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2
.github/workflows/RunUnityTests.yml
vendored
2
.github/workflows/RunUnityTests.yml
vendored
@ -16,7 +16,7 @@ jobs:
|
|||||||
- 2021.3.45f1
|
- 2021.3.45f1
|
||||||
- 2022.3.51f1
|
- 2022.3.51f1
|
||||||
- 2023.2.20f1
|
- 2023.2.20f1
|
||||||
- 6000.0.24f1
|
- 6000.0.25f1
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout repository
|
- name: Checkout repository
|
||||||
|
@ -671,7 +671,24 @@ void OnDestroy()
|
|||||||
|
|
||||||
// if an identity is still in .spawned, remove it too.
|
// if an identity is still in .spawned, remove it too.
|
||||||
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3324
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3324
|
||||||
NetworkClient.spawned.Remove(netId);
|
//
|
||||||
|
// however, verify that spawned[netId] is this NetworkIdentity
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/3785
|
||||||
|
// - server: netId=42 walks out of and back into AOI range in same frame
|
||||||
|
// - client frame 1:
|
||||||
|
// on_destroymsg(42) -> NetworkClient.DestroyObject -> GameObject.Destroy(42) // next frame
|
||||||
|
// on_spawnmsg(42) -> NetworkClient.SpawnPrefab -> Instantiate(42) -> spawned[42]=new_identity
|
||||||
|
// - client frame 2:
|
||||||
|
// Unity destroys the old 42
|
||||||
|
// NetworkIdentity.OnDestroy removes .spawned[42] which is new_identity not old_identity
|
||||||
|
// new_identity becomes orphaned
|
||||||
|
//
|
||||||
|
// solution: only remove if spawned[netId] is this NetworkIdentity or null
|
||||||
|
if (NetworkClient.spawned.TryGetValue(netId, out NetworkIdentity entry))
|
||||||
|
{
|
||||||
|
if (entry == this || entry == null)
|
||||||
|
NetworkClient.spawned.Remove(netId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// workaround for cyclid NI<->NB reference causing memory leaks
|
// workaround for cyclid NI<->NB reference causing memory leaks
|
||||||
|
@ -634,31 +634,6 @@ public void StopClient()
|
|||||||
NetworkClient.Disconnect();
|
NetworkClient.Disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
// called when quitting the application by closing the window / pressing
|
|
||||||
// stop in the editor. virtual so that inheriting classes'
|
|
||||||
// OnApplicationQuit() can call base.OnApplicationQuit() too
|
|
||||||
public virtual void OnApplicationQuit()
|
|
||||||
{
|
|
||||||
// stop client first
|
|
||||||
// (we want to send the quit packet to the server instead of waiting
|
|
||||||
// for a timeout)
|
|
||||||
if (NetworkClient.isConnected)
|
|
||||||
{
|
|
||||||
StopClient();
|
|
||||||
//Debug.Log("OnApplicationQuit: stopped client");
|
|
||||||
}
|
|
||||||
|
|
||||||
// stop server after stopping client (for proper host mode stopping)
|
|
||||||
if (NetworkServer.active)
|
|
||||||
{
|
|
||||||
StopServer();
|
|
||||||
//Debug.Log("OnApplicationQuit: stopped server");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call ResetStatics to reset statics and singleton
|
|
||||||
ResetStatics();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>Set the frame rate for a headless builds. Override to disable or modify.</summary>
|
/// <summary>Set the frame rate for a headless builds. Override to disable or modify.</summary>
|
||||||
// useful for dedicated servers.
|
// useful for dedicated servers.
|
||||||
// useful for headless benchmark clients.
|
// useful for headless benchmark clients.
|
||||||
@ -772,12 +747,41 @@ public static void ResetStatics()
|
|||||||
singleton = null;
|
singleton = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// virtual so that inheriting classes' OnDestroy() can call base.OnDestroy() too
|
// called when quitting the application by closing the window / pressing
|
||||||
|
// stop in the editor.
