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https://github.com/MirrorNetworking/Mirror.git
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No commits in common. "7c05eaf4adabbb3e04f0b762ddec12e883d013dc" and "b32c6677c93732266ef949155b29e62513455c34" have entirely different histories.
7c05eaf4ad
...
b32c6677c9
@ -102,7 +102,6 @@ public class NetworkTransformHybrid2022 : NetworkBehaviour
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// debugging ///////////////////////////////////////////////////////////
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// debugging ///////////////////////////////////////////////////////////
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[Header("Debug")]
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[Header("Debug")]
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public bool debugDraw;
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public bool showGizmos;
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public bool showGizmos;
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public bool showOverlay;
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public bool showOverlay;
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public Color overlayColor = new Color(0, 0, 0, 0.5f);
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public Color overlayColor = new Color(0, 0, 0, 0.5f);
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@ -214,11 +213,6 @@ void CmdClientToServerBaseline_PositionRotation(byte baselineTick, Vector3 posit
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineRotation = rotation;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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Debug.Log($"{name} server received baseline: {baselineTick}");
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// if baseline counts as delta, insert it into snapshot buffer too
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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@ -230,9 +224,6 @@ void CmdClientToServerBaseline_Position(byte baselineTick, Vector3 position)
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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if (baselineIsDelta)
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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@ -253,9 +244,6 @@ void CmdClientToServerBaseline_Rotation(byte baselineTick, Quaternion rotation)
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[Command(channel = Channels.Unreliable)] // unreliable delta
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_Position(byte baselineTick, Vector3 position)
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void CmdClientToServerDelta_Position(byte baselineTick, Vector3 position)
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{
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{
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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}
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}
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@ -270,11 +258,6 @@ void CmdClientToServerDelta_Rotation(byte baselineTick, Quaternion rotation)
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[Command(channel = Channels.Unreliable)] // unreliable delta
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[Command(channel = Channels.Unreliable)] // unreliable delta
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void CmdClientToServerDelta_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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void CmdClientToServerDelta_PositionRotation(byte baselineTick, Vector3 position, Quaternion rotation)
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{
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{
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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Debug.Log($"[{name}] server received delta for {baselineTick}, with last baseline {lastDeserializedBaselineTick}");
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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// Debug.Log($"[{name}] server received delta for baseline #{lastDeserializedBaselineTick}");
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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OnClientToServerDeltaSync(baselineTick, position, rotation);//, scale);
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}
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}
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@ -282,25 +265,19 @@ void CmdClientToServerDelta_PositionRotation(byte baselineTick, Vector3 position
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// local authority client sends sync message to server for broadcasting
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// local authority client sends sync message to server for broadcasting
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protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3? position, Quaternion? rotation)//, Vector3? scale)
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protected virtual void OnClientToServerDeltaSync(byte baselineTick, Vector3? position, Quaternion? rotation)//, Vector3? scale)
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{
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{
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// only apply if in client authority mode
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if (syncDirection != SyncDirection.ClientToServer) return;
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// ensure this delta is for our last known baseline.
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// ensure this delta is for our last known baseline.
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// we should never apply a delta on top of a wrong baseline.
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// we should never apply a delta on top of a wrong baseline.
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if (baselineTick != lastDeserializedBaselineTick)
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if (baselineTick != lastDeserializedBaselineTick)
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{
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{
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// debug draw: drop
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if (debugDraw)
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{
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if (position.HasValue) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.red, 10f);
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}
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// this can happen if unreliable arrives before reliable etc.
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// this can happen if unreliable arrives before reliable etc.
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// no need to log this except when debugging.
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// no need to log this except when debugging.
