MrGadget1024
8e60e28ca3
Merged master
2023-12-13 14:42:18 -05:00
mischa
91e028fbb4
MIRROR_86_OR_NEWER
2023-12-12 10:37:33 +01:00
MrGadget1024
b5d6d775df
Updated Compiler Symbols
2023-11-20 07:06:24 -05:00
mischa
3367ed9e1d
ProjectSettings resaved with latest Unity version
2023-11-20 12:14:36 +01:00
MrGadget
6a8b4beaa1
breaking: Removed older Obsoletes ( #3633 )
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BREAKING CHANGE - Removed older Obsoletes
2023-10-29 17:37:44 +01:00
mischa
877b249add
MIRROR_81_OR_NEWER
2023-08-08 16:32:59 +08:00
mischa
a9cbcf696e
Unity 2021.3.29 LTS for latest fixes
2023-07-31 13:55:05 +08:00
mischa
220937cc4a
MIRROR_79_OR_NEWER
2023-06-08 10:38:16 +09:00
mischa
ae539dcad0
fix: upgrade to Unity 2021.3.25 LTS which seems to fix incremental builds on apple silicon Macs
2023-05-14 11:48:44 +08:00
MrGadget1024
95c629c072
Merged master
2023-04-08 18:21:49 -04:00
vis2k
49878963bc
resave
2023-04-06 12:01:44 +08:00
MrGadget1024
97c38a79d5
Merged master
2023-04-02 07:18:19 -04:00
vis2k
105852bf68
Unity 2021.3.21 LTS for latest fixes
2023-03-30 14:33:06 +08:00
MrGadget1024
56fa8ef30d
Merged master
2023-02-20 08:50:26 -05:00
vis2k
5cae45da1b
Unity 2021.3.19 to fix dedicated server build definitions:
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https://forum.unity.com/threads/unity-2021-2-dedicated-server-target-and-stripping-optimizations-now-live-please-share-feedback.1143734/page-4#post-8806153
2023-02-20 18:44:08 +08:00
ninjakickja
913a29dc6d
Update NT to fix desyncs
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When a new client joins in between sending frames, server will serialize a current live position to the client. This may not be the last sent copy to everyone, so when the next send happens, the delta sent will be delta-ed against wrong data.
Other changes:
1) Removed CheckLastSendTime() in OnSerialize(), not needed.
2) Only checking sending/set dirty in LateUpdate(). Other users may require positions updated in
update, and do something to it on LateUpdate().
3) Initialize last snapshot to zeroes in Reset(). For syncOnlyOnChange, sender will check against last sent
snapshot for changes. This needs to be zero on a reset.
2023-02-20 10:36:14 +08:00
Robin Rolf
9184938671
OfflineWeb scene instead of Kcp
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This is the webgl branch after all
2023-02-14 18:45:20 +01:00
MrGadget1024
c1962422fd
Merged master
2023-02-08 03:29:56 -05:00
MrGadget1024
1e802c24c8
ProjectSettings
2023-02-08 03:29:10 -05:00
MrGadget1024
bbcf4b38c0
breaking: MIRROR_73_OR_NEWER
2023-02-08 03:04:41 -05:00
MrGadget1024
3ef5e06431
Revert "breaking: MIRROR_73_OR_NEWER"
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This reverts commit 8596f1d827
.
2023-02-08 03:02:30 -05:00
MrGadget1024
3811a42411
Merged master
2023-02-08 02:59:11 -05:00
MrGadget1024
8596f1d827
breaking: MIRROR_73_OR_NEWER
2023-02-08 02:57:27 -05:00
MrGadget1024
d6e81dc687
Merged master
2023-01-30 07:31:42 -05:00
vis2k
860afef8a1
Unity 2021.3.17 LTS
2023-01-28 23:41:39 +09:00
vis2k
7dc614591d
fix collision matrix
2023-01-26 20:24:56 +09:00
vis2k
80a4c8e082
fix layers
2023-01-26 20:24:26 +09:00
vis2k
b791061331
scene build settings fix
2023-01-26 20:01:19 +09:00
MrGadget1024
9df0b0f143
Define symbols for Server, Standalone, WebGL platforms
2022-12-31 10:27:36 -05:00
MrGadget1024
97547a285c
Culled compiler symbols to last 12 months
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- Going forward, we need to remove oldest when we add new one each month when we publish to the store, so we only keep them back 12 months.
2022-12-31 10:19:16 -05:00
vis2k
642423aef8
MIRROR_71_0_OR_NEWER
2022-12-31 14:44:09 +01:00
vis2k
fe66afd27a
Unity 2021.3.15 LTS
2022-12-14 18:28:04 +01:00
vis2k
6f98725247
MIRROR_70_0_OR_NEWER
2022-12-09 21:36:39 +01:00
vis2k
1dada3bb4b
MIRROR_2022_10_OR_NEWER
2022-11-09 10:55:50 +01:00
vis2k
d26d12fb55
feature: CCU test demo
2022-10-31 09:23:26 +01:00
vis2k
7672afea48
Unity 2021.3.11
2022-10-21 13:24:42 +02:00
vis2k
e4fa18da76
build settings: always build IL2CPP: makes most sense for multiplayer games (perf, asm "obfuscation")
2022-09-24 22:09:07 +07:00
vis2k
736d6a40df
resave ProjectSettings
2022-09-15 12:34:47 +08:00
vis2k
deb75b5e6f
Unity 2021.3.9
2022-09-14 21:19:34 +08:00
vis2k
e04293f980
breaking: SnapshotInterpolation.Compute(): add 'out catchup' for debugging
2022-06-03 16:40:53 +07:00
vis2k
bec8e01c69
MIRROR_66_0_OR_NEWER
2022-04-17 14:01:24 +08:00
vis2k
7e19881630
MIRROR_65_0_OR_NEWER
2022-03-07 20:26:11 +08:00
MrGadget
8a8f71b30b
Revert merge master to master
2022-01-28 22:31:38 -05:00
MrGadget
6c729970cd
Merge branch 'master' into master
2022-01-28 21:53:43 -05:00
MrGadget
9985a36ea3
Updated Unity Packages
2022-01-23 09:01:08 -05:00
vis2k
26ff73b6fa
Upgraded to Unity 2020.3.26 LTS
2022-01-21 16:27:27 +08:00
MrGadget
34bf98b9d0
MIRROR_58_0_OR_NEWER
2022-01-18 00:57:24 -05:00
MrGadget
741962612c
ProjectSettings MIRROR_57_0_OR_NEWER
2022-01-14 05:19:44 -05:00
MrGadget
88fe9f9820
breaking: NetworkAuthenticator OnClientAuthenticated Changed ( #3027 )
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- No longer passes `NetworkConnection` on Client
- Use `NetworkClient.connection` within your event hanlder
This is only breaking for users that assigned their own events to OnClientAuthenticated in the inspector. Everything else related to an Authenticator works the same with no changes needed because nearly all Authenticator mechanisms are private.
Deprecating would be worse than not in this case, since custom user-made handers would be the far uncommon case as far as I know.
2021-12-13 13:39:30 +01:00
vis2k
282c843ad1
MIRROR_53_0_OR_NEWER
2021-10-20 12:11:10 +08:00