|
||||||
|
// use OnDestroy instead of OnApplicationQuit:
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2802
|
||||||
public virtual void OnDestroy()
|
public virtual void OnDestroy()
|
||||||
{
|
{
|
||||||
//Debug.Log("NetworkManager destroyed");
|
//Debug.Log("NetworkManager destroyed");
|
||||||
|
|
||||||
|
// stop client first
|
||||||
|
// (we want to send the quit packet to the server instead of waiting
|
||||||
|
// for a timeout)
|
||||||
|
if (NetworkClient.isConnected)
|
||||||
|
{
|
||||||
|
StopClient();
|
||||||
|
//Debug.Log("OnApplicationQuit: stopped client");
|
||||||
|
}
|
||||||
|
|
||||||
|
// stop server after stopping client (for proper host mode stopping)
|
||||||
|
if (NetworkServer.active)
|
||||||
|
{
|
||||||
|
StopServer();
|
||||||
|
//Debug.Log("OnApplicationQuit: stopped server");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call ResetStatics to reset statics and singleton
|
||||||
|
ResetStatics();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// [Obsolete] in case someone is inheriting it.
|
||||||
|
// don't use this anymore.
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2802
|
||||||
|
// DEPRECATED 2024-10-29
|
||||||
|
[Obsolete("Override OnDestroy instead of OnApplicationQuit.")]
|
||||||
|
public virtual void OnApplicationQuit() {}
|
||||||
|
|
||||||
/// <summary>The name of the current network scene.</summary>
|
/// <summary>The name of the current network scene.</summary>
|
||||||
// set by NetworkManager when changing the scene.
|
// set by NetworkManager when changing the scene.
|
||||||
// new clients will automatically load this scene.
|
// new clients will automatically load this scene.
|
||||||
|
@ -313,8 +313,6 @@ public static List<T> ReadList<T>(this NetworkReader reader)
|
|||||||
// structs may have .Set<T> members which weaver needs to be able to
|
// structs may have .Set<T> members which weaver needs to be able to
|
||||||
// fully serialize for NetworkMessages etc.
|
// fully serialize for NetworkMessages etc.
|
||||||
// note that Weaver/Readers/GenerateReader() handles this manually.
|
// note that Weaver/Readers/GenerateReader() handles this manually.
|
||||||
// TODO writer not found. need to adjust weaver first. see tests.
|
|
||||||
/*
|
|
||||||
public static HashSet<T> ReadHashSet<T>(this NetworkReader reader)
|
public static HashSet<T> ReadHashSet<T>(this NetworkReader reader)
|
||||||
{
|
{
|
||||||
// we offset count by '1' to easily support null without writing another byte.
|
// we offset count by '1' to easily support null without writing another byte.
|
||||||
@ -334,7 +332,6 @@ public static HashSet<T> ReadHashSet<T>(this NetworkReader reader)
|
|||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
public static T[] ReadArray<T>(this NetworkReader reader)
|
public static T[] ReadArray<T>(this NetworkReader reader)
|
||||||
{
|
{
|
||||||
|
@ -1266,6 +1266,11 @@ public static void SetClientReady(NetworkConnectionToClient conn)
|
|||||||
{
|
{
|
||||||
// Debug.Log($"SetClientReadyInternal for conn:{conn}");
|
// Debug.Log($"SetClientReadyInternal for conn:{conn}");
|
||||||
|
|
||||||
|
// only if not already ready yet.
|
||||||
|
// prevents clients spamming ReadyMessage to force observer rebuilds.
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2623
|
||||||
|
if (conn.isReady) return;
|
||||||
|
|
||||||
// set ready
|
// set ready
|
||||||
conn.isReady = true;
|
conn.isReady = true;
|
||||||
|
|
||||||
|
@ -365,28 +365,25 @@ public static void WriteList<T>(this NetworkWriter writer, List<T> list)
|
|||||||
// structs may have .Set<T> members which weaver needs to be able to
|
// structs may have .Set<T> members which weaver needs to be able to
|
||||||
// fully serialize for NetworkMessages etc.
|
// fully serialize for NetworkMessages etc.
|
||||||
// note that Weaver/Writers/GenerateWriter() handles this manually.
|
// note that Weaver/Writers/GenerateWriter() handles this manually.
|
||||||
// TODO writer not found. need to adjust weaver first. see tests.
|
public static void WriteHashSet<T>(this NetworkWriter writer, HashSet<T> hashSet)
|
||||||
// /*
|
{
|
||||||
// public static void WriteHashSet<T>(this NetworkWriter writer, HashSet<T> hashSet)
|
// we offset count by '1' to easily support null without writing another byte.
