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8a276c4dbc
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c2e117a0c2
@ -342,11 +342,6 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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@ -369,11 +364,6 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselinePosition = position;
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@ -395,11 +385,6 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// save last deserialized baseline tick number to compare deltas against
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lastDeserializedBaselineTick = baselineTick;
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lastDeserializedBaselineRotation = rotation;
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@ -419,11 +404,6 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -438,11 +418,6 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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// debug draw: delta
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
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@ -457,11 +432,6 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
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// ignore if this object is owned by this client.
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if (IsClientWithAuthority) return;
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// host mode: baseline Rpc is also sent through host's local connection and applied.
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// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
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// in other words: never apply the rpcs in host mode.
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if (isServer) return;
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OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
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}
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@ -724,8 +694,13 @@ void UpdateServer()
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// should we broadcast at all?
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if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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{
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UpdateServerBaseline(localTime);
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UpdateServerDelta(localTime);
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// only broadcast for server owned objects.
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// otherwise server would overwrite ClientToServer object's baselines.
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if (syncDirection == SyncDirection.ServerToClient || IsClientWithAuthority)
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{
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UpdateServerBaseline(localTime);
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UpdateServerDelta(localTime);
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}
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}
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// interpolate remote clients
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Loading…
Reference in New Issue
Block a user