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Debug.LogWarning($"[{name}] Server: received delta for wrong baseline #{baselineTick} from: {connectionToClient}. Last was {lastDeserializedBaselineTick}. Ignoring.");
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// Debug.Log($"[{name}] Server: received delta for wrong baseline #{baselineTick} from: {connectionToClient}. Last was {lastDeserializedBaselineTick}. Ignoring.");
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return;
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return;
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}
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}
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// only apply if in client authority mode
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if (syncDirection != SyncDirection.ClientToServer) return;
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// protect against ever-growing buffer size attacks
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// protect against ever-growing buffer size attacks
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if (serverSnapshots.Count >= connectionToClient.snapshotBufferSizeLimit) return;
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if (serverSnapshots.Count >= connectionToClient.snapshotBufferSizeLimit) return;
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@ -347,11 +324,6 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineRotation = rotation;
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Debug.Log($"{name} RpcServerToClientBaseline sets new baseline := {baselineTick}");
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, Vector3.zero);//, scale);
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@ -368,11 +340,6 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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lastDeserializedBaselinePosition = position;
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Debug.Log($"{name} RpcServerToClientBaseline sets new baseline := {baselineTick}");
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// debug draw: baseline
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.yellow, 10f);
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// if baseline counts as delta, insert it into snapshot buffer too
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, Vector3.zero);//, scale);
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@ -389,8 +356,6 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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lastDeserializedBaselineRotation = rotation;
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Debug.Log($"{name} RpcServerToClientBaseline sets new baseline := {baselineTick}");
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// if baseline counts as delta, insert it into snapshot buffer too
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// if baseline counts as delta, insert it into snapshot buffer too
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if (baselineIsDelta)
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if (baselineIsDelta)
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, Vector3.zero);//, scale);
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, Vector3.zero);//, scale);
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@ -404,9 +369,6 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, rotation);//, scale);
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}
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}
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@ -418,9 +380,6 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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OnServerToClientDeltaSync(baselineTick, position, Quaternion.identity);//, scale);
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}
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}
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@ -438,6 +397,16 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
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// server broadcasts sync message to all clients
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// server broadcasts sync message to all clients
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protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation)//, Vector3 scale)
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protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 position, Quaternion rotation)//, Vector3 scale)
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{
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{
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// ensure this delta is for our last known baseline.
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// we should never apply a delta on top of a wrong baseline.
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if (baselineTick != lastDeserializedBaselineTick)
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{
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// this can happen if unreliable arrives before reliable etc.
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// no need to log this except when debugging.
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// Debug.Log($"[{name}] Client: received delta for wrong baseline #{baselineTick}. Last was {lastDeserializedBaselineTick}. Ignoring.");
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return;
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}
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// in host mode, the server sends rpcs to all clients.
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// in host mode, the server sends rpcs to all clients.
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// the host client itself will receive them too.
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// the host client itself will receive them too.
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// -> host server is always the source of truth
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// -> host server is always the source of truth
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@ -449,22 +418,6 @@ protected virtual void OnServerToClientDeltaSync(byte baselineTick, Vector3 posi
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// don't apply for local player with authority
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// don't apply for local player with authority
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if (IsClientWithAuthority) return;
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if (IsClientWithAuthority) return;
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// ensure this delta is for our last known baseline.
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// we should never apply a delta on top of a wrong baseline.
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if (baselineTick != lastDeserializedBaselineTick)
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{
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// debug draw: drop
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if (debugDraw)
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{
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Debug.DrawLine(position, position + Vector3.up, Color.red, 10f);
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}
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// this can happen if unreliable arrives before reliable etc.
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// no need to log this except when debugging.
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Debug.LogWarning($"[{name}] Client: received delta for wrong baseline #{baselineTick}. Last was {lastDeserializedBaselineTick}. Ignoring.");
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return;
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}
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// Debug.Log($"[{name}] Client: received delta for baseline #{baselineTick}");
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// Debug.Log($"[{name}] Client: received delta for baseline #{baselineTick}");
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// on the client, we receive rpcs for all entities.
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// on the client, we receive rpcs for all entities.
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@ -694,13 +647,8 @@ void UpdateServer()
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// should we broadcast at all?
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// should we broadcast at all?
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if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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{
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{
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// only broadcast for server owned objects.
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UpdateServerBaseline(localTime);
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// otherwise server would overwrite ClientToServer object's baselines.