|
||||||
// {
|
// encoding null as '0' instead of '-1' also allows for better compression
|
||||||
// // we offset count by '1' to easily support null without writing another byte.
|
// (ushort vs. short / varuint vs. varint) etc.
|
||||||
// // encoding null as '0' instead of '-1' also allows for better compression
|
if (hashSet is null)
|
||||||
// // (ushort vs. short / varuint vs. varint) etc.
|
{
|
||||||
// if (hashSet is null)
|
// most sizes are small, write size as VarUInt!
|
||||||
// {
|
Compression.CompressVarUInt(writer, 0u);
|
||||||
// // most sizes are small, write size as VarUInt!
|
//writer.WriteUInt(0);
|
||||||
// Compression.CompressVarUInt(writer, 0u);
|
return;
|
||||||
// //writer.WriteUInt(0);
|
}
|
||||||
// return;
|
|
||||||
// }
|
// most sizes are small, write size as VarUInt!
|
||||||
//
|
Compression.CompressVarUInt(writer, checked((uint)hashSet.Count) + 1u);
|
||||||
// // most sizes are small, write size as VarUInt!
|
//writer.WriteUInt(checked((uint)hashSet.Count) + 1u);
|
||||||
// Compression.CompressVarUInt(writer, checked((uint)hashSet.Count) + 1u);
|
foreach (T item in hashSet)
|
||||||
// //writer.WriteUInt(checked((uint)hashSet.Count) + 1u);
|
writer.Write(item);
|
||||||
// foreach (T item in hashSet)
|
}
|
||||||
// writer.Write(item);
|
|
||||||
// }
|
|
||||||
// */
|
|
||||||
|
|
||||||
public static void WriteArray<T>(this NetworkWriter writer, T[] array)
|
public static void WriteArray<T>(this NetworkWriter writer, T[] array)
|
||||||
{
|
{
|
||||||
|
@ -114,6 +114,18 @@ public static void SetPositionAndRotation(this Transform transform, Vector3 posi
|
|||||||
transform.position = position;
|
transform.position = position;
|
||||||
transform.rotation = rotation;
|
transform.rotation = rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void GetLocalPositionAndRotation(this Transform transform, out Vector3 position, out Quaternion rotation)
|
||||||
|
{
|
||||||
|
position = transform.localPosition;
|
||||||
|
rotation = transform.localRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetLocalPositionAndRotation(this Transform transform, Vector3 position, Quaternion rotation)
|
||||||
|
{
|
||||||
|
transform.localPosition = position;
|
||||||
|
transform.localRotation = rotation;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// IPEndPoint address only to pretty string.
|
// IPEndPoint address only to pretty string.
|
||||||
|
@ -196,8 +196,15 @@ public virtual void ServerLateUpdate() {}
|
|||||||
/// <summary>Shut down the transport, both as client and server</summary>
|
/// <summary>Shut down the transport, both as client and server</summary>
|
||||||
public abstract void Shutdown();
|
public abstract void Shutdown();
|
||||||
|
|
||||||
/// <summary>Called by Unity when quitting. Inheriting Transports should call base for proper Shutdown.</summary>
|
// [Obsolete] in case someone is inheriting it.
|
||||||
public virtual void OnApplicationQuit()
|
// don't use this anymore.
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2802
|
||||||
|
// DEPRECATED 2024-10-29
|
||||||
|
[Obsolete("Override OnDestroy instead of OnApplicationQuit.")]
|
||||||
|
public virtual void OnApplicationQuit() {}
|
||||||
|
|
||||||
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2802
|
||||||
|
public virtual void OnDestroy()
|
||||||
{
|
{
|
||||||
// stop transport (e.g. to shut down threads)
|
// stop transport (e.g. to shut down threads)
|
||||||
// (when pressing Stop in the Editor, Unity keeps threads alive
|
// (when pressing Stop in the Editor, Unity keeps threads alive
|
||||||
|
@ -55,19 +55,28 @@ public static void OnPostProcessScene()
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// there are two cases where sceneId == 0:
|
// there are two cases where sceneId == 0:
|
||||||
// * if we have a prefab open in the prefab scene
|
// if we have a prefab open in the prefab scene
|
||||||
// * if an unopened scene needs resaving
|
|
||||||
// show a proper error message in both cases so the user
|
|
||||||
// knows what to do.
