* Fix additive scene loading causing duplicate sceneIds by using an offset per scene.
* TEST: moved SpawnableObjects to NetworkIdentity. OnDisable adds it to the dict. SpawnObject removes it.
* Log if we don't find the spawn scene object
* Fix compilation issues
* Make PrepareToSpawnSceneObjects public
* 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* Bug fix for 2018.3+ where NetworkIdentity GUIDs are set to blank in prefab files and shown as blank in the editor.
* Another 2018.3 warning fix. The old way to check if something is a porefab is depricated so needs replacing with new code.
* Make sure it works in 2017.4
* Change not needed
* Revert "Change not needed"
This reverts commit 13747739df.
* Mark LLAPI as obsolete
* Don't use obsolete api
* Suppress obsolete LLAPI warning for now
* Remove warning
* Make conditional a little clearer
* Ignore unity generated files and folders
* Import mirror as source
* Source based does not build dlls anymore
* nuget packages not used in source based
* Produce an archive with the release
* generate archive with Mirror folder to avoid accidents
* Deploy to github releases
* Document new installation procedures