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UpdateServerDelta(localTime);
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if (syncDirection == SyncDirection.ServerToClient || IsClientWithAuthority)
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{
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UpdateServerBaseline(localTime);
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UpdateServerDelta(localTime);
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}
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}
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}
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// interpolate remote clients
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// interpolate remote clients
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@ -1090,8 +1038,6 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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Vector3 position = Vector3.zero;
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Vector3 position = Vector3.zero;
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Quaternion rotation = Quaternion.identity;
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Quaternion rotation = Quaternion.identity;
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Debug.Log($"{name} OnDeserialize sets new baseline := {lastDeserializedBaselineTick}");
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if (syncPosition)
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if (syncPosition)
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{
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{
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position = reader.ReadVector3();
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position = reader.ReadVector3();
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@ -26,13 +26,13 @@ Transform:
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|||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 3342527215728230228}
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m_GameObject: {fileID: 3342527215728230228}
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||||||
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 1.4999999, z: 0}
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m_LocalPosition: {x: 0, y: 1.4999999, z: 0}
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m_LocalScale: {x: 0.099999994, y: 0.099999994, z: 0.099999994}
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m_LocalScale: {x: 0.099999994, y: 0.099999994, z: 0.099999994}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 4659514702152478195}
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m_Father: {fileID: 4659514702152478195}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!23 &6511570575193480752
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--- !u!23 &6511570575193480752
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MeshRenderer:
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MeshRenderer:
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@ -51,6 +51,8 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTraceProcedural: 0
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||||||
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m_RayTracingAccelStructBuildFlagsOverride: 0
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||||||
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m_RayTracingAccelStructBuildFlags: 1
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||||||
m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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||||||
m_RendererPriority: 0
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m_RendererPriority: 0
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||||||
m_Materials:
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m_Materials:
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||||||
@ -135,13 +137,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 4592122871669721618}
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m_GameObject: {fileID: 4592122871669721618}
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||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
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m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
|
||||||
m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
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m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
|
||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
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m_Children: []
|
||||||
m_Father: {fileID: 3834521907656645861}
|
m_Father: {fileID: 3834521907656645861}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &7450643213444322531
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--- !u!33 &7450643213444322531
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -168,6 +170,8 @@ MeshRenderer:
|
|||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
m_RayTraceProcedural: 0
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
m_RenderingLayerMask: 4294967295
|
m_RenderingLayerMask: 4294967295
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@ -218,6 +222,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 5844787331012650587}
|
m_GameObject: {fileID: 5844787331012650587}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
@ -225,7 +230,6 @@ Transform:
|
|||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 5246057292441020322}
|
- {fileID: 5246057292441020322}
|
||||||
m_Father: {fileID: 4659514702152478195}
|
m_Father: {fileID: 4659514702152478195}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!33 &7647174189108629449
|
--- !u!33 &7647174189108629449
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||||||
MeshFilter:
|
MeshFilter:
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@ -252,6 +256,8 @@ MeshRenderer:
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m_ReflectionProbeUsage: 1
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m_RendererPriority: 0
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m_Materials:
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@ -308,6 +314,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_GameObject: {fileID: 7863680369626900553}
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m_LocalPosition: {x: 0, y: 1.1, z: 0}
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m_LocalPosition: {x: 0, y: 1.1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -316,7 +323,6 @@ Transform:
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- {fileID: 3834521907656645861}
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--- !u!136 &4284051235536850638
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--- !u!136 &4284051235536850638
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@ -326,8 +332,17 @@ CapsuleCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Height: 2
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m_Direction: 1
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@ -340,9 +355,17 @@ CharacterController:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 3
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m_Height: 2
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m_Radius: 0.5
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m_Radius: 0.5
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m_SlopeLimit: 45
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@ -357,10 +380,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -445,7 +479,6 @@ MonoBehaviour:
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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@ -465,8 +498,7 @@ MonoBehaviour:
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characterController: {fileID: 1014105431373575527}
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characterController: {fileID: 1014105431373575527}
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Back: 115
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Back: 115
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@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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--- !u!104 &2
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogMode: 3
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@ -44,7 +44,6 @@ RenderSettings:
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LightmapSettings:
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LightmapSettings:
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serializedVersion: 12
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serializedVersion: 2