|
|
||||||
string path = identity.gameObject.scene.path;
|
string path = identity.gameObject.scene.path;
|
||||||
if (string.IsNullOrWhiteSpace(path))
|
if (string.IsNullOrWhiteSpace(path))
|
||||||
|
{
|
||||||
|
// pressing play while in prefab edit mode used to freeze/crash Unity 2019.
|
||||||
|
// this seems fine now so we don't need to stop the editor anymore.
|
||||||
|
#if UNITY_2020_3_OR_NEWER
|
||||||
|
Debug.LogWarning($"{identity.name} was open in Prefab Edit Mode while launching with Mirror. If this causes issues, please let us know.");
|
||||||
|
#else
|
||||||
Debug.LogError($"{identity.name} is currently open in Prefab Edit Mode. Please open the actual scene before launching Mirror.");
|
Debug.LogError($"{identity.name} is currently open in Prefab Edit Mode. Please open the actual scene before launching Mirror.");
|
||||||
|
EditorApplication.isPlaying = false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
// if an unopened scene needs resaving
|
||||||
else
|
else
|
||||||
Debug.LogError($"Scene {path} needs to be opened and resaved, because the scene object {identity.name} has no valid sceneId yet.");
|
{
|
||||||
|
|
||||||
// either way we shouldn't continue. nothing good will
|
// nothing good will happen when trying to launch with invalid sceneIds.
|
||||||
// happen when trying to launch with invalid sceneIds.
|
// show an error and stop playing immediately.
|
||||||
EditorApplication.isPlaying = false;
|
Debug.LogError($"Scene {path} needs to be opened and resaved, because the scene object {identity.name} has no valid sceneId yet.");
|
||||||
|
EditorApplication.isPlaying = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,6 +125,13 @@ MethodReference GenerateReader(TypeReference variableReference, ref bool Weaving
|
|||||||
|
|
||||||
return GenerateReadCollection(variableReference, elementType, nameof(NetworkReaderExtensions.ReadList), ref WeavingFailed);
|
return GenerateReadCollection(variableReference, elementType, nameof(NetworkReaderExtensions.ReadList), ref WeavingFailed);
|
||||||
}
|
}
|
||||||
|
else if (variableDefinition.Is(typeof(HashSet<>)))
|
||||||
|
{
|
||||||
|
GenericInstanceType genericInstance = (GenericInstanceType)variableReference;
|
||||||
|
TypeReference elementType = genericInstance.GenericArguments[0];
|
||||||
|
|
||||||
|
return GenerateReadCollection(variableReference, elementType, nameof(NetworkReaderExtensions.ReadHashSet), ref WeavingFailed);
|
||||||
|
}
|
||||||
// handle both NetworkBehaviour and inheritors.
|
// handle both NetworkBehaviour and inheritors.
|
||||||
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2939
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2939
|
||||||
else if (variableReference.IsDerivedFrom<NetworkBehaviour>() || variableReference.Is<NetworkBehaviour>())
|
else if (variableReference.IsDerivedFrom<NetworkBehaviour>() || variableReference.Is<NetworkBehaviour>())
|
||||||
|
@ -126,6 +126,13 @@ MethodReference GenerateWriter(TypeReference variableReference, ref bool Weaving
|
|||||||
|
|
||||||
return GenerateCollectionWriter(variableReference, elementType, nameof(NetworkWriterExtensions.WriteList), ref WeavingFailed);
|
return GenerateCollectionWriter(variableReference, elementType, nameof(NetworkWriterExtensions.WriteList), ref WeavingFailed);
|
||||||
}
|
}
|
||||||
|
if (variableReference.Is(typeof(HashSet<>)))
|
||||||
|
{
|
||||||
|
GenericInstanceType genericInstance = (GenericInstanceType)variableReference;
|
||||||
|
TypeReference elementType = genericInstance.GenericArguments[0];
|
||||||
|
|
||||||
|
return GenerateCollectionWriter(variableReference, elementType, nameof(NetworkWriterExtensions.WriteHashSet), ref WeavingFailed);
|
||||||
|
}
|
||||||
|
|
||||||
// handle both NetworkBehaviour and inheritors.
