vis2k
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fe3b7ae57c
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TODO
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2021-05-27 12:20:24 +08:00 |
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vis2k
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724eb7e09c
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iso date format
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2021-05-26 20:07:30 +08:00 |
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vis2k
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f8319d0f80
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TODOs
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2021-05-26 19:58:48 +08:00 |
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vis2k
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d0d32785db
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Tests: ClientSceneTest_LocalPlayer_asHost moved to separate file
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2021-05-26 19:55:24 +08:00 |
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vis2k
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06691c9aef
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ClientSceneTests_LocalPlayer: reuse CreateNetworked
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2021-05-26 19:54:22 +08:00 |
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vis2k
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edd580fb7b
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syntax
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2021-05-26 19:49:38 +08:00 |
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vis2k
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dd9949d3aa
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HostSetup: reuse CreateGameObject
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2021-05-26 19:40:16 +08:00 |
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vis2k
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c636e19dcd
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remove unused import
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2021-05-26 19:37:53 +08:00 |
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vis2k
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f94ff22f55
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NetworkServerRuntimeTests: reuse MirrorPlayModeTest
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2021-05-26 19:37:21 +08:00 |
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vis2k
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a911e580e1
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add comment
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2021-05-26 19:35:49 +08:00 |
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vis2k
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e45c6b98ca
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add comment
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2021-05-26 19:34:27 +08:00 |
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vis2k
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a143124941
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NetworkIdentityTests (runtime): reuse MirrorPlayModeTest
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2021-05-26 19:33:28 +08:00 |
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vis2k
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9b78ee82f1
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Tests: MultiplexTransportEnableTest moved to separate file
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2021-05-26 19:30:02 +08:00 |
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vis2k
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227402c6aa
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ClientSceneTests_LocalPlayer: reuse CreateNetworked
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2021-05-26 19:28:02 +08:00 |
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vis2k
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5e1e8128fe
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ClientSceneTests_DestroyAllClientObjects uses MirrorPlayModeTest
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2021-05-26 19:26:01 +08:00 |
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vis2k
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5c38f6f989
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syntax
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2021-05-26 19:20:20 +08:00 |
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vis2k
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359184942f
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Tests: HostSetup reuses MirrorPlayModeTest
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2021-05-26 19:17:46 +08:00 |
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vis2k
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e5f4461315
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rename
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2021-05-26 19:15:45 +08:00 |
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vis2k
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378a7402b9
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MirrorPlayModeTest
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2021-05-26 19:14:58 +08:00 |
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vis2k
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dc2fee7212
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MirrorTest renamed to MirrorEditModeTest to prepare for MirrorPlayModeTest
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2021-05-26 18:46:20 +08:00 |
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vis2k
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940ff58e72
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NetworkClient.isLocalClient renamed to isHostClient, which is less confusing
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2021-05-26 18:33:41 +08:00 |
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vis2k
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443b542fb6
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update summary
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2021-05-26 18:31:14 +08:00 |
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vis2k
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a43837e0d8
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UpdateVarsMessage renamed to EntityStateMessage so it's more obvious. NetworkClient.OnEntityStateMessage can be reused for WorldState easier later.
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2021-05-26 18:16:51 +08:00 |
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vis2k
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0a6cd15bbd
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MessagePackingTest: don't rely on UpdateVarsMessage
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2021-05-26 18:14:55 +08:00 |
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vis2k
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193d2cbfeb
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syntax
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2021-05-26 18:06:08 +08:00 |
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vis2k
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b4cecccbcb
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NetworkServer: GetEntitySerializationForConnection helper function
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2021-05-26 18:04:48 +08:00 |
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vis2k
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ca319fdb32
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rename
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2021-05-26 17:58:42 +08:00 |
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vis2k
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27378e3146
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syntax
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2021-05-26 17:57:17 +08:00 |
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vis2k
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98bd54f5eb
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NetworkServer.Broadcast helper function
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2021-05-26 17:56:14 +08:00 |
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vis2k
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4763bad896
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NetworkServer: DisconnectInactive helper function
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2021-05-26 17:55:06 +08:00 |
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vis2k
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82b79df1be
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NetworkServer: ClearSpawnedDirtyBits helper function
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2021-05-26 17:52:29 +08:00 |
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vis2k
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a8630abbf6
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NetworkServer: CleanupSerializations helper function
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2021-05-26 17:51:15 +08:00 |
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vis2k
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2085cd387f
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NetworkServer: broadcast to connection code moved into BroadcastToConnection
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2021-05-26 17:49:19 +08:00 |
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vis2k
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7af1156d4a
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perf: Extensions.CopyTo foreach allocation removed
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2021-05-26 14:51:17 +08:00 |
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vis2k
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15b13c9bf6
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perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames
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2021-05-26 14:45:11 +08:00 |
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vis2k
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8adede43a2
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NetworkIdentity.visibility: assign from Awake instead of lazy get
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2021-05-26 14:19:13 +08:00 |
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vis2k
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a10cdd6cbf
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NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack (#2744)
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.
* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:
Transport.OnData
Server/Client.OnTransportData
Connection.OnTransportData
Connection.UnpackAndInvoke
Connection.InvokeHandler
Server/Client.Handler
now it is:
Transport.OnData
Server/Client.OnTransportData
Server/Client.UnpackAndInvoke
Server/Client.Handler
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2021-05-26 10:18:44 +08:00 |
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MrGadget1024
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26a7a2f76a
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fix: Stop Discovery when client gets into Connected state
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2021-05-24 22:30:11 -04:00 |
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vis2k
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e5f32feeba
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syntax
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2021-05-24 17:45:26 +08:00 |
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vis2k
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ceb7b24b8a
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breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() (#2742)
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2021-05-24 17:41:34 +08:00 |
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vis2k
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52b3c94e20
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NetworkServerTest: clean up client too
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2021-05-24 16:04:43 +08:00 |
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vis2k
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9ac8997d6a
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comments
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2021-05-24 15:06:29 +08:00 |
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vis2k
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02e8cde323
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syntax
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2021-05-24 15:05:05 +08:00 |
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vis2k
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98ea3af0e0
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LocalConnectionTest: correct test names
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2021-05-24 15:04:41 +08:00 |
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vis2k
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7ebb7fafcb
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rename
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2021-05-24 14:55:03 +08:00 |
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vis2k
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3309fa4cc3
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TODO
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2021-05-23 23:42:44 +08:00 |
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vis2k
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77e8f1d7e4
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ClientSceneTests: reuse CreateNetworked
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2021-05-23 23:36:26 +08:00 |
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vis2k
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0a28072f26
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syntax
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2021-05-23 22:41:27 +08:00 |
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vis2k
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1f7e97e29b
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BatchingTests : MirrorTest
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2021-05-23 22:40:07 +08:00 |
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vis2k
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1f858fff01
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remove unnecessary BasicAuthenticatorTest
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2021-05-23 22:38:55 +08:00 |
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