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https://github.com/MirrorNetworking/Mirror.git
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2
.github/workflows/RunUnityTests.yml
vendored
2
.github/workflows/RunUnityTests.yml
vendored
@ -16,7 +16,7 @@ jobs:
|
||||
- 2021.3.45f1
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- 2022.3.51f1
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- 2023.2.20f1
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- 6000.0.24f1
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- 6000.0.25f1
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steps:
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- name: Checkout repository
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|
@ -23,6 +23,7 @@
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namespace Mirror
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{
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public enum CoordinateSpace { Local, World }
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public enum UpdateMethod { Update, LateUpdate, FixedUpdate }
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public abstract class NetworkTransformBase : NetworkBehaviour
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{
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@ -119,6 +120,11 @@ public uint sendIntervalMultiplier
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protected double timeStampAdjustment => NetworkServer.sendInterval * (sendIntervalMultiplier - 1);
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protected double offset => timelineOffset ? NetworkServer.sendInterval * sendIntervalMultiplier : 0;
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|
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// Update Method ///////////////////////////////////////////////////////////
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[Header("Update Method")]
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[Tooltip("Update by default. Try a different method when having problems with Physics or Animations.")]
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public UpdateMethod updateMethod = UpdateMethod.Update;
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|
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// debugging ///////////////////////////////////////////////////////////
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[Header("Debug")]
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public bool showGizmos;
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|
@ -45,15 +45,15 @@ public class NetworkTransformReliable : NetworkTransformBase
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// update //////////////////////////////////////////////////////////////
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void Update()
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{
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// if server then always sync to others.
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if (isServer) UpdateServer();
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||||
// 'else if' because host mode shouldn't send anything to server.
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// it is the server. don't overwrite anything there.
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else if (isClient) UpdateClient();
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if (updateMethod == UpdateMethod.Update)
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UpdateCall();
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}
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void LateUpdate()
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{
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if (updateMethod == UpdateMethod.LateUpdate)
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UpdateCall();
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// set dirty to trigger OnSerialize. either always, or only if changed.
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// It has to be checked in LateUpdate() for onlySyncOnChange to avoid
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// the possibility of Update() running first before the object's movement
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@ -68,6 +68,21 @@ void LateUpdate()
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}
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}
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||||
|
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void FixedUpdate()
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||||
{
|
||||
if (updateMethod == UpdateMethod.FixedUpdate)
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UpdateCall();
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||||
}
|
||||
|
||||
void UpdateCall()
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||||
{
|
||||
// if server then always sync to others.
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if (isServer) UpdateServer();
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||||
// 'else if' because host mode shouldn't send anything to server.
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// it is the server. don't overwrite anything there.
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else if (isClient) UpdateClient();
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}
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|
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protected virtual void UpdateServer()
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||||
{
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// apply buffered snapshots IF client authority
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|
@ -29,11 +29,8 @@ public class NetworkTransformUnreliable : NetworkTransformBase
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// Update applies interpolation
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void Update()
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||||
{
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if (isServer) UpdateServerInterpolation();
|
||||
// for all other clients (and for local player if !authority),
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||||
// we need to apply snapshots from the buffer.
|
||||
// 'else if' because host mode shouldn't interpolate client
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||||
else if (isClient && !IsClientWithAuthority) UpdateClientInterpolation();
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||||
if (updateMethod == UpdateMethod.Update)
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||||
UpdateCall();
|
||||
}
|
||||
|
||||
// LateUpdate broadcasts.
|
||||
@ -43,6 +40,9 @@ void Update()
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||||
// this could cause visible jitter.
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void LateUpdate()
|
||||
{
|
||||
if (updateMethod == UpdateMethod.LateUpdate)
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||||
UpdateCall();
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||||
|
||||
// if server then always sync to others.
|
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if (isServer) UpdateServerBroadcast();
|
||||
// client authority, and local player (= allowed to move myself)?
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@ -51,6 +51,21 @@ void LateUpdate()
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else if (isClient && IsClientWithAuthority) UpdateClientBroadcast();
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}
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||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (updateMethod == UpdateMethod.FixedUpdate)
|
||||
UpdateCall();
|
||||
}
|
||||
|
||||
void UpdateCall()
|
||||
{
|
||||
if (isServer) UpdateServerInterpolation();
|
||||
// for all other clients (and for local player if !authority),
|
||||
// we need to apply snapshots from the buffer.
|
||||
// 'else if' because host mode shouldn't interpolate client
|
||||
else if (isClient && !IsClientWithAuthority) UpdateClientInterpolation();
|
||||
}
|
||||
|
||||
protected virtual void CheckLastSendTime()
|
||||
{
|
||||
// We check interval every frame, and then send if interval is reached.
|
||||
|
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||||
m_Father: {fileID: 4659514702152478195}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &4153780752967283830
|
||||
MeshRenderer:
|
||||
@ -446,6 +552,11 @@ PrefabInstance:
|
||||
propertyPath: m_Name
|
||||
value: BasePrefab
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3638700596990361445, guid: dad07e68d3659e6439279d0d4110cf4c,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3638700596990361445, guid: dad07e68d3659e6439279d0d4110cf4c,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
@ -19,11 +19,6 @@ void Awake()
|
||||
mainCam = Camera.main;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnDisable");
|
||||
}
|
||||
|
||||
public override void OnStartLocalPlayer()
|
||||
{
|
||||
if (mainCam != null)
|
||||
@ -38,16 +33,46 @@ public override void OnStartLocalPlayer()
|
||||
Debug.LogWarning("PlayerCamera: Could not find a camera in scene with 'MainCamera' tag.");
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnApplicationQuit");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
public override void OnStopLocalPlayer()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnStopLocalPlayer");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnDisable");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
//Debug.Log("PlayerCamera.OnDestroy");
|
||||
ReleaseCamera();
|
||||
}
|
||||
|
||||
void ReleaseCamera()
|
||||
{
|
||||
if (mainCam != null && mainCam.transform.parent == transform)
|
||||
{
|
||||
//Debug.Log("PlayerCamera.ReleaseCamera");
|
||||
|
||||
mainCam.transform.SetParent(null);
|
||||
SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
||||
mainCam.orthographic = true;
|
||||
mainCam.orthographicSize = 15f;
|
||||
mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
|
||||
mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
|
||||
|
||||
if (mainCam.gameObject.scene != SceneManager.GetActiveScene())
|
||||
SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
|
||||
|
||||
mainCam = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user