|
// handle both NetworkBehaviour and inheritors.
|
||||||
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2939
|
// fixes: https://github.com/MirrorNetworking/Mirror/issues/2939
|
||||||
|
@ -62,15 +62,6 @@ public override void LateUpdate()
|
|||||||
base.LateUpdate();
|
base.LateUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Runs on both Server and Client
|
|
||||||
/// </summary>
|
|
||||||
public override void OnDestroy()
|
|
||||||
{
|
|
||||||
base.OnDestroy();
|
|
||||||
//UnityEngine.Debug.Log("OnDestroy");
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Start & Stop
|
#region Start & Stop
|
||||||
@ -87,10 +78,10 @@ public override void ConfigureHeadlessFrameRate()
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// called when quitting the application by closing the window / pressing stop in the editor
|
/// called when quitting the application by closing the window / pressing stop in the editor
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public override void OnApplicationQuit()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
base.OnApplicationQuit();
|
base.OnDestroy();
|
||||||
//UnityEngine.Debug.Log("OnApplicationQuit");
|
//UnityEngine.Debug.Log("OnDestroy");
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -148,5 +148,5 @@ MonoBehaviour:
|
|||||||
syncMode: 0
|
syncMode: 0
|
||||||
syncInterval: 0.1
|
syncInterval: 0.1
|
||||||
speed: 1
|
speed: 1
|
||||||
movementProbability: 0.5
|
movementProbability: 0.1
|
||||||
movementDistance: 20
|
movementDistance: 20
|
||||||
|
@ -5,7 +5,13 @@ namespace Mirror.Examples.Benchmark
|
|||||||
public class MonsterMovement : NetworkBehaviour
|
public class MonsterMovement : NetworkBehaviour
|
||||||
{
|
{
|
||||||
public float speed = 1;
|
public float speed = 1;
|
||||||
public float movementProbability = 0.5f;
|
|
||||||
|
// movement probability:
|
||||||
|
// 0.5 is too high, monsters are moving almost all the time.
|
||||||
|
// only-sync-on-change shows no difference with 0.5 at all.
|
||||||
|
// in other words: broken change detection would be too easy to miss!
|
||||||
|
[Header("Note: use 0.1 to test change detection, 0.5 is too high!")]
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public float movementDistance = 20;
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m_EditorClassIdentifier:
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--- !u!1 &5844787331012650587
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -71,14 +71,6 @@ public override void ConfigureHeadlessFrameRate()
|
|||||||
base.ConfigureHeadlessFrameRate();
|
base.ConfigureHeadlessFrameRate();
|
||||||
}
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}
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|
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/// <summary>
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/// called when quitting the application by closing the window / pressing stop in the editor
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/// </summary>
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public override void OnApplicationQuit()
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{
|
|
||||||
base.OnApplicationQuit();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
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|
|
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|
#region Scene Management
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--- !u!23 &3142866354055383265
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m_GameObject: {fileID: 7554601580530514207}
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
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m_ProbeAnchor: {fileID: 0}
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7554601580530514207}
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m_Text: Unreliable
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m_LineSpacing: 1
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m_Anchor: 4
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m_Alignment: 1
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m_TabSize: 4
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--- !u!114 &1123801447343694564
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7554601580530514207}
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m_Script: {fileID: 11500000, guid: afa2d590c474413d9fc183551385ed85, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &7863680369626900553
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--- !u!1 &7863680369626900553
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -195,6 +301,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 3834521907656645861}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -38,6 +38,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -197,7 +198,6 @@ MonoBehaviour:
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turnAcceleration: 3
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@ -328,6 +328,112 @@ MonoBehaviour:
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positionPrecision: 0.01
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scalePrecision: 0.01
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--- !u!4 &1245118046271587945
