08:00
vis2k
b7c186f2b9
Weaver: Readers as non static class
2021-08-20 22:32:15 +08:00
vis2k
5fcf5eb62f
Weaver: Writer as non static class
2021-08-20 22:32:15 +08:00
vis2k
0e30d2131c
Weaver: static Log class removed. moved into Weaver.LogWarning/ErrorFunc
2021-08-20 22:32:15 +08:00
vis2k
a8668514ce
WeaverTypes as non static class
2021-08-20 22:32:15 +08:00
vis2k
fd68a2b69f
remove unused import
2021-08-20 22:32:15 +08:00
vis2k
27c09f2973
syntax
2021-08-20 22:32:15 +08:00
vis2k
5f93a7ce7e
Weaver: Weave(AssemblyDefinition). WeaveFromFile code moved into CompilationFinishedHook to prepare for ILPP.
2021-08-20 22:32:15 +08:00
vis2k
ba067d30bf
syntax
2021-08-20 22:14:03 +08:00
vis2k
cafd560163
WeaverAssembler: use string interpolation
2021-08-20 22:12:56 +08:00
vis2k
b40d9b24b9
WeaverAssembler: use string interpolation
2021-08-20 22:11:58 +08:00
vis2k
ee59bd10df
syntax
2021-08-20 22:11:51 +08:00
vis2k
f6c1f8fad3
Weaver: separate WeavingFailed from other Logging
2021-08-19 22:03:39 +08:00
vis2k
9196bd37e1
forgot to rename back
2021-08-19 22:02:39 +08:00
vis2k
9c7c0cdd93
Weaver: separate WeavingFailed from Logging
2021-08-19 21:49:54 +08:00
vis2k
33add82042
Weaver.InvokeRpcPrefix: const instead of static state
2021-08-19 16:00:44 +08:00
vis2k
499cb72173
WeaverLists public
2021-08-19 12:51:54 +08:00
vis2k
28274f707f
Weaver: WeaverLists moved into separate file
2021-08-19 12:50:44 +08:00
vis2k
625947a4cf
Weaver: remove DLog and DebugEnabled. we never use it to check log files anyway.
2021-08-18 00:58:45 +08:00
vis2k
850d2bbb2b
Weaver: remove unnecessary GenerateLogErrors static
2021-08-17 20:41:12 +08:00
vis2k
3c5a9de323
syntax
2021-08-17 17:18:13 +08:00
vis2k
f64b808aed
syntax
2021-08-17 17:14:27 +08:00
vis2k
9a07feda28
syntax
2021-08-17 13:24:02 +08:00
vis2k
c80fbab7fa
Weaver: use string interpolation instead of string.Format
2021-08-17 13:23:17 +08:00
vis2k
6a62ab9c52
Weaver: remove xml comments
2021-08-17 13:12:49 +08:00
vis2k
d0de7ed92f
syntax
2021-08-17 13:09:43 +08:00
vis2k
c63152f71e
Weaver: try/catch moved into Weave() to prepare reuse from ILPP
2021-08-17 13:06:49 +08:00
vis2k
2821b34398
Weaver: remove xml comments
2021-08-17 13:04:18 +08:00
vis2k
ab462a598c
syntax
2021-08-17 13:01:29 +08:00
vis2k
eb3ac79bd9
Weaver: remove XML comments
2021-08-17 13:01:17 +08:00
vis2k
d329c60899
syntax
2021-08-17 12:58:20 +08:00
vis2k
d1604b5686
syntax
2021-08-17 12:57:08 +08:00
vis2k
950b439035
Weaver: remove XML comment
2021-08-17 12:56:07 +08:00
vis2k
2acc9f77ea
Weaver: remove xml comments
2021-08-17 11:53:58 +08:00
vis2k
31babe6b03
Weaver: hooks moved into EntryPoint folder
2021-08-13 18:51:17 +08:00
vis2k
5d2797847e
Weaver: Enter-Play-Mode check moved into separate file in Weaver folder
2021-08-13 18:45:07 +08:00
vis2k
ff34a50fdf
feat: Expose NetworkEarlyUpdate/NetworkLateUpdate (see #2826 )
2021-08-13 11:58:50 +08:00
vis2k
966af93e50
feat: Prevent Nested Network Managers (see #2867 )
2021-08-13 11:48:41 +08:00
vis2k
8ca5203262
breaking: NetworkIdentity.spawned split into NetworkServer/Client.Spawned ( #2877 )
...
* breaking: NetworkIdentity.spawned split into NetworkServer.Spawned / NetworkClient.spawned.
WIP: 1 failing test
* clear spawned in NetworkClient.Shutdown
* MirrorTest doesn't need to clear spawned anymore. NetworkClient/NetworkServer.Shutdown already do.
* InterestManagement: use NetworkServer.spawned
* NetworkServer: use NetworkServer.spawned
* Match/SceneInterestManagement: use NetworkServer.spawned
* InterestManagementTests: use NetworkServer.spawned
* NetworkIdentity.OnStartServer: use NetworkServer.spawned
* NetworkClient: use NetworkClient.spawned everywhere; and modify OnHostClientSpawn
* NetworkIdentity.spawned: throw if server/client not active to make it more obvious why tests fail
* NetworkBehaviour GetSyncVar functions: use NetworkClient.spawned
* adjust test
* adjust test
* adjust test
* CreateNetworkedAndSpawn functions that return client object too
* adjust test
* adjust test
* adjust test
* adjust test
* adjust tests
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* adjust test
* NetworkReader.ReadNetworkIdentity adjusted
2021-08-13 11:20:32 +08:00
vis2k
a13f474243
NetworkReader.ReadNetworkBehaviour: reuse ReadNetworkIdentity
2021-08-12 18:04:20 +08:00
vis2k
4def515c9f
SyncVarTest: prepare for .spawned split. this is better.
2021-08-12 15:38:39 +08:00
vis2k
cf3e7acc39
Tests: SyncVarHOokTests improved
2021-08-12 14:24:20 +08:00
MrGadget
33e77d69cb
fix: NT Base OnDrawGizmos only when playing ( #2876 )
...
* fix: NT Base OnDrawGizmos only when playing
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-08-12 12:25:49 +08:00
vis2k
875c78c222
improve 'No writer found' error to make it more obvious why it happens and how to solve it
2021-08-12 00:18:55 +08:00
vis2k
811f1fadfc
NetworkServerTests: Command tests: use host mode to prepare for easier .spawned split
2021-08-11 19:42:59 +08:00
vis2k
45f9bbd80e
gitignore Unity 2021 Search.settings file
2021-08-11 19:42:07 +08:00
vis2k
a7910c0c97
SyncVarTests: use host mode for easier .spawned split
2021-08-11 19:38:09 +08:00
vis2k
e22b0c0c4e
NetworkWriterTests: use host mode to prepare for easier .spawned split too
2021-08-11 19:29:46 +08:00
vis2k
b089692dab
Tests: NetworkTransform2 tests use host mode for now to make .spawned split easier
2021-08-11 19:22:12 +08:00