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No commits in common. "8a276c4dbcf5218caacc6eeee013e85d86310e9d" and "c2e117a0c2e42744804bdcb617aba4c4b635d20d" have entirely different histories.

4 changed files with 40 additions and 1021 deletions

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@ -342,11 +342,6 @@ void RpcServerToClientBaseline_PositionRotation(byte baselineTick, Vector3 posit
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
// save last deserialized baseline tick number to compare deltas against
lastDeserializedBaselineTick = baselineTick;
lastDeserializedBaselinePosition = position;
@ -369,11 +364,6 @@ void RpcServerToClientBaseline_Position(byte baselineTick, Vector3 position)
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
// save last deserialized baseline tick number to compare deltas against
lastDeserializedBaselineTick = baselineTick;
lastDeserializedBaselinePosition = position;
@ -395,11 +385,6 @@ void RpcServerToClientBaseline_Rotation(byte baselineTick, Quaternion rotation)
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
// save last deserialized baseline tick number to compare deltas against
lastDeserializedBaselineTick = baselineTick;
lastDeserializedBaselineRotation = rotation;
@ -419,11 +404,6 @@ void RpcServerToClientDelta_PositionRotation(byte baselineTick, Vector3 position
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
// debug draw: delta
if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
@ -438,11 +418,6 @@ void RpcServerToClientDelta_Position(byte baselineTick, Vector3 position)
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
// debug draw: delta
if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.white, 10f);
@ -457,11 +432,6 @@ void RpcServerToClientDelta_Rotation(byte baselineTick, Quaternion rotation)
// ignore if this object is owned by this client.
if (IsClientWithAuthority) return;
// host mode: baseline Rpc is also sent through host's local connection and applied.
// applying host's baseline as last deserialized would overwrite the owner client's data and cause jitter.
// in other words: never apply the rpcs in host mode.
if (isServer) return;
OnServerToClientDeltaSync(baselineTick, Vector3.zero, rotation);//, scale);
}
@ -723,10 +693,15 @@ void UpdateServer()
// should we broadcast at all?
if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
{
// only broadcast for server owned objects.
// otherwise server would overwrite ClientToServer object's baselines.
if (syncDirection == SyncDirection.ServerToClient || IsClientWithAuthority)
{
UpdateServerBaseline(localTime);
UpdateServerDelta(localTime);
}
}
// interpolate remote clients
UpdateServerInterpolation();

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