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--- !u!1 &9109672380512621037
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GameObject:
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m_ObjectHideFlags: 0
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@ -359,7 +465,7 @@ Transform:
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
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m_Father: {fileID: 4659514702152478195}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!23 &4153780752967283830
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--- !u!23 &4153780752967283830
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MeshRenderer:
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MeshRenderer:
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@ -446,6 +552,11 @@ PrefabInstance:
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value: BasePrefab
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objectReference: {fileID: 0}
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 1024
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
Before Width: | Height: | Size: 3.8 MiB |
@ -1,45 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a1454d7237641fa49a7f66d6bee624ad
|
|
||||||
TextureImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 1
|
|
||||||
linearTexture: 1
|
|
||||||
correctGamma: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 1
|
|
||||||
heightScale: .25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
|
||||||
maxTextureSize: 1024
|
|
||||||
textureSettings:
|
|
||||||
filterMode: -1
|
|
||||||
aniso: -1
|
|
||||||
mipBias: -1
|
|
||||||
wrapMode: -1
|
|
||||||
nPOTScale: 1
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 0
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: .5, y: .5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
textureType: 1
|
|
||||||
buildTargetSettings: []
|
|
||||||
spriteSheet:
|
|
||||||
sprites: []
|
|
||||||
spritePackingTag:
|
|
||||||
userData:
|
|
@ -19,11 +19,6 @@ void Awake()
|
|||||||
mainCam = Camera.main;
|
mainCam = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
//Debug.Log("PlayerCamera.OnDisable");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnStartLocalPlayer()
|
public override void OnStartLocalPlayer()
|
||||||
{
|
{
|
||||||
if (mainCam != null)
|
if (mainCam != null)
|
||||||
@ -38,16 +33,46 @@ public override void OnStartLocalPlayer()
|
|||||||
Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
|
Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
//Debug.Log("PlayerCamera.OnApplicationQuit");
|
||||||
|
ReleaseCamera();
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnStopLocalPlayer()
|
public override void OnStopLocalPlayer()
|
||||||
|
{
|
||||||
|
//Debug.Log("PlayerCamera.OnStopLocalPlayer");
|
||||||
|
ReleaseCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
//Debug.Log("PlayerCamera.OnDisable");
|
||||||
|
ReleaseCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
//Debug.Log("PlayerCamera.OnDestroy");
|
||||||
|
ReleaseCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReleaseCamera()
|
||||||
{
|
{
|
||||||
if (mainCam != null && mainCam.transform.parent == transform)
|
if (mainCam != null && mainCam.transform.parent == transform)
|
||||||
{
|
{
|
||||||
|
//Debug.Log("PlayerCamera.ReleaseCamera");
|
||||||
|
|
||||||
mainCam.transform.SetParent(null);
|
mainCam.transform.SetParent(null);
|
||||||
SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
|
||||||
mainCam.orthographic = true;
|
mainCam.orthographic = true;
|
||||||
mainCam.orthographicSize = 15f;
|
mainCam.orthographicSize = 15f;
|
||||||
mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
|
mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
|
||||||
mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
|
mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
|
||||||
|
|
||||||
|
if (mainCam.gameObject.scene != SceneManager.GetActiveScene())
|
||||||
|
SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
||||||
|
|
||||||
|
mainCam = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1341,7 +1341,15 @@ public void TestNullList()
|
|||||||
Assert.That(readList, Is.Null);
|
Assert.That(readList, Is.Null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test, Ignore("TODO")]
|
// writer.Write<T> for HashSet only works if it's actually used by weaver somewhere.
|
||||||
|
// so for TestHashSet() to pass, we need to pretend using a HashSet<int> somewhere.
|
||||||
|
class HashSetNetworkBehaviour : NetworkBehaviour
|
||||||
|
{
|
||||||
|
[Command]
|
||||||
|
public void CmdHashSet(HashSet<int> hashSet) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test] // requires HashSetNetworkBehaviour to exits!
|
||||||
public void TestHashSet()
|
public void TestHashSet()
|
||||||
{
|
{
|
||||||
HashSet<int> original = new HashSet<int>() { 1, 2, 3, 4, 5 };
|
HashSet<int> original = new HashSet<int>() { 1, 2, 3, 4, 5 };
|
||||||
@ -1353,7 +1361,7 @@ public void TestHashSet()
|
|||||||
Assert.That(readHashSet, Is.EqualTo(original));
|
Assert.That(readHashSet, Is.EqualTo(original));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test, Ignore("TODO")]
|
[Test] // requires HashSetNetworkBehaviour to exits!
