mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-17 18:40:33 +00:00
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2
.github/workflows/RunUnityTests.yml
vendored
2
.github/workflows/RunUnityTests.yml
vendored
@ -16,7 +16,7 @@ jobs:
|
||||
- 2021.3.45f1
|
||||
- 2022.3.51f1
|
||||
- 2023.2.20f1
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||||
- 6000.0.24f1
|
||||
- 6000.0.25f1
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||||
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||||
steps:
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||||
- name: Checkout repository
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||||
|
@ -3,6 +3,7 @@
|
||||
using System.Linq;
|
||||
using Mirror.RemoteCalls;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
@ -1500,8 +1501,11 @@ internal static void ChangeOwner(NetworkIdentity identity, ChangeOwnerMessage me
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||||
internal static void NetworkEarlyUpdate()
|
||||
{
|
||||
// process all incoming messages first before updating the world
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkClient: Transport Processing");
|
||||
if (Transport.active != null)
|
||||
Transport.active.ClientEarlyUpdate();
|
||||
Profiler.EndSample();
|
||||
|
||||
// time snapshot interpolation
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||||
UpdateTimeInterpolation();
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||||
@ -1532,7 +1536,10 @@ internal static void NetworkLateUpdate()
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bool sendIntervalElapsed = AccurateInterval.Elapsed(NetworkTime.localTime, sendInterval, ref lastSendTime);
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||||
if (!Application.isPlaying || sendIntervalElapsed)
|
||||
{
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkClient: Broadcast");
|
||||
Broadcast();
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
UpdateConnectionQuality();
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||||
@ -1589,8 +1596,11 @@ void UpdateConnectionQuality()
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||||
}
|
||||
|
||||
// process all outgoing messages after updating the world
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||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkClient: Transport Flush");
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||||
if (Transport.active != null)
|
||||
Transport.active.ClientLateUpdate();
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
// broadcast ///////////////////////////////////////////////////////////
|
||||
@ -1628,7 +1638,11 @@ static void BroadcastToServer()
|
||||
{
|
||||
// get serialization for this entity viewed by this connection
|
||||
// (if anything was serialized this time)
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("BroadcastToServer: SerializeClient");
|
||||
identity.SerializeClient(writer);
|
||||
Profiler.EndSample();
|
||||
|
||||
if (writer.Position > 0)
|
||||
{
|
||||
// send state update message
|
||||
@ -1637,7 +1651,11 @@ static void BroadcastToServer()
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||||
netId = identity.netId,
|
||||
payload = writer.ToArraySegment()
|
||||
};
|
||||
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("BroadcastToServer: Flush");
|
||||
Send(message);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.LowLevel;
|
||||
using UnityEngine.PlayerLoop;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
@ -187,12 +188,17 @@ static void NetworkEarlyUpdate()
|
||||
// however, we only want to call NetworkServer/Client in play mode.
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke"
|
||||
Profiler.BeginSample("NetworkEarlyUpdate");
|
||||
|
||||
NetworkTime.EarlyUpdate();
|
||||
//Debug.Log($"NetworkEarlyUpdate {Time.time}");
|
||||
NetworkServer.NetworkEarlyUpdate();
|
||||
NetworkClient.NetworkEarlyUpdate();
|
||||
// invoke event after mirror has done it's early updating.
|
||||
OnEarlyUpdate?.Invoke();
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
static void NetworkLateUpdate()
|
||||
@ -201,11 +207,16 @@ static void NetworkLateUpdate()
|
||||
// however, we only want to call NetworkServer/Client in play mode.
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke"
|
||||
Profiler.BeginSample("NetworkLateUpdate");
|
||||
|
||||
//Debug.Log($"NetworkLateUpdate {Time.time}");
|
||||
// invoke event before mirror does its final late updating.