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serializedVersion: 2
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@ -67,9 +66,6 @@ LightmapSettings:
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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m_BakeBackend: 1
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@ -97,15 +93,14 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_TrainingDataDestination: TrainingData
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type: 2}
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--- !u!196 &4
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--- !u!196 &4
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NavMeshSettings:
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NavMeshSettings:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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serializedVersion: 3
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agentRadius: 0.5
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agentHeight: 2
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agentHeight: 2
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@ -118,7 +113,7 @@ NavMeshSettings:
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cellSize: 0.16666667
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debug:
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@ -164,9 +159,17 @@ Camera:
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m_projectionMatrixMode: 1
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m_SensorSize: {x: 36, y: 24}
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_LensShift: {x: 0, y: 0}
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@ -200,13 +203,13 @@ Transform:
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--- !u!1 &856494733
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--- !u!1 &856494733
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@ -304,10 +307,21 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -321,10 +335,18 @@ BoxCollider:
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--- !u!23 &856494739
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@ -343,6 +365,8 @@ MeshRenderer:
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@ -383,13 +407,13 @@ Transform:
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--- !u!1 &890531170
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--- !u!1 &980545347
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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--- !u!1 &1175360880
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--- !u!1 &1175360880
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GameObject:
|
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@ -515,13 +539,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1175360880}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -325, y: 11.02, z: -14}
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m_LocalPosition: {x: -325, y: 11.02, z: -14}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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--- !u!1 &1177316161
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--- !u!1 &1177316161
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GameObject:
|
GameObject:
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@ -550,7 +574,16 @@ TerrainCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1177316161}
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m_GameObject: {fileID: 1177316161}
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_ExcludeLayers:
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serializedVersion: 2
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m_TerrainData: {fileID: 15600000, guid: 3a63939a39af1904d908274fdcd10fb6, type: 2}
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m_TerrainData: {fileID: 15600000, guid: 3a63939a39af1904d908274fdcd10fb6, type: 2}
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m_EnableTreeColliders: 1
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--- !u!218 &1177316163
|
--- !u!218 &1177316163
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@ -571,22 +604,28 @@ Terrain:
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m_DetailObjectDensity: 1
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m_HeightmapPixelError: 5
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m_SplatMapDistance: 1000
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m_HeightmapMaximumLOD: 0
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m_MaterialTemplate: {fileID: 10650, guid: 0000000000000000f000000000000000, type: 0}
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m_MaterialTemplate: {fileID: 10650, guid: 0000000000000000f000000000000000, type: 0}
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m_LightmapParameters: {fileID: 15203, guid: 0000000000000000f000000000000000, type: 0}
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m_RenderingLayerMask: 1
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m_TreeMotionVectorModeOverride: 3
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--- !u!4 &1177316164
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--- !u!4 &1177316164
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Transform:
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Transform:
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@ -594,13 +633,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: -500, y: 0, z: -500}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1177316165
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--- !u!114 &1177316165
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MonoBehaviour:
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@ -654,13 +693,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1708370876}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -325, y: 11.02, z: -18}
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m_LocalPosition: {x: -325, y: 11.02, z: -18}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2078663351
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--- !u!1 &2078663351
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GameObject:
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GameObject:
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@ -687,9 +726,8 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2078663351}
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m_GameObject: {fileID: 2078663351}
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m_Color: {r: 0.6226415, g: 0.6226415, b: 0.6226415, a: 1}
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m_Color: {r: 0.6226415, g: 0.6226415, b: 0.6226415, a: 1}
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m_Intensity: 0.5
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m_Intensity: 0.5
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m_Range: 10
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@ -748,13 +786,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2078663351}
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &2126814503
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--- !u!1 &2126814503
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@ -812,13 +850,13 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &2126814506
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--- !u!114 &2126814506
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@ -846,8 +884,7 @@ MonoBehaviour:
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autoCreatePlayer: 1
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playerSpawnMethod: 1
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@ -866,9 +903,8 @@ MonoBehaviour:
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--- !u!114 &2126814507
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--- !u!114 &2126814507
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@ -897,3 +933,16 @@ MonoBehaviour:
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_Roots:
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- {fileID: 361955665}
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- {fileID: 2078663353}
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- {fileID: 1177316164}
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- {fileID: 856494741}
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- {fileID: 2126814505}
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- {fileID: 890531172}
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- {fileID: 980545349}
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|
- {fileID: 1175360882}
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|
- {fileID: 1708370878}
|
||||||
|
Loading…
Reference in New Issue
Block a user