|
||||||
public void TestNullHashSet()
|
public void TestNullHashSet()
|
||||||
{
|
{
|
||||||
NetworkWriter writer = new NetworkWriter();
|
NetworkWriter writer = new NetworkWriter();
|
||||||
|
@ -323,7 +323,7 @@ public void SetServerLobbyParams(LobbyCreateRequest request)
|
|||||||
_request = request;
|
_request = request;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
// attempt to clean up lobbies, if active
|
// attempt to clean up lobbies, if active
|
||||||
if (NetworkServer.active)
|
if (NetworkServer.active)
|
||||||
@ -340,6 +340,8 @@ private void OnDestroy()
|
|||||||
// sorry. this can go once the lobby service can timeout lobbies itself
|
// sorry. this can go once the lobby service can timeout lobbies itself
|
||||||
Thread.Sleep(300);
|
Thread.Sleep(300);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
base.OnDestroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -116,7 +116,7 @@ protected virtual void Awake()
|
|||||||
() => OnClientConnected.Invoke(),
|
() => OnClientConnected.Invoke(),
|
||||||
(message, channel) => OnClientDataReceived.Invoke(message, FromKcpChannel(channel)),
|
(message, channel) => OnClientDataReceived.Invoke(message, FromKcpChannel(channel)),
|
||||||
() => OnClientDisconnected?.Invoke(), // may be null in StopHost(): https://github.com/MirrorNetworking/Mirror/issues/3708
|
() => OnClientDisconnected?.Invoke(), // may be null in StopHost(): https://github.com/MirrorNetworking/Mirror/issues/3708
|
||||||
(error, reason) => OnClientError.Invoke(ToTransportError(error), reason),
|
(error, reason) => OnClientError?.Invoke(ToTransportError(error), reason), // may be null during shutdown: https://github.com/MirrorNetworking/Mirror/issues/3876
|
||||||
config
|
config
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -197,11 +197,10 @@ void EnsureThread()
|
|||||||
Debug.Log($"ThreadedTransport: started worker thread!");
|
Debug.Log($"ThreadedTransport: started worker thread!");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnDestroy()
|
public override void OnDestroy()
|
||||||
{
|
{
|
||||||
// stop thread fully
|
// stop thread fully
|
||||||
Shutdown();
|
base.OnDestroy();
|
||||||
|
|
||||||
// TODO recycle writers.
|
// TODO recycle writers.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -68,14 +68,6 @@ public class #SCRIPTNAME# : NetworkManager
|
|||||||
base.ConfigureHeadlessFrameRate();
|
base.ConfigureHeadlessFrameRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// called when quitting the application by closing the window / pressing stop in the editor
|
|
||||||
/// </summary>
|
|
||||||
public override void OnApplicationQuit()
|
|
||||||
{
|
|
||||||
base.OnApplicationQuit();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scene Management
|
#region Scene Management
|
||||||
|
@ -15,8 +15,6 @@ public class #SCRIPTNAME# : NetworkManager
|
|||||||
public event Action OnStartAction;
|
public event Action OnStartAction;
|
||||||
public event Action OnDestroyAction;
|
public event Action OnDestroyAction;
|
||||||
|
|
||||||
public event Action OnApplicationQuitAction;
|
|
||||||
|
|
||||||
public event Action<string> ServerChangeSceneAction;
|
public event Action<string> ServerChangeSceneAction;
|
||||||
public event Action<string> OnServerChangeSceneAction;
|
public event Action<string> OnServerChangeSceneAction;
|
||||||
public event Action<string> OnServerSceneChangedAction;
|
public event Action<string> OnServerSceneChangedAction;
|
||||||
@ -117,15 +115,6 @@ public class #SCRIPTNAME# : NetworkManager
|
|||||||
base.ConfigureHeadlessFrameRate();
|
base.ConfigureHeadlessFrameRate();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// called when quitting the application by closing the window / pressing stop in the editor
|
|
||||||
/// </summary>
|
|
||||||
public override void OnApplicationQuit()
|
|
||||||
{
|
|
||||||
OnApplicationQuitAction?.Invoke();
|
|
||||||
base.OnApplicationQuit();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scene Management
|
#region Scene Management
|
||||||
|
Loading…
Reference in New Issue
Block a user