|
||||
OnLateUpdate?.Invoke();
|
||||
NetworkServer.NetworkLateUpdate();
|
||||
NetworkClient.NetworkLateUpdate();
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
using System.Linq;
|
||||
using Mirror.RemoteCalls;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
namespace Mirror
|
||||
{
|
||||
@ -1928,7 +1929,11 @@ static void BroadcastToConnection(NetworkConnectionToClient connection)
|
||||
{
|
||||
// get serialization for this entity viewed by this connection
|
||||
// (if anything was serialized this time)
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("BroadcastToConnection: SerializeForConnection");
|
||||
NetworkWriter serialization = SerializeForConnection(identity, connection);
|
||||
Profiler.EndSample();
|
||||
|
||||
if (serialization != null)
|
||||
{
|
||||
EntityStateMessage message = new EntityStateMessage
|
||||
@ -1936,7 +1941,11 @@ static void BroadcastToConnection(NetworkConnectionToClient connection)
|
||||
netId = identity.netId,
|
||||
payload = serialization.ToArraySegment()
|
||||
};
|
||||
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("BroadcastToConnection: Send");
|
||||
connection.Send(message);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
// spawned list should have no null entries because we
|
||||
@ -2017,7 +2026,10 @@ static void Broadcast()
|
||||
}
|
||||
|
||||
// update connection to flush out batched messages
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("Broadcast: Flush");
|
||||
connection.Update();
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
|
||||
@ -2034,12 +2046,19 @@ internal static void NetworkEarlyUpdate()
|
||||
}
|
||||
|
||||
// process all incoming messages first before updating the world
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkServer: Transport Processing");
|
||||
if (Transport.active != null)
|
||||
Transport.active.ServerEarlyUpdate();
|
||||
Profiler.EndSample();
|
||||
|
||||
|
||||
// step each connection's local time interpolation in early update.
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkServer: Connections Time Update");
|
||||
foreach (NetworkConnectionToClient connection in connections.Values)
|
||||
connection.UpdateTimeInterpolation();
|
||||
Profiler.EndSample();
|
||||
|
||||
if (active) earlyUpdateDuration.End();
|
||||
}
|
||||
@ -2068,13 +2087,21 @@ internal static void NetworkLateUpdate()
|
||||
// Unity 2019 doesn't have Time.timeAsDouble yet
|
||||
bool sendIntervalElapsed = AccurateInterval.Elapsed(NetworkTime.localTime, sendInterval, ref lastSendTime);
|
||||
if (!Application.isPlaying || sendIntervalElapsed)
|
||||
{
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkServer: Broadcast");
|
||||
Broadcast();
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
|
||||
// process all outgoing messages after updating the world
|
||||
// (even if not active. still want to process disconnects etc.)
|
||||
// profiling marker for shallow profiling to show more than "UpdateFunction.Invoke
|
||||
Profiler.BeginSample("NetworkServer: Transport Flush");
|
||||
if (Transport.active != null)
|
||||
Transport.active.ServerLateUpdate();
|
||||
Profiler.EndSample();
|
||||
|
||||
// measure actual tick rate every second.
|
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if (active)
|
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|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8921157218750951074}
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m_Text: Unreliable
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8921157218750951074}
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--- !u!1 &9109672380512621037
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GameObject:
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@ -359,7 +465,7 @@ Transform:
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--- !u!23 &4153780752967283830
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MeshRenderer:
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@ -446,6 +552,11 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
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@ -19,11 +19,6 @@ void Awake()
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mainCam = Camera.main;
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}
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void OnDisable()
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{
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//Debug.Log("PlayerCamera.OnDisable");
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}
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public override void OnStartLocalPlayer()
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{
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if (mainCam != null)
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@ -38,16 +33,46 @@ public override void OnStartLocalPlayer()
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Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
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}
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void OnApplicationQuit()
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{
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//Debug.Log("PlayerCamera.OnApplicationQuit");
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ReleaseCamera();
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}
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public override void OnStopLocalPlayer()
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{
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//Debug.Log("PlayerCamera.OnStopLocalPlayer");
|
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ReleaseCamera();
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}
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void OnDisable()
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{
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//Debug.Log("PlayerCamera.OnDisable");
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ReleaseCamera();
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}
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void OnDestroy()
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{
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//Debug.Log("PlayerCamera.OnDestroy");
|
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ReleaseCamera();
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}
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void ReleaseCamera()
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{
|
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if (mainCam != null && mainCam.transform.parent == transform)
|
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{
|
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//Debug.Log("PlayerCamera.ReleaseCamera");
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|
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mainCam.transform.SetParent(null);
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SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
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mainCam.orthographic = true;
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mainCam.orthographicSize = 15f;
|
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mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
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mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
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if (mainCam.gameObject.scene != SceneManager.GetActiveScene())
|
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SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
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|
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mainCam = null;
|
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}
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}
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}
|
||||
|
Loading…
Reference in New Issue
Block a user